mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
Update POI spawning again
Vanilla commits:d98cc5d700e2afec6a215b85b311ed55518ed7924a5cb525ef
This commit is contained in:
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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setTerrainGrid 25;
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -113,19 +113,21 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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setTerrainGrid 25;
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -113,19 +113,21 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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setTerrainGrid 25;
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -113,19 +113,21 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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setTerrainGrid 25;
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -113,19 +113,21 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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setTerrainGrid 25;
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -113,19 +113,21 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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setTerrainGrid 25;
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -113,19 +113,21 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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setTerrainGrid 25;
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -113,19 +113,21 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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setTerrainGrid 25;
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -113,19 +113,21 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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setTerrainGrid 25;
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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|
||||
@@ -113,19 +113,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -113,19 +113,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -113,19 +113,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -113,19 +113,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -113,19 +113,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -113,19 +113,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -113,19 +113,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -113,19 +113,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
@@ -106,7 +106,7 @@ call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom c
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -114,19 +114,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -113,19 +113,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -113,19 +113,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -113,19 +113,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -113,19 +113,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -113,19 +113,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -113,19 +113,21 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user