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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
fixes issues with wall disappearing on restart?
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@@ -100,10 +100,13 @@ if (_proceed) then {
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dayzDeleteObj = [_objectID,_objectUID];
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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publicVariableServer "dayzDeleteObj";
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// sleep a bit to make sure delete happens before create
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sleep 1;
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// Publish variables
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// Publish variables
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_object setVariable ["CharacterID",_objectCharacterID,true];
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_object setVariable ["CharacterID",_objectCharacterID,true];
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_object setVariable ["ObjectID",_objectID,true];
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_object setVariable ["ObjectUID",_objectUID,true];
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//_object setVariable ["ObjectUID",_objectUID,true];
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_object setVariable ["OEMPos",_location,true];
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_object setVariable ["OEMPos",_location,true];
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dayzPublishObj = [_objectCharacterID,_object,[_dir,_location],_classname];
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dayzPublishObj = [_objectCharacterID,_object,[_dir,_location],_classname];
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@@ -107,6 +107,9 @@ if ((count _upgrade) > 0) then {
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dayzDeleteObj = [_objectID,_objectUID];
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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publicVariableServer "dayzDeleteObj";
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// sleep a bit to make sure delete happens before create
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sleep 1;
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if (_lockable == 3) then {
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if (_lockable == 3) then {
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_combination_1 = floor(random 10);
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_combination_1 = floor(random 10);
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@@ -123,8 +126,8 @@ if ((count _upgrade) > 0) then {
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// Publish variables
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// Publish variables
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_object setVariable ["CharacterID",_objectCharacterID,true];
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_object setVariable ["CharacterID",_objectCharacterID,true];
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_object setVariable ["ObjectID",_objectID,true];
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_object setVariable ["ObjectUID",_objectUID,true];
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//_object setVariable ["ObjectUID",_objectUID,true];
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_object setVariable ["OEMPos",_location,true];
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_object setVariable ["OEMPos",_location,true];
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dayzPublishObj = [_objectCharacterID,_object,[_dir,_location],_classname];
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dayzPublishObj = [_objectCharacterID,_object,[_dir,_location],_classname];
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