Change scope and type of configs from name to numbers

This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
This commit is contained in:
A Man
2020-05-29 02:04:06 +02:00
parent 4040b784b5
commit d9b9874532
291 changed files with 3439 additions and 3069 deletions

View File

@@ -18,7 +18,7 @@ class V3S_Civ_DZE : V3S_Civ {
displayname = $STR_VEH_NAME_V3S_CAMO_OPEN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
scope = public;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
@@ -49,7 +49,7 @@ class V3S_Open_TK_EP1_DZE: V3S_Open_TK_EP1 {
class V3S_TK_EP1;
class V3S_TK_EP1_DZE: V3S_TK_EP1 {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_V3S;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -61,7 +61,7 @@ class V3S_TK_EP1_DZE: V3S_TK_EP1 {
class V3S_Reammo_TK_GUE_EP1;
class V3S_RA_TK_GUE_EP1_DZE: V3S_Reammo_TK_GUE_EP1 {
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
displayname = $STR_VEH_NAME_V3S_REAMMO;
@@ -76,7 +76,7 @@ class V3S_Refuel_TK_GUE_EP1;
class V3S_Refuel_TK_GUE_EP1_DZ: V3S_Refuel_TK_GUE_EP1 {
displayname = $STR_VEH_NAME_V3S_FUEL;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
transportMaxWeapons = 50;