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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
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@@ -1,6 +1,6 @@
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class BMP2_HQ_CDF;
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class BMP2_HQ_CDF_DZ: BMP2_HQ_CDF {
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scope = public;
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scope = 2;
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displayName = $STR_VEH_NAME_BMP2_CDF;
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vehicleClass = "DayZ Epoch Vehicles";
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@@ -24,7 +24,7 @@ class BMP2_HQ_CDF_DZ: BMP2_HQ_CDF {
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};
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class BMP2_HQ_CDF_DZE: BMP2_HQ_CDF_DZ {
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scope = public;
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scope = 2;
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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@@ -36,7 +36,7 @@ class BMP2_HQ_CDF_DZE: BMP2_HQ_CDF_DZ {
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class BMP2_HQ_INS;
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class BMP2_HQ_INS_DZ: BMP2_HQ_INS {
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scope = public;
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scope = 2;
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displayName = $STR_VEH_NAME_BMP2_INS;
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vehicleClass = "DayZ Epoch Vehicles";
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@@ -60,7 +60,7 @@ class BMP2_HQ_INS_DZ: BMP2_HQ_INS {
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};
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class BMP2_HQ_INS_DZE: BMP2_HQ_INS_DZ {
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scope = public;
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scope = 2;
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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@@ -72,7 +72,7 @@ class BMP2_HQ_INS_DZE: BMP2_HQ_INS_DZ {
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class BMP2_HQ_TK_EP1;
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class BMP2_HQ_TK_EP1_DZ: BMP2_HQ_TK_EP1 {
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scope = public;
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scope = 2;
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displayName = $STR_VEH_NAME_BMP2_TK;
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vehicleClass = "DayZ Epoch Vehicles";
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@@ -96,7 +96,7 @@ class BMP2_HQ_TK_EP1_DZ: BMP2_HQ_TK_EP1 {
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};
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class BMP2_HQ_TK_EP1_DZE: BMP2_HQ_TK_EP1_DZ {
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scope = public;
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scope = 2;
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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@@ -107,7 +107,7 @@ class BMP2_HQ_TK_EP1_DZE: BMP2_HQ_TK_EP1_DZ {
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};
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class BMP2_Ambul_INS;
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class BMP2_Ambul_INS_DZE: BMP2_Ambul_INS {
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scope = public;
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scope = 2;
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displayName = $STR_VEH_NAME_BMP2_AMBULANCE_INS;
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vehicleClass = "DayZ Epoch Vehicles";
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@@ -130,7 +130,7 @@ class BMP2_Ambul_INS_DZE: BMP2_Ambul_INS {
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class BMP2_Ambul_CDF;
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class BMP2_Ambul_CDF_DZE: BMP2_Ambul_CDF {
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scope = public;
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scope = 2;
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displayName = $STR_VEH_NAME_BMP2_AMBULANCE_CDF;
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vehicleClass = "DayZ Epoch Vehicles";
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