Fix hunger and thirst "working" hits way too high

By default this was multiplying all "Working" hunger and thirst hits by
10 @icomrade  because (1 min 0.1) always picks 0.1. For example:
dayz_thirst = dayz_thirst + (5 / 0.1)
dayz_thirst = dayz_thirst + 50

A config variable isn't really needed for this, since it is only used in
one file. It can be easily configured in compiles.sqf which most servers
already overwrite anyway.

This reverts 62b7c21.
This commit is contained in:
ebayShopper
2017-03-08 13:08:46 -05:00
parent 92b09aa530
commit da34b688d2
4 changed files with 6 additions and 6 deletions

View File

@@ -33,7 +33,6 @@ DZE_NoBuildNearDistance = 150; // Distance from blacklisted objects to disallow
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
DZE_salvageLocked = true; //Enable or disable salvaging of locked vehicles, useful for stopping griefing on locked vehicles.
DZE_DisabledChannels = [(localize "str_channel_side"),(localize "str_channel_global"),(localize "str_channel_command")]; //List of disabled voice channels. Other channels are: "str_channel_group","str_channel_direct","str_channel_vehicle"
DZE_NutritionDivisor = [1, 1, 1, 1]; //array of DIVISORS that regulate the rate of [calories, thirst, hunger, temperature] use when "working" (keep in mind that temperature raises with actions) - min values 0.1
// Death Messages
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.