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Do not set player in combat for throwing flare or chemlight
Vanilla commit:
848b03042d
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@@ -35,6 +35,7 @@
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[UPDATED] Increased the coverage angle of headlights on land vehicles and added a headlight to the bicycle
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[UPDATED] The huey searchlight and gunner seat now have improved visibility in first person view.
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[UPDATED] Removed policecar from dayz_vehicles due to model errors, SQL must be updated if this vehicle was used, see 1.0.6.2_Updates.sql
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[UPDATED] Player is no longer set in combat for throwing a flare or chemlight
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[FIXED] Purchased and upgraded vehicles will now spawn quicker and no longer be destroyed by sched_safetyVehicle when server FPS is low. HiveExt.dll and SQL must be updated. See 1.0.6.2_Updates.sql
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[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc
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@@ -48,7 +49,7 @@
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[FIXED] The unconscious wake up animation can no longer be skipped by using a bandage or other right click actions.
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[FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon).
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[FIXED] Swimming in air or ground after relog, clothes change and respawn on certain maps. #1913 @Cherdenko
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[FIXED] Arma cheats enterable on map display and create marker text box. #1915 @BigEgg17
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[FIXED] Arma cheats (LeftShift + NumPad-) enterable on map display and create marker text box. #1915 @BigEgg17
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[FIXED] It is no longer possible to duplicate melee weapons by double clicking to drop and right clicking at the same time. @F507DMT
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[FIXED] Death messages and damage sometimes showing RunOver when they should not due to a variable not resetting after being runover. @oiad
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[FIXED] CFGMoves/Animation CTD on server. @icomrade Thanks Choc for reporting
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@@ -21,14 +21,16 @@ private ["_handled"];
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// Both the firer and those nearby (<=8m) go into "combat" to prevent ALT-F4
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//diag_log ("DEBUG: AMMO TYPE: " +str(_ammo));
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_firer setVariable["startcombattimer", 1];
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if !(_firer getVariable["inCombat",false]) then {
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_firer setVariable["inCombat",true,true];
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};
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if (_distance <= 8) then {
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_unit setVariable["startcombattimer", 1];
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if !(_unit getVariable["inCombat",false]) then {
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_unit setVariable["inCombat",true,true];
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if !(_ammo isKindOf "LitObject") then {
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_firer setVariable["startcombattimer", 1];
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if !(_firer getVariable["inCombat",false]) then {
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_firer setVariable["inCombat",true,true];
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};
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if (_distance <= 8) then {
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_unit setVariable["startcombattimer", 1];
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if !(_unit getVariable["inCombat",false]) then {
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_unit setVariable["inCombat",true,true];
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};
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};
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};
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