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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update vanilla fences
Vanilla commits applied: https://github.com/DayZMod/DayZ/commit/c5f2447f14f29121426b6b4006f86e95973f7b9b https://github.com/DayZMod/DayZ/commit/45e757ece2fdb099dade57350eb62eaf7986375d
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@@ -162,7 +162,7 @@ diag_log ("HIVE: Streamed " + str(_val) + " objects");
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};
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//diag_log format["OBJ: %1 - %2,%3,%4,%5,%6,%7,%8", _idKey,_type,_ownerID,_worldspace,_inventory,_hitPoints,_fuel,_damage];
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/*
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if (_type in _tempMaint) then {
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//Use hitpoints for Maintenance system and other systems later.
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//Enable model swap for a damaged model.
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@@ -173,6 +173,7 @@ diag_log ("HIVE: Streamed " + str(_val) + " objects");
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//TODO add remove object and readd old fence (hideobject would be nice to use here :-( )
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//Pending change to new fence models\Layout
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};
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*/
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_nonCollide = _type in DayZ_nonCollide;
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//Create it
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if (_nonCollide) then {
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