mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
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@@ -1,7 +1,7 @@
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// belt buckle - no idea what this is used for
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class Helper_Base_EP1;
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class BeltBuckle_DZE : Helper_Base_EP1 {
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scope = public;
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scope = 2;
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model = "\z\addons\dayz_epoch\models\skull.p3d";
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displayName = "Belt Buckle";
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accuracy = 1000;
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@@ -12,7 +12,7 @@ class BeltBuckle_DZE : Helper_Base_EP1 {
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// WorkBench_DZ
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class WorkBench_DZ: BuiltItems
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{
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scope = public;
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0};
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@@ -31,7 +31,7 @@ class WorkBench_DZ: BuiltItems
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class FuelPump_DZ: BuiltItems
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{
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scope = public;
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,2,0};
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@@ -82,7 +82,7 @@ class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
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coefInside = 4;
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coefInsideHeur = 4;
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scope = public;
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scope = 2;
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offset[] = {0,2.5,0.3};
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displayName = $STR_EPOCH_PLAYER_246;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -95,7 +95,7 @@ class Land_covering_hut_EP1;
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class CanvasHut_DZ: Land_covering_hut_EP1
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{
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armor = 200;
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scope = public;
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scope = 2;
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offset[] = {0,2.5,1};
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displayName = $STR_EPOCH_CANVASSUNSHADE;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -104,7 +104,7 @@ class CanvasHut_DZ: Land_covering_hut_EP1
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class Park_bench1;
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class ParkBench_DZ: Park_bench1
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{
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scope = public;
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scope = 2;
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offset[] = {0,1.5,0.5};
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displayName = $STR_EPOCH_WOODBENCH;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -115,7 +115,7 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
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{
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armor = 300;
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destrType = "DestructNo";
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scope = public;
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scope = 2;
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offset[] = {0,9,0};
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displayName = $STR_EPOCH_DESERTCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -126,7 +126,7 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
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{
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armor = 300;
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destrType = "DestructNo";
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scope = public;
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scope = 2;
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offset[] = {0,9,0};
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displayName = $STR_EPOCH_FORESTCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -137,7 +137,7 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
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{
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armor = 300;
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destrType = "DestructNo";
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scope = public;
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scope = 2;
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offset[] = {0,9,0};
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displayName = $STR_EPOCH_LARGEDESERTCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -148,7 +148,7 @@ class DeerStand_DZ: Land_Misc_deerstand
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{
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armor = 300;
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// destrType = "DestructNo";
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scope = public;
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scope = 2;
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offset[] = {0,5,0};
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displayName = $STR_EPOCH_DEERSTAND;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -159,7 +159,7 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
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{
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armor = 300;
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destrType = "DestructNo";
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scope = public;
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scope = 2;
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offset[] = {0,9,0};
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displayName = $STR_EPOCH_LARGEFORESTCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -170,7 +170,7 @@ class Land_Wall_Gate_Ind1_L;
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class MetalGate_DZ: Land_Wall_Gate_Ind1_L
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{
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armor = 400;
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scope = public;
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scope = 2;
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offset[] = {0,6,1};
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displayName = $STR_EPOCH_RUSTYGATE;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -181,7 +181,7 @@ class Fence_corrugated_plate;
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class Fence_corrugated_DZ: Fence_corrugated_plate
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{
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armor = 600;
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scope = public;
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scope = 2;
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offset[] = {0,3,1};
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removeoutput[] = {{"ItemCorrugated",1}};
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displayName = $STR_EPOCH_CORRUGATEDFENCE;
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@@ -194,7 +194,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1
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{
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destrType = "DestructTree";
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armor = 200;
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scope = public;
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scope = 2;
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offset[] = {0,4.5,0};
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displayName = $STR_EPOCH_STICKFENCE;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -204,7 +204,7 @@ class ASC_EU_LHVOld;
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class LightPole_DZ: ASC_EU_LHVOld
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{
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armor = 200;
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scope = public;
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scope = 2;
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offset[] = {0,2.5,0};
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displayName = $STR_EPOCH_LIGHTPOLE;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -216,7 +216,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
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{
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armor = 100;
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destrType = "DestructBuilding";
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scope = public;
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scope = 2;
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displayName = $STR_EPOCH_SCAFFOLDING;
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vehicleClass = "DayZ Epoch Buildables";
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constructioncount = 6;
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@@ -234,7 +234,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
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class Hedgehog_DZ: BuiltItems
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{
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scope = public;
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0.55};
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@@ -252,7 +252,7 @@ class Hedgehog_DZ: BuiltItems
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};
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class MetalPanel_DZ: BuiltItems
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{
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scope = public;
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,2.5,0.5};
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@@ -267,7 +267,7 @@ class MetalPanel_DZ: BuiltItems
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};
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class Fort_RazorWire : BuiltItems {
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scope = public;
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scope = 2;
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animated = 0;
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vehicleClass = "DayZ Epoch Buildables";
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model = "\ca\misc\Fort_Razorwire";
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@@ -284,7 +284,7 @@ class Fort_RazorWire : BuiltItems {
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class Sandbag1_DZ: BuiltItems
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{
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scope = public;
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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model = "\ca\misc2\BagFenceLong.p3d";
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@@ -303,7 +303,7 @@ class Sandbag1_DZ: BuiltItems
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//review some of these settings
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class BagFenceRound_DZ: BuiltItems
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{
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scope = public;
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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model = "\ca\misc2\BagFenceRound.p3d";
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@@ -319,7 +319,7 @@ class BagFenceRound_DZ: BuiltItems
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};
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class Land_HBarrier1_DZ : BuiltItems {
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scope = public;
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scope = 2;
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animated = 0;
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vehicleClass = "DayZ Epoch Buildables";
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typicalCargo[] = {};
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@@ -350,7 +350,7 @@ class Land_HBarrier3_DZ : BuiltItems {
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mapSize = 3.5;
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displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
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GhostPreview = "Land_HBarrier3ePreview";
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scope = public;
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scope = 2;
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animated = 0;
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vehicleClass = "DayZ Epoch Buildables";
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typicalCargo[] = {};
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@@ -377,7 +377,7 @@ class Land_HBarrier5_DZ:BuiltItems {
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mapSize = 7;
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displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
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GhostPreview = "Land_HBarrier5Preview";
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scope = public;
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scope = 2;
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animated = 0;
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vehicleClass = "DayZ Epoch Buildables";
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typicalCargo[] = {};
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@@ -399,7 +399,7 @@ class Land_HBarrier5_DZ:BuiltItems {
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};
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class SandNest_DZ : BuiltItems {
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scope = public;
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scope = 2;
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model = "\ca\Misc_E\fortified_nest_small_ep1";
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displayName = $STR_EQUIP_NAME_21_NEST;
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expansion = 1;
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@@ -427,7 +427,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
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{
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destrType = "DestructBuilding";
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armor = 450;
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scope = public;
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scope = 2;
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offset[] = {0,3.5,0};
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displayName = $STR_EPOCH_M240NEST;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -440,7 +440,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
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class WoodGate_DZ: BuiltItems
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{
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scope = public;
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scope = 2;
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destrType = "DestructTree";
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//cost = 100;
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offset[] = {0,1.5,0.5};
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