Fix hunger and thirst "working" hits way too high

By default this was multiplying all "Working" hunger and thirst hits by
10 @icomrade  because (1 min 0.1) always picks 0.1. For example:
dayz_thirst = dayz_thirst + (5 / 0.1)
dayz_thirst = dayz_thirst + 50

A config variable isn't really needed for this, since it is only used in
one file. It can be easily configured in compiles.sqf which most servers
already overwrite anyway.

This reverts 62b7c21.
This commit is contained in:
ebayShopper
2017-03-08 13:08:46 -05:00
parent 92b09aa530
commit da34b688d2
4 changed files with 6 additions and 6 deletions

View File

@@ -334,10 +334,10 @@ if (!isDedicated) then {
};
case "Working": {
if (_calorieCount > 0) then { dayz_nutrition = dayz_nutrition - (_calorieCount / ((DZE_NutritionDivisor select 0) min 0.1)); };
if (_thirstCount > 0) then { dayz_thirst = dayz_thirst + (_thirstCount / ((DZE_NutritionDivisor select 1) min 0.1)); };
if (_hungerCount > 0) then { dayz_hunger = dayz_hunger + (_hungerCount / ((DZE_NutritionDivisor select 2) min 0.1)); };
if (_tempCount > 0) then { dayz_temperatur = dayz_temperatur + (_tempCount / ((DZE_NutritionDivisor select 3) min 0.1)); };
if (_calorieCount > 0) then { dayz_nutrition = dayz_nutrition - _calorieCount; };
if (_thirstCount > 0) then { dayz_thirst = dayz_thirst + _thirstCount; };
if (_hungerCount > 0) then { dayz_hunger = dayz_hunger + _hungerCount; };
if (_tempCount > 0) then { dayz_temperatur = dayz_temperatur + _tempCount; };
};
};