antihack.sqf uptodate

This commit is contained in:
facoptere
2013-11-18 18:23:21 +01:00
parent b5f148cece
commit dac02bdb93

View File

@@ -4,44 +4,131 @@
Refactored By Alby
*/
private ["_curpos","_lastpos","_curheight","_lastheight","_terrainHeight","_curtime","_lasttime","_distance","_difftime","_speed","_topSpeed","_debug"];
private ["_log","_playerName","_playerUID","_al1veOnce","_debug","_lastpos","_lastheight","_lasttime","_lastVehicle","_v","_h","_topv","_toph","_curpos","_distance","_curtime","_difftime","_plant","_curheight","_speed","_topSpeed","_terrainHeight","_differenceCheck","_lastPosVar","_safetyVehicle","_curPos"];
waitUntil {vehicle player == player};
_lastpos = getPosATL (vehicle player);
_lastheight = (ATLtoASL _lastpos) select 2;
_lasttime = time;
while {alive player} do
{
_curpos = getPosATL (vehicle player);
_curheight = (ATLtoASL _curpos) select 2;
_curtime = time;
_distance = _lastpos distance _curpos;
_difftime = (_curtime - _lasttime) max 0.001;
_speed = _distance / _difftime;
_topSpeed = 10;
if (vehicle player != player) then {
_topSpeed = getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle player) >> "maxSpeed");
[] spawn {
private ["_playerName","_playerUID"];
_playerName = name player;
_playerUID = getPlayerUID player;
while {true} do {
if (typeName player != "OBJECT") then {
atp = format["WARNING typename error for player UID#%1", _playerUID];
publicVariableServer "atp";
//forceEnd;
endMission "LOSER";
sleep 10; //Bypass spam
};
};
_terrainHeight = getTerrainHeightASL [_curpos select 0, _curpos select 1];
//diag_log format["DEBUG: terrain: %1 current: %2", _terrainHeight, _curheight];
//diag_log format["DEBUG: all: %1 player: %2 fall: %3 terrain: %4", !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1)), (vehicle player == player), (_curheight < _lastheight), (_curheight - _terrainHeight) > 1];
_debug = getMarkerPos "respawn_west";
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) or (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
(vehicle player) setpos _lastpos;
atp = [name player, dayz_characterID, _lastpos, _curPos, getPosATL player];
publicVariableServer "atp";
} else {
_lastpos = _curpos;
_lastheight = _curheight;
};
_lasttime = _curtime;
sleep 0.5;
};
_al1veOnce = false;
while {true} do {
_debug = getMarkerpos "respawn_west";
_lastpos = getPosATL (vehicle player);
_lastheight = (ATLtoASL _lastpos) select 2;
_lasttime = diag_ticktime;
_lastVehicle = vehicle player;
// freefall detection:
_v = 0;
_h = 0;
_topv = 0;
_toph = 0;
while {((typeName player == "OBJECT") AND {((player in playableUnits) AND {(alive player)})})} do {
//[-18697.58,379.53012,25815.256]
/*
if ([getMarkerPos "respawn_west", [0,0,0]] call BIS_fnc_areEqual || !([getMarkerPos "respawn_west", _debug] call BIS_fnc_areEqual)) then {
createMarkerLocal ["respawn_west", _debug];
"respawn_west" setMarkerType "EMPTY";
};
*/
_curpos = getPosATL (vehicle player);
_distance = _lastpos distance _curpos;
_curtime = diag_ticktime;
_difftime = _curtime - _lasttime;
if ((_distance > 10) OR {(_difftime > 1)}) then {
if (!_al1veOnce) then {
private [ "_loc", "_plant"];
// check that plants libs are properly loaded
// thanks to Tansien the great
// run only once per character life
{
_plant = _x createVehicleLocal _debug;
sleep 0.1;
if (sizeOf _x == 0) exitWith {
atp = "Plants texture hack for type " + _x;
publicVariableServer "atp";
endMission "LOSER";
};
deleteVehicle _plant;
} forEach ["grass", "prunus", "picea", "fallentree", "phragmites", "acer", "amygdalusn", "Brush", "fiberplant", "amygdalusc", "boulder"];
diag_log format [ "%1: Plants libs tests done!", __FILE__];
};
_al1veOnce = true;
_curheight = (ATLtoASL _curpos) select 2;
_speed = _distance / _difftime;
_topSpeed = 10;
if (vehicle player != player) then {
_topSpeed = (getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle player) >> "maxSpeed")) min 500;
};
_terrainHeight = getTerrainHeightASL [_curpos select 0, _curpos select 1];
/*
_differenceCheck = false;
_lastPosVar = player getVariable ["lastPos", []];
if (count _lastPosVar > 0) then {
_differenceCheck = (_lastPosVar distance _lastpos) > _topSpeed;
} else {
diag_log "LASTPOS RESET";
};
*/
_safetyVehicle = vehicle player;
if (_lastVehicle == vehicle player) then {
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) or (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
(vehicle player) setposATL _lastpos;
// atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", getPlayerUID player, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
atp = [name player, dayz_characterID, _lastpos, _curPos, getPosATL player];
publicVariableServer "atp";
} else {
_lastpos = _curpos;
_lastheight = _curheight;
};
_lasttime = _curtime;
};
if (_safetyVehicle == vehicle player) then {
_lastVehicle = vehicle player;
};
};
// freefall detection:
_v = -((velocity player) select 2);
_h = (getPosATL player) select 2;
if (_v > 4 AND _h > 3) then {
_topv = _topv max _v;
_toph = _toph max _h;
Dayz_freefall = [ time, _toph, _topv ];
}
else {
_topv = 0;
_toph = 0;
};
sleep 0.25;
};
// if (_al1veOnce) then {
// sleep 5;
// endMission "LOSER";
// }
// else {
sleep 0.1;
// };
};