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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
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@@ -1,6 +1,6 @@
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class MTVR;
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class MTVR_DZE: MTVR {
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scope = public;
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scope = 2;
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displayName = $STR_VEH_NAME_MTVR_WOODLAND;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -12,7 +12,7 @@ class MTVR_DZE: MTVR {
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class MTVR_DES_EP1;
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class MTVR_DES_EP1_DZE : MTVR_DES_EP1 {
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scope = public;
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scope = 2;
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displayName = $STR_VEH_NAME_MTVR_DESERT;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -24,7 +24,7 @@ class MTVR_DES_EP1_DZE : MTVR_DES_EP1 {
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class MtvrRefuel_DES_EP1;
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class MtvrRefuel_DES_EP1_DZ: MtvrRefuel_DES_EP1 {
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scope = public;
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scope = 2;
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crew = "";
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displayName = $STR_VEH_NAME_MTVR_DESERT_REFUEL;
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vehicleClass = "DayZ Epoch Vehicles";
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@@ -41,7 +41,7 @@ class MtvrRefuel_DES_EP1_DZ: MtvrRefuel_DES_EP1 {
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class MtvrRefuel;
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class MtvrRefuel_DZ: MtvrRefuel {
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scope = public;
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scope = 2;
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crew = "";
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displayName = $STR_VEH_NAME_MTVR_WOODLAND_REFUEL;
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vehicleClass = "DayZ Epoch Vehicles";
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@@ -58,7 +58,7 @@ class MtvrRefuel_DZ: MtvrRefuel {
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class MtvrRepair;
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class MtvrRepair_DZE: MtvrRepair {
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scope = public;
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scope = 2;
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crew = "";
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displayName = $STR_VEH_NAME_MTVR_AMMO;
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vehicleClass = "DayZ Epoch Vehicles";
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@@ -74,7 +74,7 @@ class MtvrRepair_DZE: MtvrRepair {
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class MtvrReammo;
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class MtvrReammo_DZE: MtvrReammo {
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scope = public;
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scope = 2;
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crew = "";
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displayName = $STR_VEH_NAME_MTVR_WEAPONS;
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vehicleClass = "DayZ Epoch Vehicles";
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