Change scope and type of configs from name to numbers

This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
This commit is contained in:
A Man
2020-05-29 02:04:06 +02:00
parent 4040b784b5
commit d9b9874532
291 changed files with 3439 additions and 3069 deletions

View File

@@ -2,7 +2,7 @@ class Gunrack1;
class GunRack_DZ: Gunrack1
{
armor = 200;
scope = public;
scope = 2;
displayName = $STR_EPOCH_GUNRACK;
vehicleClass = "DayZ Epoch Buildables";
transportMaxWeapons = 20;
@@ -17,7 +17,7 @@ class GunRack_DZ: Gunrack1
class GunRack2_DZ: Gunrack1
{
armor = 400;
scope = public;
scope = 2;
displayName = $STR_EPOCH_GUNRACK2;
vehicleClass = "DayZ Epoch Buildables";
transportMaxWeapons = 40;
@@ -32,7 +32,7 @@ class GunRack2_DZ: Gunrack1
class Fort_Crate_wood;
class WoodCrate_DZ: Fort_Crate_wood
{
scope = public;
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,2.5,0.5};
armor = 200;
@@ -48,7 +48,7 @@ class WoodCrate_DZ: Fort_Crate_wood
class WoodCrate2_DZ: Fort_Crate_wood
{
scope = public;
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,2.5,0.5};
armor = 400;
@@ -66,7 +66,7 @@ class Land_KBud;
class OutHouse_DZ: Land_KBud
{
armor = 200;
scope = public;
scope = 2;
offset[] = {0,2.5,1};
displayName = $STR_EPOCH_OUTHOUSE;
vehicleClass = "DayZ Epoch Buildables";
@@ -80,7 +80,7 @@ class Land_Shed_M01;
class StorageShed_DZ: Land_Shed_M01
{
armor = 1600;
scope = public;
scope = 2;
offset[] = {0,4,1};
displayName = $STR_EPOCH_STORAGESHED;
vehicleClass = "DayZ Epoch Buildables";
@@ -93,7 +93,7 @@ class StorageShed_DZ: Land_Shed_M01
class StorageShed2_DZ: Land_Shed_M01
{
armor = 3200;
scope = public;
scope = 2;
offset[] = {0,4,1};
displayName = $STR_EPOCH_STORAGESHED2;
vehicleClass = "DayZ Epoch Buildables";
@@ -106,7 +106,7 @@ class StorageShed2_DZ: Land_Shed_M01
class Land_kulna;
class WoodShack_DZ: Land_kulna
{
scope = public;
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,4,1.3};
armor = 800;
@@ -121,7 +121,7 @@ class WoodShack_DZ: Land_kulna
};
class WoodShack2_DZ: Land_kulna
{
scope = public;
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,4,1.3};
armor = 1600;
@@ -137,7 +137,7 @@ class WoodShack2_DZ: Land_kulna
class Land_Shed_wooden;
class Wooden_shed_DZ: Land_Shed_wooden
{
scope = public;
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,5,1};
armor = 1000;
@@ -153,7 +153,7 @@ class Wooden_shed_DZ: Land_Shed_wooden
class Wooden_shed2_DZ: Land_Shed_wooden
{
scope = public;
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,5,1};
armor = 2000;