Update POI spawning again

Vanilla commits:

d98cc5d700

e2afec6a21

5b85b311ed

55518ed792

4a5cb525ef
This commit is contained in:
ebaydayz
2016-12-07 12:57:06 -05:00
parent 2160437e79
commit dab70963d6
29 changed files with 382 additions and 359 deletions

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@@ -13,7 +13,7 @@
5 createDisplay
5 createMarker !"\"createMarkerLocal\",\n\"setMarkerPosLocal\"," !="rcreateMarkerLocal = 'createMarkerLocal'" !"rcreateMarkerLocalcode" !"\"createMarkerLocal\", \"createSimpleTask\"," !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {" !"_marker = createMarkerLocal [format[\"groupMember" !="_marker = createMarkerLocal [\"MyBody\",_pos];"
5 createUnit !="_newUnit = _group createUnit [_class,respawn_west_original,[],0,\"NONE\"];" !="BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];"
5 createVehicleLocal !="_object = (_x select 1) createVehicleLocal [0,0,0];" !="_Crater= \"CraterLong\" createvehiclelocal [_pos select 0, _pos select 1, 0];" !="_plant = _x createVehicleLocal (getMarkerPos \"center\");" !="_point = \"Logic\" createVehicleLocal getPosATL _unit;" !="_obj = _class createVehicleLocal _new;" !="_obj = _class createVehicleLocal (getMarkerpos \"respawn_west\");" !" = \"#lightpoint\" createVehicleLocal " !" = \"#particlesource\" createVehicleLocal " !="_object = _ghost createVehicleLocal getMarkerpos \"respawn_west\";" !="_cursorTarget = _upgrade createVehicleLocal getMarkerpos \"respawn_west\";" !="_sign = \"Sign_arrow_down_large_EP1\" createVehicleLocal [0,0,0];" !="_obj = \"Sign_sphere10cm_EP1\" createVehicleLocal [0,0,0];" !="_obj = _model createVehicleLocal [0,0,0];" !="_objectSnapGizmo = \"Sign_sphere10cm_EP1\" createVehicleLocal [0,0,0];" !"_object = _type createVehicleLocal [0,0,0];\n_object setDir (_x select 2);"
5 createVehicleLocal !="_object = (_x select 1) createVehicleLocal [0,0,0];" !="_Crater= \"CraterLong\" createvehiclelocal [_pos select 0, _pos select 1, 0];" !="_plant = _x createVehicleLocal (getMarkerPos \"center\");" !="_point = \"Logic\" createVehicleLocal getPosATL _unit;" !="_obj = _class createVehicleLocal _new;" !="_obj = _class createVehicleLocal (getMarkerpos \"respawn_west\");" !" = \"#lightpoint\" createVehicleLocal " !" = \"#particlesource\" createVehicleLocal " !="_object = _ghost createVehicleLocal getMarkerpos \"respawn_west\";" !="_cursorTarget = _upgrade createVehicleLocal getMarkerpos \"respawn_west\";" !="_sign = \"Sign_arrow_down_large_EP1\" createVehicleLocal [0,0,0];" !="_obj = \"Sign_sphere10cm_EP1\" createVehicleLocal [0,0,0];" !="_obj = _model createVehicleLocal [0,0,0];" !="_objectSnapGizmo = \"Sign_sphere10cm_EP1\" createVehicleLocal [0,0,0];" !"_object = _type createVehicleLocal [0,0,0];"
5 ctrlAddEventHandler
5 ctrlRemoveAllEventHandlers
5 ctrlSetPosition !="_control ctrlSetPosition [_posX, _posY];" !"if (_h != -1) then {_pos set [3,_h]};\n_control ctrlsetposition _pos;" !="_control ctrlSetPosition [0, (_y + _deltaY)];" !="_disp_ctrl ctrlSetPosition [_posX, _posY];" !="_control ctrlSetPosition _grpPos;" !="_group ctrlSetPosition _pos;" !="_control ctrlSetPosition [_controlPos select 0, _controlPos select 1, _controlPos select 2, 0.03921 * _lines];" !="((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400) ctrlSetPosition _sandLevel;" !="_delayControl ctrlSetPosition [0, _pos];" !="_icon ctrlSetPosition [(_screen select 0),(_screen select 1),.99,.65];"

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

View File

@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

View File

@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

View File

@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

View File

@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

View File

@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

View File

@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

View File

@@ -106,7 +106,7 @@ call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom c
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -114,19 +114,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

View File

@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

View File

@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

View File

@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

View File

@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

View File

@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};

View File

@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
@@ -113,19 +113,21 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};