diff --git a/SQF/dayz_code/compile/fn_damageHandler.sqf b/SQF/dayz_code/compile/fn_damageHandler.sqf
index a87a6b08c..04bd6e9dc 100644
--- a/SQF/dayz_code/compile/fn_damageHandler.sqf
+++ b/SQF/dayz_code/compile/fn_damageHandler.sqf
@@ -165,15 +165,15 @@ if (_unit == player) then {
//Overkill logging. PVS network send every two seconds = lag. Not worth it just for extra anticheat logs.
//Log to server :-( OverProcessing really not needed.
- /*if (((!(isNil {_source})) AND {(!(isNull _source))}) AND {(_isMan AND {(!local _source)})}) then {
+ /*if (!local _source && _isMan) then {
_wpst = weaponState _source;
if (diag_ticktime-(_source getVariable ["lastloghit",0])>2) then {
private ["_sourceWeap"];
_source setVariable ["lastloghit",diag_ticktime];
_sourceDist = round(_unit distance _source);
_sourceWeap = switch (true) do {
- case ((vehicle _source) != _source) : { format ["in %1",getText(configFile >> "CfgVehicles" >> _sourceVehicleType >> "displayName")] };
case (_isZombieHit) : { _ammo };
+ case (_sourceVehicleType isKindOf "LandVehicle" or _sourceVehicleType isKindOf "Air" or _sourceVehicleType isKindOf "Ship") : { format ["in %1",getText(configFile >> "CfgVehicles" >> _sourceVehicleType >> "displayName")] };
case (_wpst select 0 == "Throw") : { format ["with %1 thrown", _wpst select 3] };
case (["Horn", currentWeapon _source] call fnc_inString) : {"with suspicious vehicle "+str((getposATL _source) nearEntities [["Air", "LandVehicle", "Ship"],5])};
case (["Melee", _wpst select 0] call fnc_inString) : { format ["with %2%1",_wpst select 0, if (_sourceDist>6) then {"suspicious weapon "} else {""}] };
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index cc913746b..45d1dff4a 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -7262,6 +7262,21 @@
Her name was %1, it appears she died from %2
+
+ %1 committed suicide
+ %1 Selbstmord
+ %1 покончил с собой
+
+
+ %1 died from %2
+ %1 starb durch %2
+ %1 умер от %2
+
+
+ %1 was killed by %2 with a %3 from %4m
+ %1 wurde von %2 mit einer %3 von %4m getötet
+ %1 был убит игроком %2 с %3 с расстояния %4м
+