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Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
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@@ -1,6 +1,6 @@
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class KamazOpen;
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class KamazOpen_DZE : KamazOpen {
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scope = public;
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scope = 2;
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displayName = $STR_VEH_NAME_KAMAZ;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -16,7 +16,7 @@ class KamazOpen_DZE : KamazOpen {
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class Kamaz;
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class Kamaz_DZE: Kamaz {
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scope = public;
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scope = 2;
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displayName = $STR_VEH_NAME_KAMAZ_COVERT;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -91,7 +91,7 @@ class KamazOpen_DZE4: KamazOpen_DZE3 {
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};
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class KamazRefuel;
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class KamazRefuel_DZ: KamazRefuel {
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scope = public;
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scope = 2;
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displayName = $STR_VEH_NAME_KAMAZ_REFUEL;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -139,7 +139,7 @@ class KamazRefuel_DZE4: KamazRefuel_DZE3 {
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class KamazRepair;
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class KamazRepair_DZE : KamazRepair {
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scope = public;
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scope = 2;
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displayName = $STR_VEH_NAME_KAMAZ_AMMO;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -155,7 +155,7 @@ class KamazRepair_DZE : KamazRepair {
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class KamazReammo;
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class KamazReammo_DZE : KamazReammo {
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scope = public;
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scope = 2;
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displayName = $STR_VEH_NAME_KAMAZ_WEAPONS;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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