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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-19 14:42:56 +03:00
Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
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@@ -13,7 +13,7 @@ class Land_Ind_FuelStation_Feed_EP1: Strategic
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};
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class FuelStation : Strategic {
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icon = "\Ca\buildings\Icons\i_fuel_CA.paa";
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scope = private;
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scope = 0;
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animated = 0;
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armor = 2000;
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displayName = "Fuel station";
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@@ -1,6 +1,6 @@
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class Land_A_Crane_02b: House
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{
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scope = protected;
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scope = 1;
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armor = 110;
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featureSize = 30;
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model = "\ca\buildings2\A_Crane_02\A_Crane_02b";
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@@ -1,6 +1,6 @@
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class Land_A_TVTower_Mid: House
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{
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scope = protected;
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scope = 1;
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destrType = "DestructNo";
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model = "\ca\Structures\A_TVTower\A_TVTower_Mid";
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featureSize = 150;
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@@ -1,6 +1,6 @@
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class Land_A_TVTower_Top: House
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{
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scope = protected;
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scope = 1;
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destrType = "DestructNo";
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model = "\ca\Structures\A_TVTower\A_TVTower_Top";
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featureSize = 150;
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@@ -1,6 +1,6 @@
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class Land_Farm_WTower: House
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{
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scope = protected;
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scope = 1;
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armor = 100;
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model = "\CA\buildings2\Farm_WTower\Farm_WTower";
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class MarkerLights
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@@ -2,7 +2,7 @@ class Land_HouseB_Tenement: House
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{
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armor = 180;
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model = "\Ca\Structures\House\HouseBT\HouseB_Tenement";
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scope = protected;
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scope = 1;
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featureSize = 50;
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class HitPoints
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{
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@@ -1,6 +1,6 @@
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class Land_Ind_MalyKomin: House
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{
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scope = protected;
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scope = 1;
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armor = 100;
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featureSize = 40;
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model = "\Ca\buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin";
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@@ -1,6 +1,6 @@
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class Land_Mil_ControlTower: House
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{
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scope = protected;
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scope = 1;
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armor = 400;
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class DestructionEffects: DestructionEffects
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{
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@@ -1,6 +1,6 @@
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class Land_NAV_Lighthouse: House
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{
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scope = protected;
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scope = 1;
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armor = 500;
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featureSize = 15;
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model = "\Ca\Structures\NAV\NAV_Lighthouse";
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@@ -1,6 +1,6 @@
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class Land_NavigLight: House
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{
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scope = protected;
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scope = 1;
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displayName = "";
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model = "\ca\buildings\Misc\NavigLight";
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armor = 50;
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@@ -1,6 +1,6 @@
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class Land_Rail_Semafor: House
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{
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scope = protected;
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scope = 1;
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model = "\CA\Structures\Rail\Rail_Misc\rail_Semafor";
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destrType = "DestructTree";
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class MarkerLights
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@@ -1,6 +1,6 @@
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class Land_Rail_Zavora: House
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{
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scope = protected;
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scope = 1;
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model = "\CA\Structures\Rail\Rail_Misc\rail_Zavora";
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destrType = "DestructTree";
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class MarkerLights
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@@ -1,6 +1,6 @@
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class Land_Stoplight01: House
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{
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scope = protected;
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scope = 1;
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model = "\ca\buildings\Misc\stoplight01";
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armor = 50;
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class MarkerLights
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@@ -1,6 +1,6 @@
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class Land_VASICore: NonStrategic
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{
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scope = protected;
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scope = 1;
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animated = 0;
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reversed = 0;
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vehicleClass = "Objects";
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@@ -1,6 +1,6 @@
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class Land_Vysilac_FM: House
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{
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scope = protected;
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scope = 1;
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armor = 150;
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destrType = "DestructBuilding";
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ladders[] = {{"start","end"}};
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@@ -1,6 +1,6 @@
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class Land_majak: House
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{
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scope = protected;
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scope = 1;
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model = "\ca\buildings\majak";
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displayName = "Lighthouse";
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animated = 1;
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@@ -1,6 +1,6 @@
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class Land_runway_edgelight: House
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{
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scope = protected;
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scope = 1;
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displayName = "";
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model = "\ca\buildings\Misc\runway_edgelight";
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armor = 20;
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@@ -1,6 +1,6 @@
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class Land_telek1: House
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{
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scope = protected;
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scope = 1;
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armor = 600;
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destrType = "DestructBuilding";
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model = "\ca\buildings\telek1";
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@@ -1,7 +1,7 @@
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// Lingor hangars
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class land_ibr_hangar : House {
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model = "\ibr\ibr_hangars\ibr_hangar";
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scope = public;
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scope = 2;
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vehicleClass = "ibr_hangars";
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transportFuel = 0;
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transportRepair = 0;
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