mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 13:26:39 +03:00
Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
This commit is contained in:
@@ -1,11 +1,14 @@
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class ItemAPSI_DZE : ItemCore {
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scope = public;
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class ItemAPSI_DZE : ItemCore
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{
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scope = 2;
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displayName = $STR_EQUIP_APSI;
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picture = "\dayz_epoch_c\icons\tools\ItemAPSI.paa";
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descriptionShort = $STR_EQUIP_APSI_DESC;
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};
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class ItemAPSIBroken_DZE : ItemAPSI_DZE {
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class ItemAPSIBroken_DZE : ItemCore
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{
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scope = 2;
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displayName = $STR_EQUIP_APSI_BROKEN;
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descriptionShort = $STR_EQUIP_APSI_BROKEN_DESC;
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picture = "\dayz_epoch_c\icons\tools\ItemAPSI.paa";
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@@ -1,115 +1,87 @@
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class ChainSaw: Rifle
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class ChainSaw: Rifle
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{
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scope = 2;
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emptySound[] = {"",10,1};
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soundBullet[] = {"emptySound",1};
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model = "\z\addons\dayz_epoch\models\chainsaw.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsaw_CA.paa";
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displayName = $STR_EPOCH_CHAINSAW;
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cursor = "";
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cursoraim = "\ca\Weapons\Data\clear_empty";
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modes[] = {"manual"};
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handAnim[]=
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{
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scope = public;
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//melee= "true";
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/*
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bullet1[] = {"ca\sounds\weapons\shells\big_shell_wood_01",0.0707946,1,15};
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bullet2[] = {"ca\sounds\weapons\shells\big_shell_wood_02",0.0707946,1,15};
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bullet3[] = {"ca\sounds\weapons\shells\big_shell_wood_03",0.0707946,1,15};
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bullet4[] = {"ca\sounds\weapons\shells\big_shell_wood_04",0.0707946,1,15};
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bullet5[] = {"ca\sounds\weapons\shells\big_shell_wood_05",0.0707946,1,15};
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bullet6[] = {"ca\sounds\weapons\shells\big_shell_wood_06",0.0707946,1,15};
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bullet7[] = {"ca\sounds\weapons\shells\big_shell_wood_07",0.0707946,1,15};
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bullet8[] = {"ca\sounds\weapons\shells\big_shell_dirt_04",0.0707946,1,15};
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bullet9[] = {"ca\sounds\weapons\shells\big_shell_soft_01",0.0707946,1,15};
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bullet10[] = {"ca\sounds\weapons\shells\big_shell_soft_02",0.0707946,1,15};
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bullet11[] = {"ca\sounds\weapons\shells\big_shell_soft_03",0.0707946,1,15};
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bullet12[] = {"ca\sounds\weapons\shells\big_shell_soft_04",0.0707946,1,15};
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*/
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//soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083};
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emptySound[] = {"",10,1};
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soundBullet[] = {"emptySound",1};
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model = "\z\addons\dayz_epoch\models\chainsaw.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsaw_CA.paa";
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displayName = $STR_EPOCH_CHAINSAW;
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cursor = "";
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cursoraim = "\ca\Weapons\Data\clear_empty";
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modes[] = {"manual"};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\z\addons\dayz_code\anim\saw_idle.rtm"
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};
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class manual: Mode_FullAuto
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{
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recoil = "recoil_auto_machinegun_10outof10";
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recoilProne = "recoil_auto_machinegun_prone_10outof10";
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dispersion = 0.2;
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begin1[] = {"\dayz_sfx\chainsaw\running2.ogg",1.77828,1,1000};
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soundBegin[] = {"begin1",1};
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//end1[] = {"\dayz_sfx\chainsaw\running2.ogg",1.77828,1,1000};
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//soundEnd[] = {"end1",1};
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distanceZoomMin = 50;
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distanceZoomMax = 50;
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canDrop = 0;
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UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
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optics = 1;
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modelOptics = "-";
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burst = 1;
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multiplier = 1;
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soundContinuous = 0;
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soundBurst = 0;
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useAction = 0;
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useActionTitle = "";
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// from hatchet
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minRange = 0.5;
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minRangeProbab = 0.8;
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midRange = 1;
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midRangeProbab = 1.5;
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maxRange = 2;
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maxRangeProbab = 2.5;
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showToPlayer = 1;
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//reloadTime = 0.0708762;
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reloadTime = 0.12;
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displayName = $STR_EPOCH_CHAINSAW_GAS;
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};
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aiDispersionCoefY = 21;
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aiDispersionCoefX = 21;
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dexterity = 0.51;
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reloadMagazineSound[] = {"\dayz_sfx\chainsaw\start-attempt.ogg",0.1,1,20};
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drySound[] = {"\dayz_sfx\chainsaw\start-attempt.ogg",0.01,1,10};
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magazines[] = {"CSGAS"};
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class Library
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{
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libTextDesc = $STR_EPOCH_DESC_CHAINSAW;
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};
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descriptionShort = $STR_EPOCH_DESC_CHAINSAW;
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"OFP2_ManSkeleton",
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"\z\addons\dayz_code\anim\saw_idle.rtm"
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};
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class ChainSawB : ChainSaw {
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model = "\z\addons\dayz_epoch\models\chainsaw_B.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsawB_CA.paa";
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descriptionShort = $STR_EPOCH_DESC_CHAINSAW_BLUE;
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class manual: Mode_FullAuto
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{
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recoil = "recoil_auto_machinegun_10outof10";
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recoilProne = "recoil_auto_machinegun_prone_10outof10";
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dispersion = 0.2;
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begin1[] = {"\dayz_sfx\chainsaw\running2.ogg",1.77828,1,1000};
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soundBegin[] = {"begin1",1};
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distanceZoomMin = 50;
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distanceZoomMax = 50;
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canDrop = 0;
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UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
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optics = 1;
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modelOptics = "-";
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burst = 1;
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multiplier = 1;
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soundContinuous = 0;
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soundBurst = 0;
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useAction = 0;
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useActionTitle = "";
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// from hatchet
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minRange = 0.5;
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minRangeProbab = 0.8;
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midRange = 1;
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midRangeProbab = 1.5;
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maxRange = 2;
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maxRangeProbab = 2.5;
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showToPlayer = 1;
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//reloadTime = 0.0708762;
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reloadTime = 0.12;
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displayName = $STR_EPOCH_CHAINSAW_GAS;
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};
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class ChainSawG : ChainSaw {
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model = "\z\addons\dayz_epoch\models\chainsaw_G.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsawG_CA.paa";
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descriptionShort = $STR_EPOCH_DESC_CHAINSAW_GREEN;
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};
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class ChainSawP : ChainSaw {
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model = "\z\addons\dayz_epoch\models\chainsaw_P.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsawP_CA.paa";
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descriptionShort = $STR_EPOCH_DESC_CHAINSAW_PINK;
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};
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class ChainSawR : ChainSaw {
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model = "\z\addons\dayz_epoch\models\chainsaw_R.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsawR_CA.paa";
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descriptionShort = $STR_EPOCH_DESC_CHAINSAW_RED;
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aiDispersionCoefY = 21;
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aiDispersionCoefX = 21;
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dexterity = 0.51;
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reloadMagazineSound[] = {"\dayz_sfx\chainsaw\start-attempt.ogg",0.1,1,20};
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drySound[] = {"\dayz_sfx\chainsaw\start-attempt.ogg",0.01,1,10};
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magazines[] = {"CSGAS"};
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class Library
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{
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libTextDesc = $STR_EPOCH_DESC_CHAINSAW;
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};
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descriptionShort = $STR_EPOCH_DESC_CHAINSAW;
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};
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class ChainSawB : ChainSaw {
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model = "\z\addons\dayz_epoch\models\chainsaw_B.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsawB_CA.paa";
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descriptionShort = $STR_EPOCH_DESC_CHAINSAW_BLUE;
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};
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class ChainSawG : ChainSaw {
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model = "\z\addons\dayz_epoch\models\chainsaw_G.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsawG_CA.paa";
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descriptionShort = $STR_EPOCH_DESC_CHAINSAW_GREEN;
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};
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class ChainSawP : ChainSaw {
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model = "\z\addons\dayz_epoch\models\chainsaw_P.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsawP_CA.paa";
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descriptionShort = $STR_EPOCH_DESC_CHAINSAW_PINK;
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};
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class ChainSawR : ChainSaw {
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model = "\z\addons\dayz_epoch\models\chainsaw_R.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsawR_CA.paa";
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descriptionShort = $STR_EPOCH_DESC_CHAINSAW_RED;
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};
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@@ -1,7 +1,6 @@
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class ItemCrowbar : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\dayz_equip\models\crowbar.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
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displayName = $STR_EQUIP_NAME_CROWBAR;
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@@ -41,8 +40,7 @@ class ItemCrowbar : ItemCore
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class ItemCrowbarBent : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\dayz_equip\models\crowbar.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
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displayName = $STR_EQUIP_NAME_CROWBARBENT;
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@@ -1,19 +1,15 @@
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class ItemEtool : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\dayz_equip\models\etool.p3d";
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picture = "\dayz_equip\textures\equip_etool_ca.paa";
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displayName = $STR_EQUIP_NAME_1;
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descriptionShort = $STR_EQUIP_DESC_1;
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stashsmall = "StashSmall";
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stashmedium = "StashMedium";
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consume = "ItemSandbag";
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descriptionShort = $STR_EQUIP_DESC_1;
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};
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class ItemEtoolBroken : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\dayz_equip\models\etool.p3d";
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picture = "\dayz_equip\textures\equip_etool_ca.paa";
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displayName = $STR_EQUIP_NAME_1_BROKEN;
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@@ -1,7 +1,6 @@
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class ItemFishingPole : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\z\addons\dayz_communityassets\models\fishing_rod_loot_item.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_fishingpole_CA.paa";
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displayName = $STR_ITEM_NAME_FISHINGPOLE;
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@@ -39,9 +38,11 @@ class ItemFishingPole : ItemCore
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};
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};
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class ItemFishingPoleBroken : ItemFishingPole
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class ItemFishingPoleBroken : ItemCore
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{
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scope = 2;
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model = "\z\addons\dayz_communityassets\models\fishing_rod_loot_item.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_fishingpole_CA.paa";
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displayName = $STR_ITEM_NAME_FISHINGPOLEBROKEN;
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descriptionShort = $STR_ITEM_DESC_FISHINGPOLE_BROKEN;
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class ItemActions {};
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};
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@@ -1,7 +1,6 @@
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class ItemFlashlight : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\dayz_equip\models\flashlight.p3d";
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picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
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displayName = $STR_EQUIP_NAME_5;
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@@ -19,17 +18,18 @@ class ItemFlashlight : ItemCore
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};
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};
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class ItemFlashlightBroken : ItemFlashlight
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class ItemFlashlightBroken : ItemCore
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{
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scope = 2;
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model = "\dayz_equip\models\flashlight.p3d";
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picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
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displayName = $STR_EQUIP_NAME_5_BROKEN;
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descriptionShort = $STR_EQUIP_DESC_5_BROKEN;
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class ItemActions {};
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};
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class MeleeFlashlight : Pistol
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{
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scope = public;
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scope = 2;
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model = "\dayz_equip\models\flashlight.p3d";
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picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
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displayName = $STR_EQUIP_NAME_5;
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@@ -80,11 +80,13 @@ class ItemFlashlightRed : ItemFlashlight
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};
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};
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class ItemFlashlightRedBroken : ItemFlashlightRed
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class ItemFlashlightRedBroken : ItemCore
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{
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scope = 2;
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model = "\dayz_equip\models\flashlight_mil.p3d";
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picture = "\dayz_equip\textures\equip_flashlight_mil_ca.paa";
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displayName = $STR_EQUIP_NAME_6_BROKEN;
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descriptionShort = $STR_EQUIP_DESC_6_BROKEN;
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class ItemActions {};
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};
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class MeleeFlashlightRed : MeleeFlashlight
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@@ -3,8 +3,9 @@ class ItemGPS : ItemCore
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model = "z\addons\dayz_communityassets\models\gps.p3d";
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};
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class ItemGPSBroken_DZE : ItemCore {
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scope = public;
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class ItemGPSBroken_DZE : ItemCore
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{
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scope = 2;
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displayName = $STR_EQUIP_BROKEN_GPS;
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model = "z\addons\dayz_communityassets\models\gps.p3d";
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picture = "\dayz_epoch_c\icons\tools\ItemGPSBroken.paa";
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@@ -1,7 +1,6 @@
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class ItemHatchet : ItemCore
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{
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scope = public;
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scope = 2;
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model = "\dayz_equip\models\hatchet.p3d";
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picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
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displayName = $STR_EQUIP_NAME_HATCHET;
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@@ -29,12 +28,10 @@ class ItemHatchet : ItemCore
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class ItemHatchetBroken : ItemCore
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{
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scope = public;
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scope = 2;
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picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
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displayName = $STR_name_ItemHatchetBroken;
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descriptionShort = $STR_desc_ItemHatchetBroken;
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descriptionShort = $STR_desc_ItemHatchetBroken;
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fixedTool = "ItemHatchet";
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class ItemActions
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@@ -1,12 +1,17 @@
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class ItemKeyKit: ItemCore {
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scope = public;
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class ItemKeyKit: ItemCore
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{
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scope = 2;
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displayname = $STR_EQUIP_KEYKIT;
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model="\z\addons\dayz_epoch\models\keykit.p3d";
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descriptionShort=$STR_EQUIP_KEYKIT_DESC;
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picture="\z\addons\dayz_epoch\pictures\equip_keykit_ca.paa";
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model = "\z\addons\dayz_epoch\models\keykit.p3d";
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descriptionShort = $STR_EQUIP_KEYKIT_DESC;
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picture = "\z\addons\dayz_epoch\pictures\equip_keykit_ca.paa";
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};
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class ItemKeyKitBroken: ItemKeyKit {
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class ItemKeyKitBroken: ItemCore
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{
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scope = 2;
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displayname = $STR_EQUIP_KEYKIT_BROKEN;
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descriptionShort = $STR_EQUIP_KEYKIT_BROKEN_DESC;
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model = "\z\addons\dayz_epoch\models\keykit.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_keykit_ca.paa";
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};
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@@ -1,10 +1,10 @@
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class ItemKnife_Base : ItemCore
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{
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scope = private;
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scope = 0;
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model = "\dayz_equip\models\knife_gear.p3d";
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picture = "\dayz_equip\textures\equip_knife_ca.paa";
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displayName = $STR_EQUIP_NAME_4;
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class ItemActions
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{
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class Use
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@@ -17,7 +17,7 @@ class ItemKnife_Base : ItemCore
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class ItemKnife : ItemKnife_Base
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{
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scope = public;
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scope = 2;
|
||||
model = "\dayz_equip\models\knife_gear.p3d"; // Some mods override this. We leave this here just to be sure.
|
||||
picture = "\dayz_equip\textures\equip_knife_ca.paa";
|
||||
descriptionShort = $STR_EQUIP_DESC_4;
|
||||
@@ -26,42 +26,42 @@ class ItemKnife : ItemKnife_Base
|
||||
|
||||
class ItemKnife5 : ItemKnife_Base
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_A;
|
||||
sharpnessRemaining = "ItemKnife4";
|
||||
};
|
||||
|
||||
class ItemKnife4 : ItemKnife_Base
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_B;
|
||||
sharpnessRemaining = "ItemKnife3";
|
||||
};
|
||||
|
||||
class ItemKnife3 : ItemKnife_Base
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_C;
|
||||
sharpnessRemaining = "ItemKnife2";
|
||||
};
|
||||
|
||||
class ItemKnife2 : ItemKnife_Base
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_D;
|
||||
sharpnessRemaining = "ItemKnife1";
|
||||
};
|
||||
|
||||
class ItemKnife1 : ItemKnife_Base
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_E;
|
||||
sharpnessRemaining = "ItemKnifeBlunt";
|
||||
};
|
||||
|
||||
class ItemKnifeBlunt : ItemKnife_Base
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_CODE_DESC_4;
|
||||
sharpnessRemaining = "ItemKnifeBlunt";
|
||||
class ItemActions
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
class ItemMachete : ItemCore
|
||||
{
|
||||
scope = public;
|
||||
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_communityassets\models\machete.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
|
||||
displayName = $STR_EQUIP_NAME_MACHETE;
|
||||
@@ -27,9 +26,11 @@ class ItemMachete : ItemCore
|
||||
};
|
||||
};
|
||||
|
||||
class ItemMacheteBroken : ItemMachete
|
||||
class ItemMacheteBroken : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_communityassets\models\machete.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
|
||||
displayName = $STR_EQUIP_NAME_MACHETE_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_MACHETE_BROKEN;
|
||||
class ItemActions {};
|
||||
};
|
||||
@@ -5,12 +5,10 @@ class ItemMap : ItemCore
|
||||
|
||||
class ItemMap_Debug: ItemCore
|
||||
{
|
||||
scope = public;
|
||||
|
||||
scope = 2;
|
||||
displayname = "Debug Map";
|
||||
descriptionshort = "Debug Map - Admin use only";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\gear_picture_map_debug.paa";
|
||||
|
||||
picture = "\z\addons\dayz_communityassets\pictures\gear_picture_map_debug.paa";
|
||||
simulation = "ItemMap";
|
||||
|
||||
class Library
|
||||
|
||||
@@ -1,35 +1,47 @@
|
||||
class ItemPilotmask_DZE : ItemCore {
|
||||
scope = public;
|
||||
class ItemPilotmask_DZE : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemPilotmask.paa";
|
||||
displayName = $STR_EQUIP_PILOT_MASK;
|
||||
descriptionShort = $STR_EQUIP_PILOT_MASK_DESC;
|
||||
};
|
||||
|
||||
class ItemPilotmaskBroken_DZE : ItemPilotmask_DZE {
|
||||
class ItemPilotmaskBroken_DZE : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemPilotmask.paa";
|
||||
displayName = $STR_EQUIP_PILOT_MASK_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_PILOT_MASK_BROKEN_DESC;
|
||||
};
|
||||
|
||||
class ItemGasmask1_DZE : ItemCore {
|
||||
scope = public;
|
||||
class ItemGasmask1_DZE : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemGasmask1.paa";
|
||||
displayName = $STR_EQUIP_GAS_MASK1;
|
||||
descriptionShort = $STR_EQUIP_GAS_MASK1_DESC;
|
||||
};
|
||||
|
||||
class ItemGasmask1Broken_DZE : ItemGasmask1_DZE {
|
||||
class ItemGasmask1Broken_DZE : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemGasmask1.paa";
|
||||
displayName = $STR_EQUIP_GAS_MASK1_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_GAS_MASK1_BROKEN_DESC;
|
||||
};
|
||||
|
||||
class ItemGasmask2_DZE : ItemCore {
|
||||
scope = public;
|
||||
class ItemGasmask2_DZE : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemGasmask2.paa";
|
||||
displayName = $STR_EQUIP_GAS_MASK2;
|
||||
descriptionShort = $STR_EQUIP_GAS_MASK2_DESC;
|
||||
};
|
||||
|
||||
class ItemGasmask2Broken_DZE : ItemGasmask2_DZE {
|
||||
class ItemGasmask2Broken_DZE : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemGasmask2.paa";
|
||||
displayName = $STR_EQUIP_GAS_MASK2_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_GAS_MASK2_BROKEN_DESC;
|
||||
};
|
||||
@@ -1,6 +1,6 @@
|
||||
class ItemMatchbox_base : ItemCore
|
||||
{
|
||||
scope = private;
|
||||
scope = 0;
|
||||
model = "\dayz_equip\models\matchbox_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_3;
|
||||
@@ -9,7 +9,7 @@ class ItemMatchbox_base : ItemCore
|
||||
|
||||
class ItemMatchboxEmpty : ItemMatchbox_base
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_3_EMPTY;
|
||||
descriptionShort = $STR_EQUIP_DESC_3_EMPTY;
|
||||
};
|
||||
@@ -17,7 +17,7 @@ class ItemMatchboxEmpty : ItemMatchbox_base
|
||||
//Loot Spawn Table.
|
||||
class ItemMatchbox : ItemMatchbox_base
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\matchbox_gear.p3d"; // Some mods override this. We leave this here just to be sure.
|
||||
picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
|
||||
matches = -1;
|
||||
@@ -25,7 +25,8 @@ class ItemMatchbox : ItemMatchbox_base
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Combine {
|
||||
class Combine
|
||||
{
|
||||
text = $STR_ANTIBIOTICS_COMBINE;
|
||||
script = "spawn player_combineMatches;";
|
||||
};
|
||||
|
||||
@@ -6,8 +6,9 @@ class NVGoggles_DZE: NVGoggles
|
||||
descriptionShort = "Full Screen Night Vision Goggles";
|
||||
};
|
||||
|
||||
class ItemNVGBroken_DZE : ItemCore {
|
||||
scope = public;
|
||||
class ItemNVGBroken_DZE : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_BROKEN_NV;
|
||||
model = "\dayz_epoch_c\items\nvg\nvg_dzn.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemNVGBroken.paa";
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
class ItemPickaxe : ItemCore
|
||||
{
|
||||
scope = public;
|
||||
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_communityweapons\models\pickaxe\pickaxe.p3d";
|
||||
picture = "\z\addons\dayz_communityweapons\models\pickaxe\pickaxe.paa";
|
||||
displayName = $STR_EQUIP_NAME_PICKAXE;
|
||||
@@ -19,13 +18,11 @@ class ItemPickaxe : ItemCore
|
||||
|
||||
class ItemPickaxeBroken : ItemCore
|
||||
{
|
||||
scope = public;
|
||||
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_communityweapons\models\pickaxe\pickaxe.p3d";
|
||||
picture = "\z\addons\dayz_communityweapons\models\pickaxe\pickaxe.paa";
|
||||
displayName = $STR_name_ItemPickaxeBroken;
|
||||
descriptionShort = $STR_desc_ItemPickaxeBroken;
|
||||
|
||||
descriptionShort = $STR_desc_ItemPickaxeBroken;
|
||||
fixedTool = "ItemPickaxe";
|
||||
|
||||
class ItemActions
|
||||
|
||||
@@ -11,8 +11,9 @@ class ItemRadio : ItemCore
|
||||
};
|
||||
};
|
||||
|
||||
class ItemRadioBroken_DZE : ItemCore {
|
||||
scope = public;
|
||||
class ItemRadioBroken_DZE : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_BROKEN_RADIO;
|
||||
model = "\nst\ns_dayz\items\radio\radio_dzn.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemRadioBroken.paa";
|
||||
|
||||
@@ -1,22 +1,15 @@
|
||||
class ItemShovel : ItemCore
|
||||
{
|
||||
scope = public;
|
||||
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_communityassets\models\shovel.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_shovel_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_1b;
|
||||
descriptionShort = $STR_EQUIP_DESC_1b;
|
||||
|
||||
stashsmall = "StashSmall";
|
||||
stashmedium = "StashMedium";
|
||||
consume = "ItemSandbag";
|
||||
|
||||
descriptionShort = $STR_EQUIP_DESC_1b;
|
||||
};
|
||||
|
||||
class ItemShovelBroken : ItemCore
|
||||
{
|
||||
scope = public;
|
||||
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_communityassets\models\shovel.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_shovel_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_1b_BROKEN;
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
class ItemSledge: ItemCore // Epoch class
|
||||
{
|
||||
scope = public;
|
||||
|
||||
model="\z\addons\dayz_epoch\models\sledge_mag.p3d";
|
||||
picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa";
|
||||
displayName=$STR_EQUIP_NAME_SledgeHammer;
|
||||
descriptionShort=$STR_EQUIP_SLEDGE_DESC;
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\sledge_mag.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa";
|
||||
displayName = $STR_EQUIP_NAME_SledgeHammer;
|
||||
descriptionShort = $STR_EQUIP_SLEDGE_DESC;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -24,30 +23,23 @@ class ItemSledge: ItemCore // Epoch class
|
||||
use[] = {"ItemSledge"};
|
||||
output[] = {"MeleeSledge"};
|
||||
};
|
||||
|
||||
/* Lets take this out for now and see how it goes.
|
||||
class MineOre
|
||||
{
|
||||
text="Mine Ore";
|
||||
script="spawn player_mineOre;";
|
||||
};
|
||||
*/
|
||||
};
|
||||
};
|
||||
|
||||
class ItemSledgeBroken: ItemSledge // Epoch class
|
||||
class ItemSledgeBroken: ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\sledge_mag.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa";
|
||||
displayName = $STR_name_ItemSledgeHammerBroken;
|
||||
descriptionShort = $STR_desc_ItemSledgeHammerBroken;
|
||||
class ItemActions {};
|
||||
};
|
||||
|
||||
//Vanilla sledge is using a different model.
|
||||
//All scripts have been changed to use Epoch ItemSledge, but leave this defined in case admins want to use it for something.
|
||||
class ItemSledgeHammer : ItemCore
|
||||
{
|
||||
scope = public;
|
||||
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d";
|
||||
picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa";
|
||||
displayName = $STR_EQUIP_NAME_SledgeHammer;
|
||||
@@ -56,13 +48,11 @@ class ItemSledgeHammer : ItemCore
|
||||
|
||||
class ItemSledgeHammerBroken : ItemCore
|
||||
{
|
||||
scope = public;
|
||||
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d";
|
||||
picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa";
|
||||
displayName = $STR_name_ItemSledgeHammerBroken;
|
||||
descriptionShort = $STR_desc_ItemSledgeHammerBroken;
|
||||
|
||||
descriptionShort = $STR_desc_ItemSledgeHammerBroken;
|
||||
fixedTool = "ItemSledgeHammer";
|
||||
|
||||
class ItemActions
|
||||
|
||||
@@ -1,12 +1,17 @@
|
||||
class ItemSolder_DZE : ItemCore {
|
||||
scope = public;
|
||||
class ItemSolder_DZE : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_SOLDER;
|
||||
model = "\nst\ns_dayz\items\solder\solder_dzn.p3d";
|
||||
picture = "\nst\ns_dayz\items\solder\data\icon_solder_dzn_ca.paa";
|
||||
descriptionShort = $STR_EQUIP_SOLDER_DESC;
|
||||
};
|
||||
|
||||
class ItemSolderBroken_DZE : ItemSolder_DZE {
|
||||
class ItemSolderBroken_DZE : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_SOLDER_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_SOLDER_BROKEN_DESC;
|
||||
model = "\nst\ns_dayz\items\solder\solder_dzn.p3d";
|
||||
picture = "\nst\ns_dayz\items\solder\data\icon_solder_dzn_ca.paa";
|
||||
};
|
||||
@@ -1,10 +1,11 @@
|
||||
class ItemToolbox : ItemCore
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\toolbox.p3d";
|
||||
picture = "\dayz_equip\textures\equip_toolbox_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_2;
|
||||
descriptionShort = $STR_EQUIP_DESC_2;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class RemoveNet
|
||||
@@ -15,9 +16,11 @@ class ItemToolbox : ItemCore
|
||||
};
|
||||
};
|
||||
|
||||
class ItemToolboxBroken : ItemToolbox
|
||||
class ItemToolboxBroken : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\toolbox.p3d";
|
||||
picture = "\dayz_equip\textures\equip_toolbox_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_2_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_2_BROKEN;
|
||||
class ItemActions {};
|
||||
};
|
||||
Reference in New Issue
Block a user