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Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
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@@ -3,7 +3,7 @@ class CardboardBox : ReammoBox {
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};
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class FoodBox0 : CardboardBox {
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scope = public;
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scope = 2;
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displayName = $STR_DAYZ_OBJ_1;
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model = "\dayz_equip\models\cardboard_box.p3d";
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vehicleClass = "DayZ Epoch Crates";
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@@ -36,7 +36,7 @@ class FoodBox1 : FoodBox0 {};
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class FoodBox2 : FoodBox0 {};
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class MedBox0 : CardboardBox {
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scope = public;
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scope = 2;
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displayName = $STR_DAYZ_OBJ_2;
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model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
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vehicleClass = "DayZ Epoch Crates";
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@@ -65,7 +65,7 @@ class MedBox0 : CardboardBox {
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};
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class MedBox1 : CardboardBox {
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scope = public;
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scope = 2;
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displayName = $STR_DAYZ_OBJ_2;
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model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
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vehicleClass = "DayZ Epoch Crates";
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@@ -104,7 +104,7 @@ class MedBox1 : CardboardBox {
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};
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class MedBox2 : CardboardBox {
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scope = public;
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scope = 2;
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displayName = $STR_DAYZ_OBJ_2;
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model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
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vehicleClass = "DayZ Epoch Crates";
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