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patch1
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@@ -36,23 +36,20 @@ class CfgModels
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class CfgAmmo
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class CfgAmmo
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{
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{
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class BulletBase;
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class BulletCore;
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class 177_BB : BulletBase {
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class 177_BB : BulletCore
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{
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model = "z\addons\redryder\models\BB_Round.p3d";
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model = "z\addons\redryder\models\BB_Round.p3d";
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simulation = shotShell;
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soundHit[] = {,0,1};
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soundHit[] = {0, 1};
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hit=3.7;indirectHit=0;indirectHitRange=0;
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hit = 4.5;
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indirectHit = 0;
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indirectHitRange = 0;
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visibleFire = 10;
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visibleFire = 10;
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audibleFire = 0.5;
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audibleFire = 10;
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visibleFireTime = 3;
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visibleFireTime = 3;
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deflecting = 5;
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airFriction = -0.020;
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airFriction = -0.001064;
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fuseDistance = 0;
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fuseDistance = 0;
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CraterEffects = "";
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tracerStartTime=0.001;
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explosionEffects = "";
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tracerEndTime = 3.5;
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muzzleEffect = "BIS_Effects_Rifle";
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deflecting = 10;
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};
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};
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};
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};
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@@ -62,34 +59,41 @@ class CfgMagazines
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class 350Rnd_BB_Magazine : CA_Magazine
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class 350Rnd_BB_Magazine : CA_Magazine
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{
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{
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scope = public;
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scope = public;
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model = "z\addons\redryder\models\bb_magazine.p3d";
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tracersEvery = 1;
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picture = "z\addons\redryder\textures\bb_magazine_picture.paa";
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model = "z\addons\redryder\models\bb_magazine";
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displayName = "350 Count .177 BBs";
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picture ="z\addons\redryder\textures\bb_magazine_picture.paa";
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count = 350;
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displayName = 350 Count 177 Cal. BBs;
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count =350;
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ammo = 177_BB;
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ammo = 177_BB;
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initSpeed = 175;
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initSpeed = 160;
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sound[] = {"z\addons\redryder\M9SD_S1", db + 8, 1,60};
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sound[] = {"", db8, 1,60};
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reloadMagazineSound[] = {"Ca\sounds\Weapons\rifles\M1014-reload", db - 40, 1, 20};
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reloadMagazineSound[] = {"",db-40,1,20};
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descriptionShort = "350 Zinc Coated .177, 4.5mm BBs";
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descriptionShort = "350 .177, 4.5mm BBs";
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weight = 0.2;
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};
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};
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};
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};
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class cfgRecoils
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{
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redryder_recoil[] = {0,0,0, 0.1,0.0001,0.0001, 0.1,-0.00003,-0.00003, 0.05,0,0};
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redryder_pronerecoil[] = {0,0,0, 0.1,0.00005,0.00005, 0.05,-0.0003,-0.0003, 0.05,0,0};
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};
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class CfgWeapons
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class CfgWeapons
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{
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{
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class Default {};
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class Default {};
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class Rifle : Default {};
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class Rifle : Default {};
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class RedRyder : Rifle {
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class RedRyder : Rifle {
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scope = public;
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scope = public;
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model = "z\addons\redryder\models\RedRyder.p3d";
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distanceZoomMin = 20;
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distanceZoomMax = 20;
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model = "z\addons\redRyder\models\RedRyder";
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displayName = "RedRyder BB Gun";
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displayName = "RedRyder BB Gun";
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displayNameMagazine = "BB";
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displayNameMagazine = "BB";
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magazines[] = {"350Rnd_BB_Magazine"};
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magazines[]={"350Rnd_BB_Magazine"};
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recoil = "recoil_single_pistol_2outof3";
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recoil = "redryder_recoil";
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recoilProne = "recoil_single_pistol_prone_2outof3";
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recoilProne = "redryder_pronerecoil";
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reloadTime = 0.45;
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reloadTime = 0.45;
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sound[] = {"\z\addons\redryder\M9SD_S1", db + 8, 1, 60};
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sound[] = {"z\addons\redryder\red_fire", db8, 1,60};
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autoFire = 0;
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dexterity = 0.4;
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dispersion = 0.00045;
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dispersion = 0.00045;
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minRange = 0;
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minRange = 0;
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minRangeProbab = 0.30;
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minRangeProbab = 0.30;
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@@ -98,6 +102,6 @@ class CfgWeapons
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maxRange = 75;
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maxRange = 75;
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maxRangeProbab = 0.05;
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maxRangeProbab = 0.05;
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picture = "z\addons\redryder\textures\redryder_picture.paa";
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picture = "z\addons\redryder\textures\redryder_picture.paa";
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handAnim[] = {"OFP2_ManSkeleton", "Ca\weapons\data\Anim\M24.rtm"};
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handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"};
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};
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};
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};
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};
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SQF/redryder/red_fire.wss
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SQF/redryder/red_fire.wss
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