Change scope and type of configs from name to numbers

This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
This commit is contained in:
A Man
2020-05-29 02:04:06 +02:00
parent 4040b784b5
commit d9b9874532
291 changed files with 3439 additions and 3069 deletions

View File

@@ -12,7 +12,7 @@ class CAManBase: Man //includes all skins except animals
class Civilian: CAManBase
{
rarityUrban = -1;
scope = private;
scope = 0;
faction = "CIV";
genericNames = "CzechMen";
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
@@ -68,7 +68,7 @@ class Civilian: CAManBase
};
class Survivor_DZ : Civilian {
scope = private;
scope = 0;
side = TWest;
weapons[] = {"Throw", "Put"};
magazines[] = {};
@@ -124,13 +124,13 @@ class SoldierHeavy_Base_DZ : Survivor_DZ {
};
class Survivor1_DZ : Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_CHAR_1;
model = "\dayz\objects\proxy_man";
};
class Survivor2_DZ : Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_CHAR_1;
model = "\dayz\characters\man_survivor";
};
@@ -144,7 +144,7 @@ class Survivor3_DZ : Survivor2_DZ {
//Bandit1_DZ moved to DZE section below
class Rocket_DZ: SoldierLight_Base_DZ { //BAF_Soldier_Officer_W
scope = public;
scope = 2;
displayName = "Rocket";
model = "\ca\characters_d_BAF\BAF_Soldier_Officer_BAF";
portrait = "\ca\characters_d_baf\Data\portraits\baf_officer_CA";
@@ -159,7 +159,7 @@ class Rocket_DZ: SoldierLight_Base_DZ { //BAF_Soldier_Officer_W
};
class Soldier1_DZ: SoldierHeavy_Base_DZ { //BAF_Soldier_W
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_SOLDIER;
model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF";
portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
@@ -173,7 +173,7 @@ class Soldier1_DZ: SoldierHeavy_Base_DZ { //BAF_Soldier_W
};
class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
model = "\ca\characters_e\Ghillie\Ghillie_Overall";
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
@@ -188,7 +188,7 @@ class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
};
class Camo1_DZ: SoldierLight_Base_DZ { //BAF_Soldier_L_W
scope = public;
scope = 2;
displayName = $STR_CHAR_1;
model = "\ca\characters_d_BAF\BAF_Soldier_light_BAF";
portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
@@ -203,7 +203,7 @@ class Camo1_DZ: SoldierLight_Base_DZ { //BAF_Soldier_L_W
};
class INS_Lopotev_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_BOSS;
model = "\ca\characters2\OpforIns\Ins_Lopotev";
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca";
@@ -215,7 +215,7 @@ class INS_Lopotev_DZ: Survivor_DZ {
};
class RU_Soldier_Crew_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_CREWMAN;
model = "\ca\characters2\Rus\Soldier_Crew";
portrait = "\Ca\characters\data\portraits\comBarHead_common_crew_ca";
@@ -227,7 +227,7 @@ class RU_Soldier_Crew_DZ: SoldierLight_Base_DZ {
};
class TK_Commander_EP1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_GENERAL;
model = "\CA\characters_E\TK\Tk_Commander";
portrait = "\Ca\characters\data\portraits\comBarHead_ru_soldier_ca";
@@ -235,7 +235,7 @@ class TK_Commander_EP1_DZ: Survivor_DZ {
};
class TK_Soldier_Sniper_EP1_DZ: Sniper1_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
model = "\ca\characters_E\Ghillie\Ghillie_Top";
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
@@ -249,7 +249,7 @@ class TK_Soldier_Sniper_EP1_DZ: Sniper1_DZ {
};
class TK_Special_Forces_MG_EP1_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_SMUGGLER;
model = "\CA\characters_E\TK\Tk_StormTrooper";
portrait = "\Ca\characters\data\portraits\comBarHead_ru_soldier_ca";
@@ -257,7 +257,7 @@ class TK_Special_Forces_MG_EP1_DZ: SoldierLight_Base_DZ {
};
class INS_Soldier_AR_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = "Cooper";
model = "\ca\characters2\OpforIns\Ins_Soldier_1.p3d";
portrait = "\Ca\characters\data\portraits\comBarHead_opFor_ca";
@@ -293,7 +293,7 @@ class INS_Worker2_DZ: INS_Soldier_AR_DZ {
};
class Bandit1_DZ : SoldierLight_Base_DZ { //Normal black PMC vest bandit
scope = public;
scope = 2;
displayName = $STR_CHAR_2;
model = "\dayz\characters\man_bandit";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
@@ -311,7 +311,7 @@ class Bandit1_DZ : SoldierLight_Base_DZ { //Normal black PMC vest bandit
};
class Bandit2_DZ: Bandit1_DZ { //German bright color camo bandit
scope = public;
scope = 2;
displayName = $STR_CHAR_2;
weapons[] = {"Throw","Put"};
model = "\ca\characters_E\GER\GER_rifleman";
@@ -322,7 +322,7 @@ class Bandit2_DZ: Bandit1_DZ { //German bright color camo bandit
};
class GUE_Soldier_MG_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_CHAR_2;
model = "\ca\characters2\IndepIns\Soldier_MG.p3d";
portrait = "\Ca\characters\data\portraits\comBarHead_opFor_ca";
@@ -360,7 +360,7 @@ class GUE_Soldier_2_DZ: GUE_Soldier_MG_DZ {
};
class RU_Policeman_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_POLICE_OFFICER;
model = "\ca\characters2\civil\Policeman\Policeman";
class Wounds
@@ -382,13 +382,13 @@ class RU_Policeman2_DZ: RU_Policeman_DZ {
};
class Pilot_EP1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_PILOT;
model = "\Ca\characters_E\Civil\Pilot\pilot";
};
class Haris_Press_EP1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_JOURNALIST;
model = "\ca\characters_E\Civil\Harris\Harris";
hiddenSelections[] = {};
@@ -406,13 +406,13 @@ class GUE_Commander_DZ: GUE_Soldier_MG_DZ {
};
class Functionary1_EP1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_BUSINESSMAN;
model = "\Ca\characters_E\Civil\Functionary\Functionary";
};
class Priest_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_PRIEST;
model = "\ca\characters2\civil\Priest\Priest";
class Wounds
@@ -423,7 +423,7 @@ class Priest_DZ: Survivor_DZ {
};
class Rocker1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_Rocker;
model = "\ca\characters2\civil\Rocker\Rocker";
class Wounds
@@ -448,7 +448,7 @@ class Rocker4_DZ: Rocker1_DZ {
};
class TK_INS_Warlord_EP1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_TAKISTANIWARLORD;
model = "\CA\characters_E\LOC\LOC_soldier02";
portrait = "\Ca\characters_E\data\portraits\loc_soldier_CA";
@@ -481,7 +481,7 @@ class TK_INS_Soldier_EP1_DZ: TK_INS_Warlord_EP1_DZ {
};
class CZ_Special_Forces_GL_DES_EP1_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_SPECIALFORCES;
model = "\CA\characters_E\ACR\acr_soldier_spec1";
portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca";
@@ -494,7 +494,7 @@ class CZ_Special_Forces_GL_DES_EP1_DZ: SoldierLight_Base_DZ {
};
class Drake_Light_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_DESERTCAMO;
model = "\ca\characters_E\US\US_machine_gunner_Light";
portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
@@ -506,7 +506,7 @@ class Drake_Light_DZ: SoldierLight_Base_DZ {
};
class Soldier_Bodyguard_AA12_PMC_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_BODYGUARD;
model = "\Ca\Characters_PMC\Dixon\Dixon.p3d";
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
@@ -550,7 +550,7 @@ class Soldier_TL_PMC_DZ: Soldier_Bodyguard_AA12_PMC_DZ {
};
class FR_OHara_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_JUNGLECAMO;
model = "\ca\characters2\USMC\Ohara";
portrait = "\Ca\characters\data\portraits\comBarHead_ohara_ca";
@@ -575,7 +575,7 @@ class CZ_Soldier_Sniper_EP1_DZ: Sniper1_DZ {
};
class Graves_Light_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_URBANCAMO;
model = "\ca\characters_E\Delta\Delta2_Light.p3d";
portrait = "\ca\characters_E\data\portraits\Graves_CA.paa";
@@ -584,7 +584,7 @@ class Graves_Light_DZ: SoldierLight_Base_DZ {
};
class USMC_Soldier_Officer_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_USMCOFFICER;
model = "\ca\characters2\USMC\USMC_soldier_Officer";
portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
@@ -624,7 +624,7 @@ class USMC_Soldier_Pilot_DZ: USMC_Soldier_MG_DZ {
};
class FR_TL_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_CAMOTEAMLEADER;
model = "\ca\characters2\USMC\FR_CO";
portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
@@ -679,7 +679,7 @@ class FR_Assault_R_DZ: FR_TL_DZ {
};
class RU_Soldier_DZ: SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_RUSOLDIER;
portrait = "\Ca\characters\data\portraits\comBarHead_ru_soldier_ca";
model = "\ca\characters2\Rus\Soldier";
@@ -710,7 +710,7 @@ class RU_Soldier_Officer_DZ: RU_Soldier_DZ {
};
class RUS_Soldier1_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_RUCAMO;
model = "\ca\characters2\Rus\Specnaz_Back";
portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_ca";
@@ -728,7 +728,7 @@ class RUS_Commander_DZ: RUS_Soldier1_DZ {
};
class MVD_Soldier_DZ: SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_MVDSOLDIER;
model = "\ca\characters2\Rus\Vityaz";
portrait = "\Ca\characters\data\portraits\comBarHead_ru_mvd_ca";
@@ -759,14 +759,14 @@ class Ins_Soldier_Crew_DZ: INS_Soldier_AR_DZ {
};
class CDF_Soldier_DZ: SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_CDFSOLDIER;
portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca";
model = "\ca\characters2\Blufor\Soldier";
};
class Doctor_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_DOCTOR;
model = "\ca\characters2\civil\Doctor\Doctor";
hiddenSelections[] = {"Camo"};
@@ -794,7 +794,7 @@ class Gardener_DZ: Doctor_DZ {
};
class Worker1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_WORKER;
model = "\ca\characters2\civil\Worker\Worker";
hiddenSelections[] = {"Camo"};
@@ -815,7 +815,7 @@ class Worker4_DZ: Worker1_DZ {
};
class TK_CIV_Takistani01_EP1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_TKCITIZEN;
hiddenSelections[] = {"Camo"};
model = "\CA\characters_E\civil\Tak_civil01\Tak_civil01";
@@ -874,7 +874,7 @@ class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
};
class TK_INS_Soldier_AR_EP1_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_TKSOLDIER;
model = "\CA\characters_E\LOC\LOC_soldier05";
portrait = "\Ca\characters_E\data\portraits\loc_soldier_CA";
@@ -892,7 +892,7 @@ class TK_INS_Soldier_AR_EP1_DZ: SoldierLight_Base_DZ {
};
class TK_GUE_Soldier_EP1_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_TKGUESOLDIER;
model = "\CA\characters_E\LOC\LOC_soldier01";
portrait = "\Ca\characters_E\data\portraits\loc_soldier_CA";
@@ -910,7 +910,7 @@ class TK_GUE_Soldier_EP1_DZ: SoldierLight_Base_DZ {
};
class CZ_Soldier_SL_DES_EP1_DZ: SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_CZSOLDIER;
portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca";
hiddenSelections[] = {"Camo"};
@@ -918,7 +918,7 @@ class CZ_Soldier_SL_DES_EP1_DZ: SoldierHeavy_Base_DZ {
};
class US_Soldier_EP1_DZ: SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_USSOLDIER;
model = "\ca\characters_e\US\US_rifleman";
portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
@@ -930,20 +930,20 @@ class US_Soldier_EP1_DZ: SoldierHeavy_Base_DZ {
};
class UN_CDF_Soldier_Guard_EP1_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_UNCOMMANDER;
model = "\ca\characters_e\UN\UN_CDF_Officer";
portrait = "\Ca\characters\data\portraits\comBarHead_common_officer_ca";
};
class UN_CDF_Soldier_EP1_DZ: SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_UNSOLDIER;
model = "\ca\characters_E\UN\UN_CDF_Soldier";
};
class GER_Soldier_TL_EP1_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_GERRECON;
model = "\ca\characters_E\GER\GER_rifleman_light";
portrait = "\Ca\characters\data\portraits\comBarHead_opFor_ca";
@@ -951,7 +951,7 @@ class GER_Soldier_TL_EP1_DZ: SoldierLight_Base_DZ {
};
class BAF_Soldier_Officer_MTP_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_BAFOFFICER;
portrait = "\ca\characters_d_baf\Data\portraits\baf_officer_CA";
model = "\ca\characters_d_BAF\BAF_Soldier_Officer_BAF";
@@ -992,7 +992,7 @@ class FR_Sapper_DZ: FR_TL_DZ {
};
class CamoWinter_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_THERMOSUITMAN;
model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d";
faceType = "HeadMask1Black";
@@ -1015,13 +1015,13 @@ class Sniper1W_DZ: Sniper1_DZ {
};
class Nac_Soldier_DZ: SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_NACSOLDIER;
model = "\nst\ns_fraction\nac\nac_soldier_1";
};
class gsc_military_helmet_wdl_DZ : SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_MASK_NAME;
model = "\gsc_stalker\gsc_military_helmet_wdl.p3d";
class Wounds {
@@ -1068,7 +1068,7 @@ class gsc_military_head_grey_DZ : gsc_military_helmet_wdl_DZ {
};
class gsc_scientist1_DZ : Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_MASK_NAME;
model = "\gsc_stalker\gsc_eco_suit.p3d";
class Wounds {
@@ -1093,13 +1093,13 @@ class gsc_scientist2_head_DZ : gsc_scientist1_DZ {
};
class gsc_cloth_loner_head_DZ : Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_STALKER_ROOKIE_NAME;
model = "\gsc_stalker\gsc_cloth_loner_head.p3d";
};
class gsc_eco_stalker_mask_neutral_DZ : SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_STALKER_LONER_MASK_NAME;
side = 1;
model = "\gsc_stalker\gsc_eco_stalker_mask.p3d";
@@ -1285,7 +1285,7 @@ class GhillieFull_Wood16_DZ: GhillieFull_Wood01_DZ {
//KSK Mod Skins
class GER_Soldier_EP1_des_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_KSK_DES_RIFLEMAN_NAME;
model = "\ksk_mod\GER_rifleman_des.p3d";
};
@@ -1304,7 +1304,7 @@ class GER_Soldier_TL_EP1_wdl_DZ: GER_Soldier_EP1_des_DZ {
//Ice Apo Mod Skins
class Apo_Rifleman_01_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_ICE_APO_RIFLEMAN_NAME;
model = "\ice_apo_resistance\soldier_hood_medium_beard.p3d";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
@@ -1347,7 +1347,7 @@ class Apo_Rifleman_06_DZ : Apo_Rifleman_01_DZ {
};
class SG_GRU_TL_DZ : SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_SG_GRU_DT_TL_NAME;
model = "\SG_GRU\Soldier_Gorka_1.p3d";
class Wounds {
@@ -1404,7 +1404,7 @@ class SG_GRU_MG_D_DZ : SG_GRU_TL_DZ {
displayName = $STR_DZE_SKIN_SG_GRU_WDL_MGSOLDIER_NAME;
};
class CZ_Soldier805_DES_ACR_DZ : SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME;
model = "\Ca\Characters_ACR\acr_dst_805";
portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
@@ -1549,7 +1549,7 @@ class CZ_Soldier_Light_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
};
class Firefighter1_DZ : Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_FIREFIGHTER_NAME;
model = "\kpfs_thw\characters\worker\thw_worker";
hiddenSelections[] = {"camo01","hps","glasses"};
@@ -1583,7 +1583,7 @@ class Firefighter5_DZ : Firefighter4_DZ {
hiddenSelectionsTextures[] = {"\kpfs_feuerwehr\man\fw_leader_co.paa","\kpfs_feuerwehr\man\fw_helmet_sl_co.paa"};
};
class Firefighter_Officer1_DZ : Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_FIREFIGHTER_OFFICER_NAME;
model = "\kpfs_thw\characters\officer\thw_officer";
class Wounds
@@ -1604,7 +1604,7 @@ class Firefighter_Officer2_DZ : Firefighter_Officer1_DZ {
};
class Postman1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_POSTMAN_NAME;
model = "kpfs_civ\dbp_officer";
class Wounds
@@ -1642,7 +1642,7 @@ class Postman4_DZ: Postman1_DZ {
};
class Hunter_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_HUNTER_NAME;
model = "kpfs_civ\hunter";
hiddenSelections[] = {};
@@ -1655,7 +1655,7 @@ class Hunter_DZ: Survivor_DZ {
};
class Civilian1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_CHAR_1;
hiddenSelections[] = {"Camo01","Camo02","boonie"};
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_dress_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"};
@@ -1723,7 +1723,7 @@ class Civilian14_DZ: Civilian2_DZ {
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_star_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
};
class Prisoner1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_PRISONER_NAME;
hiddenSelections[] = {"Camo01"};
hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_labordress_torn1_co.paa"};
@@ -1742,7 +1742,7 @@ class Prisoner3_DZ: Prisoner1_DZ {
hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_tshirtdress_torn_co.paa"};
};
class Reporter_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_REPORTER_NAME;
model = "\sra_civilian\civil_pressmanik";
class Wounds
@@ -1753,7 +1753,7 @@ class Reporter_DZ: Survivor_DZ {
};
class MafiaBoss_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_MAFIABOSS_NAME;
model = "\sra_civilian\civil_tvreport";
class Wounds
@@ -1764,7 +1764,7 @@ class MafiaBoss_DZ: Survivor_DZ {
};
class Dealer_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_DRUGDEALER_NAME;
model = "\sra_civilian\arms_dealer";
class Wounds
@@ -1775,7 +1775,7 @@ class Dealer_DZ: Survivor_DZ {
};
class BusinessMan_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_BUSINESSMAN_NAME;
model = "\sra_civilian\chancellor";
class Wounds