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Update player_tagFriendly.sqf
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@@ -7,7 +7,7 @@ r_action = false;
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_callerID = _caller getVariable ["CharacterID", "0"];
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_callerID = _caller getVariable ["CharacterID", "0"];
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_targetID = _target getVariable ["CharacterID", "0"];
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_targetID = _target getVariable ["CharacterID", "0"];
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if ((_callerID != 0) && (_targetID != 0)) then {
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if ((_callerID != "0") && (_targetID != "0")) then {
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_friendlies = _caller getVariable ["friendlies", []];
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_friendlies = _caller getVariable ["friendlies", []];
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_friendlies set [count _friendlies, _targetID];
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_friendlies set [count _friendlies, _targetID];
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_caller setVariable ["friendlies", _friendlies, true];
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_caller setVariable ["friendlies", _friendlies, true];
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