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Add the option to craft a metal sheet
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@@ -36,12 +36,21 @@ class PartGeneric : CA_Magazine
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"ItemMetalSheet",1}};
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output[] = {{"ItemMetalSheet",1}};
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input[] = {{"PartGeneric",3}};
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input[] = {{"PartGeneric",3}};
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};
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};
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class Crafting3
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class Crafting3
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{
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{
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text = $STR_EPOCH_ACTION_METAL_DOORWAY;
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text = $STR_CRAFTING_METALSHEET;
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script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
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script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop","fire"};
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neednearby[] = {"workshop","fire"};
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requiretools[] = {"ItemToolbox","ItemCrowbar","ItemSledge"};
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output[] = {{"equip_metal_sheet",1}};
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input[] = {{"PartGeneric",2},{"ItemTankTrap",2}};
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};
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class Crafting4
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{
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text = $STR_EPOCH_ACTION_METAL_DOORWAY;
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script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop","fire"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"door_frame_kit",1}};
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output[] = {{"door_frame_kit",1}};
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input[] = {{"ItemPole",4},{"ItemTankTrap",4},{"PartGeneric",2}};
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input[] = {{"ItemPole",4},{"ItemTankTrap",4},{"PartGeneric",2}};
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@@ -33396,6 +33396,10 @@
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<German>Wellblech herstellen</German>
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<German>Wellblech herstellen</German>
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<Russian>Создать: Гофрир. лист</Russian>
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<Russian>Создать: Гофрир. лист</Russian>
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</Key>
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</Key>
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<Key ID="STR_CRAFTING_METALSHEET">
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<English>Craft Sheet Metal</English>
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<German>Metallplatte herstellen</German>
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</Key>
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<Key ID="STR_CRAFTING_NEEDED_ITEMS">
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<Key ID="STR_CRAFTING_NEEDED_ITEMS">
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<English>Needed items:</English>
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<English>Needed items:</English>
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<German>Benötigte Gegenstände:</German>
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<German>Benötigte Gegenstände:</German>
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