mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
This commit is contained in:
@@ -1,6 +1,6 @@
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/* Again your very own basic definition*/
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class DZE_Base_Object : All {
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scope = private;
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scope = 0;
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side = 3;
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icon = "\ca\data\data\Unknown_object.paa";
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nameSound = "object";
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@@ -68,7 +68,7 @@ class DZE_Base_Object : All {
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/* Your very own base class for buildings*/
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class DZE_Housebase : DZE_Base_Object {
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scope = protected;
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scope = 1;
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model = "";
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icon = "";
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displayName = "";
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@@ -96,7 +96,7 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase {
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accuracy = 1000;
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armor = 2200; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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class DestructionEffects : DestructionEffects
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{
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@@ -126,7 +126,7 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
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accuracy = 1000;
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armor = 2500; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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class DestructionEffects : DestructionEffects
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{
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@@ -154,7 +154,7 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
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accuracy = 1000;
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armor = 4000; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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maintainBuilding[] = {{"MortarBucket",1}};
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class DestructionEffects : DestructionEffects
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@@ -181,7 +181,7 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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accuracy = 1000;
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armor = 4000; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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maintainBuilding[] = {{"MortarBucket",1}};
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lockable = 3;
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@@ -1,13 +1,13 @@
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class Generator_Base: Land_A_tent //Vanilla generator uses SkodaBase but is currently not functional
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{
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scope = private;
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scope = 0;
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model = "\dayz_equip\models\generator_gear.p3d";
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picture = "\dayz_equip\textures\equip_generator_ca.paa";
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displayName="Generator";
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};
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class Generator_DZ: Generator_Base
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{
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scope = public;
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scope = 2;
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transportMaxWeapons=0;
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transportmaxbackpacks = 0;
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transportMaxMagazines=10;
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@@ -1,7 +1,7 @@
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// belt buckle - no idea what this is used for
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class Helper_Base_EP1;
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class BeltBuckle_DZE : Helper_Base_EP1 {
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scope = public;
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scope = 2;
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model = "\z\addons\dayz_epoch\models\skull.p3d";
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displayName = "Belt Buckle";
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accuracy = 1000;
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@@ -12,7 +12,7 @@ class BeltBuckle_DZE : Helper_Base_EP1 {
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// WorkBench_DZ
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class WorkBench_DZ: BuiltItems
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{
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scope = public;
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0};
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@@ -31,7 +31,7 @@ class WorkBench_DZ: BuiltItems
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class FuelPump_DZ: BuiltItems
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{
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scope = public;
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,2,0};
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@@ -82,7 +82,7 @@ class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
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coefInside = 4;
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coefInsideHeur = 4;
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scope = public;
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scope = 2;
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offset[] = {0,2.5,0.3};
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displayName = $STR_EPOCH_PLAYER_246;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -95,7 +95,7 @@ class Land_covering_hut_EP1;
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class CanvasHut_DZ: Land_covering_hut_EP1
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{
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armor = 200;
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scope = public;
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scope = 2;
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offset[] = {0,2.5,1};
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displayName = $STR_EPOCH_CANVASSUNSHADE;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -104,7 +104,7 @@ class CanvasHut_DZ: Land_covering_hut_EP1
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class Park_bench1;
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class ParkBench_DZ: Park_bench1
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{
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scope = public;
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scope = 2;
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offset[] = {0,1.5,0.5};
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displayName = $STR_EPOCH_WOODBENCH;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -115,7 +115,7 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
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{
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armor = 300;
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destrType = "DestructNo";
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scope = public;
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scope = 2;
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offset[] = {0,9,0};
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displayName = $STR_EPOCH_DESERTCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -126,7 +126,7 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
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{
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armor = 300;
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destrType = "DestructNo";
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scope = public;
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scope = 2;
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offset[] = {0,9,0};
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displayName = $STR_EPOCH_FORESTCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -137,7 +137,7 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
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{
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armor = 300;
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destrType = "DestructNo";
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scope = public;
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scope = 2;
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offset[] = {0,9,0};
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displayName = $STR_EPOCH_LARGEDESERTCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -148,7 +148,7 @@ class DeerStand_DZ: Land_Misc_deerstand
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{
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armor = 300;
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// destrType = "DestructNo";
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scope = public;
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scope = 2;
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offset[] = {0,5,0};
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displayName = $STR_EPOCH_DEERSTAND;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -159,7 +159,7 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
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{
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armor = 300;
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destrType = "DestructNo";
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scope = public;
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scope = 2;
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offset[] = {0,9,0};
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displayName = $STR_EPOCH_LARGEFORESTCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -170,7 +170,7 @@ class Land_Wall_Gate_Ind1_L;
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class MetalGate_DZ: Land_Wall_Gate_Ind1_L
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{
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armor = 400;
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scope = public;
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scope = 2;
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offset[] = {0,6,1};
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displayName = $STR_EPOCH_RUSTYGATE;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -181,7 +181,7 @@ class Fence_corrugated_plate;
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class Fence_corrugated_DZ: Fence_corrugated_plate
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{
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armor = 600;
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scope = public;
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scope = 2;
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offset[] = {0,3,1};
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removeoutput[] = {{"ItemCorrugated",1}};
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displayName = $STR_EPOCH_CORRUGATEDFENCE;
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@@ -194,7 +194,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1
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{
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destrType = "DestructTree";
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armor = 200;
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scope = public;
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scope = 2;
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offset[] = {0,4.5,0};
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displayName = $STR_EPOCH_STICKFENCE;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -204,7 +204,7 @@ class ASC_EU_LHVOld;
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class LightPole_DZ: ASC_EU_LHVOld
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{
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armor = 200;
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scope = public;
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scope = 2;
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offset[] = {0,2.5,0};
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displayName = $STR_EPOCH_LIGHTPOLE;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -216,7 +216,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
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{
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armor = 100;
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destrType = "DestructBuilding";
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scope = public;
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scope = 2;
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displayName = $STR_EPOCH_SCAFFOLDING;
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vehicleClass = "DayZ Epoch Buildables";
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constructioncount = 6;
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@@ -234,7 +234,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
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class Hedgehog_DZ: BuiltItems
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{
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scope = public;
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0.55};
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@@ -252,7 +252,7 @@ class Hedgehog_DZ: BuiltItems
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};
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class MetalPanel_DZ: BuiltItems
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{
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scope = public;
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,2.5,0.5};
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@@ -267,7 +267,7 @@ class MetalPanel_DZ: BuiltItems
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};
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class Fort_RazorWire : BuiltItems {
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scope = public;
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scope = 2;
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animated = 0;
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vehicleClass = "DayZ Epoch Buildables";
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model = "\ca\misc\Fort_Razorwire";
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@@ -284,7 +284,7 @@ class Fort_RazorWire : BuiltItems {
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class Sandbag1_DZ: BuiltItems
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{
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scope = public;
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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model = "\ca\misc2\BagFenceLong.p3d";
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@@ -303,7 +303,7 @@ class Sandbag1_DZ: BuiltItems
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//review some of these settings
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class BagFenceRound_DZ: BuiltItems
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{
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scope = public;
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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model = "\ca\misc2\BagFenceRound.p3d";
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@@ -319,7 +319,7 @@ class BagFenceRound_DZ: BuiltItems
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};
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class Land_HBarrier1_DZ : BuiltItems {
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scope = public;
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scope = 2;
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animated = 0;
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vehicleClass = "DayZ Epoch Buildables";
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typicalCargo[] = {};
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@@ -350,7 +350,7 @@ class Land_HBarrier3_DZ : BuiltItems {
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mapSize = 3.5;
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displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
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GhostPreview = "Land_HBarrier3ePreview";
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scope = public;
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scope = 2;
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animated = 0;
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vehicleClass = "DayZ Epoch Buildables";
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typicalCargo[] = {};
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@@ -377,7 +377,7 @@ class Land_HBarrier5_DZ:BuiltItems {
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mapSize = 7;
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displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
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GhostPreview = "Land_HBarrier5Preview";
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scope = public;
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scope = 2;
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animated = 0;
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vehicleClass = "DayZ Epoch Buildables";
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typicalCargo[] = {};
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@@ -399,7 +399,7 @@ class Land_HBarrier5_DZ:BuiltItems {
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};
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class SandNest_DZ : BuiltItems {
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scope = public;
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scope = 2;
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model = "\ca\Misc_E\fortified_nest_small_ep1";
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displayName = $STR_EQUIP_NAME_21_NEST;
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expansion = 1;
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@@ -427,7 +427,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
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{
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destrType = "DestructBuilding";
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armor = 450;
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scope = public;
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scope = 2;
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offset[] = {0,3.5,0};
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displayName = $STR_EPOCH_M240NEST;
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vehicleClass = "DayZ Epoch Buildables";
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@@ -440,7 +440,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
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class WoodGate_DZ: BuiltItems
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{
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scope = public;
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scope = 2;
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destrType = "DestructTree";
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//cost = 100;
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offset[] = {0,1.5,0.5};
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@@ -28,7 +28,7 @@ class ModularItems: NonStrategic{
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};
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};
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class MetalFloor_DZ: ModularItems {
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scope = public;
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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@@ -51,7 +51,7 @@ class MetalFloor_DZ: ModularItems {
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};
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};
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class WoodRamp_DZ: ModularItems {
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scope = public;
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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@@ -64,7 +64,7 @@ class WoodRamp_DZ: ModularItems {
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GhostPreview = "WoodRamp_Preview_DZ";
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};
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class CinderWallHalf_DZ: ModularItems {
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scope = public;
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,2,0};
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@@ -90,7 +90,7 @@ class CinderWallHalf_DZ: ModularItems {
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};
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};
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class CinderWall_DZ: ModularItems {
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scope = public;
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,2,0};
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@@ -116,7 +116,7 @@ class CinderWall_DZ: ModularItems {
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};
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class CinderWallDoorway_DZ: ModularItems {
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scope = public;
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,2,0};
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@@ -142,7 +142,7 @@ class CinderWallDoorway_DZ: ModularItems {
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};
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};
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class CinderWallSmallDoorway_DZ: ModularItems {
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scope = public;
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,2,0};
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@@ -169,7 +169,7 @@ class CinderWallSmallDoorway_DZ: ModularItems {
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};
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class WoodFloor_DZ: ModularItems {
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scope = public;
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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@@ -194,7 +194,7 @@ class WoodFloor_DZ: ModularItems {
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};
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};
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class WoodFloorHalf_DZ: ModularItems {
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scope = public;
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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@@ -220,7 +220,7 @@ class WoodFloorHalf_DZ: ModularItems {
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};
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};
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class WoodFloorQuarter_DZ: ModularItems {
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scope = public;
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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@@ -247,7 +247,7 @@ class WoodFloorQuarter_DZ: ModularItems {
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};
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class WoodLargeWall_DZ: ModularItems {
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scope = public;
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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@@ -273,7 +273,7 @@ class WoodLargeWall_DZ: ModularItems {
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};
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class WoodLargeWallDoor_DZ: ModularItems {
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scope = public;
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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@@ -298,7 +298,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
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};
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};
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class WoodLargeWallWin_DZ: ModularItems {
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scope = public;
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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@@ -323,7 +323,7 @@ class WoodLargeWallWin_DZ: ModularItems {
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};
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class WoodSmallWall_DZ: ModularItems {
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scope = public;
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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@@ -348,7 +348,7 @@ class WoodSmallWall_DZ: ModularItems {
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};
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};
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class WoodSmallWallThird_DZ: ModularItems {
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scope = public;
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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||||
@@ -373,7 +373,7 @@ class WoodSmallWallThird_DZ: ModularItems {
|
||||
};
|
||||
};
|
||||
class WoodSmallWallWin_DZ: ModularItems {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -397,7 +397,7 @@ class WoodSmallWallWin_DZ: ModularItems {
|
||||
};
|
||||
};
|
||||
class WoodSmallWallDoor_DZ: ModularItems {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -423,7 +423,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
|
||||
};
|
||||
};
|
||||
class WoodStairs_DZ: ModularItems {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -438,7 +438,7 @@ class WoodStairs_DZ: ModularItems {
|
||||
GhostPreview = "WoodStairs_Preview_DZ";
|
||||
};
|
||||
class WoodLadder_DZ: ModularItems {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -454,7 +454,7 @@ class WoodLadder_DZ: ModularItems {
|
||||
};
|
||||
|
||||
class WoodStairsRails_DZ: ModularItems {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -469,7 +469,7 @@ class WoodStairsRails_DZ: ModularItems {
|
||||
};
|
||||
|
||||
class WoodStairsSans_DZ: ModularItems {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -487,7 +487,7 @@ class WoodStairsSans_DZ: ModularItems {
|
||||
|
||||
// Ghost previews
|
||||
class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -499,7 +499,7 @@ class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class CinderWallDoorway_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -511,7 +511,7 @@ class CinderWallDoorway_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class MetalFloor_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -523,7 +523,7 @@ class MetalFloor_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodRamp_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -536,7 +536,7 @@ class WoodRamp_Preview_DZ: NonStrategic {
|
||||
|
||||
};
|
||||
class CinderWallHalf_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -548,7 +548,7 @@ class CinderWallHalf_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class CinderWall_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -561,7 +561,7 @@ class CinderWall_Preview_DZ: NonStrategic {
|
||||
};
|
||||
|
||||
class WoodFloorQuarter_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -573,7 +573,7 @@ class WoodFloorQuarter_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodFloorHalf_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -585,7 +585,7 @@ class WoodFloorHalf_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWall_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -597,7 +597,7 @@ class WoodSmallWall_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWallThird_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -609,7 +609,7 @@ class WoodSmallWallThird_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWallWin_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -621,7 +621,7 @@ class WoodSmallWallWin_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodFloor_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -633,7 +633,7 @@ class WoodFloor_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWallDoor_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -645,7 +645,7 @@ class WoodSmallWallDoor_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodLargeWall_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -657,7 +657,7 @@ class WoodLargeWall_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodLargeWallDoor_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -669,7 +669,7 @@ class WoodLargeWallDoor_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodLargeWallWin_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -682,7 +682,7 @@ class WoodLargeWallWin_Preview_DZ: NonStrategic {
|
||||
};
|
||||
|
||||
class WoodStairs_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -694,7 +694,7 @@ class WoodStairs_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodStairsSans_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -707,7 +707,7 @@ class WoodStairsSans_Preview_DZ: NonStrategic {
|
||||
};
|
||||
|
||||
class WoodLadder_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -719,7 +719,7 @@ class WoodLadder_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -731,7 +731,7 @@ class WoodDoor_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class LargeWoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
@@ -743,7 +743,7 @@ class LargeWoodDoor_Preview_DZ: NonStrategic {
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class GarageWoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
class Land_wood_wreck_frame : ruins {
|
||||
scope = protected;
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
displayName = $STR_WOOD_WALL_WRECK;
|
||||
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class Land_wood_wreck_third : ruins {
|
||||
scope = protected;
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
|
||||
displayName = $STR_WOOD_WALL_WRECK;
|
||||
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
|
||||
@@ -14,7 +14,7 @@ class Land_wood_wreck_third : ruins {
|
||||
};
|
||||
|
||||
class Land_wood_wreck_half : ruins {
|
||||
scope = protected;
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
|
||||
displayName = $STR_WOOD_FLOOR_WRECK;
|
||||
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
|
||||
@@ -22,7 +22,7 @@ class Land_wood_wreck_half : ruins {
|
||||
};
|
||||
|
||||
class Land_wood_wreck_floor : ruins {
|
||||
scope = protected;
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
|
||||
displayName = $STR_WOOD_FLOOR_WRECK;
|
||||
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
|
||||
@@ -30,7 +30,7 @@ class Land_wood_wreck_floor : ruins {
|
||||
};
|
||||
|
||||
class Land_wood_wreck_quarter : ruins {
|
||||
scope = protected;
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
|
||||
displayName = $STR_WOOD_FLOOR_WRECK;
|
||||
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
|
||||
@@ -38,14 +38,14 @@ class Land_wood_wreck_quarter : ruins {
|
||||
};
|
||||
|
||||
class Land_wreck_cinder: ruins {
|
||||
scope = protected;
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
|
||||
displayName = $STR_CINDER_WALL_WRECK;
|
||||
removeoutput[] = {{"CinderBlocks",{0,1}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class Land_wreck_metal_floor: ruins {
|
||||
scope = protected;
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
|
||||
displayName = $STR_METAL_FLOOR_WRECK;
|
||||
removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
|
||||
|
||||
@@ -3,7 +3,7 @@ class StashSmall_base : DZ_storage_base {
|
||||
icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
|
||||
mapsize = 3;
|
||||
model = "\z\addons\dayz_communityassets\models\stash_small.p3d";
|
||||
scope = public;
|
||||
scope = 2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxMagazines = 12;
|
||||
transportMaxWeapons = 0;
|
||||
@@ -57,7 +57,7 @@ class StashMedium_base : DZ_storage_base {
|
||||
icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
|
||||
mapsize = 3;
|
||||
model = "\z\addons\dayz_communityassets\models\dirt_stash_reinforced.p3d";
|
||||
scope = public;
|
||||
scope = 2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxMagazines = 25;
|
||||
transportMaxWeapons = 1;
|
||||
|
||||
@@ -2,7 +2,7 @@ class Gunrack1;
|
||||
class GunRack_DZ: Gunrack1
|
||||
{
|
||||
armor = 200;
|
||||
scope = public;
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_GUNRACK;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxWeapons = 20;
|
||||
@@ -17,7 +17,7 @@ class GunRack_DZ: Gunrack1
|
||||
class GunRack2_DZ: Gunrack1
|
||||
{
|
||||
armor = 400;
|
||||
scope = public;
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_GUNRACK2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxWeapons = 40;
|
||||
@@ -32,7 +32,7 @@ class GunRack2_DZ: Gunrack1
|
||||
class Fort_Crate_wood;
|
||||
class WoodCrate_DZ: Fort_Crate_wood
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,2.5,0.5};
|
||||
armor = 200;
|
||||
@@ -48,7 +48,7 @@ class WoodCrate_DZ: Fort_Crate_wood
|
||||
|
||||
class WoodCrate2_DZ: Fort_Crate_wood
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,2.5,0.5};
|
||||
armor = 400;
|
||||
@@ -66,7 +66,7 @@ class Land_KBud;
|
||||
class OutHouse_DZ: Land_KBud
|
||||
{
|
||||
armor = 200;
|
||||
scope = public;
|
||||
scope = 2;
|
||||
offset[] = {0,2.5,1};
|
||||
displayName = $STR_EPOCH_OUTHOUSE;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
@@ -80,7 +80,7 @@ class Land_Shed_M01;
|
||||
class StorageShed_DZ: Land_Shed_M01
|
||||
{
|
||||
armor = 1600;
|
||||
scope = public;
|
||||
scope = 2;
|
||||
offset[] = {0,4,1};
|
||||
displayName = $STR_EPOCH_STORAGESHED;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
@@ -93,7 +93,7 @@ class StorageShed_DZ: Land_Shed_M01
|
||||
class StorageShed2_DZ: Land_Shed_M01
|
||||
{
|
||||
armor = 3200;
|
||||
scope = public;
|
||||
scope = 2;
|
||||
offset[] = {0,4,1};
|
||||
displayName = $STR_EPOCH_STORAGESHED2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
@@ -106,7 +106,7 @@ class StorageShed2_DZ: Land_Shed_M01
|
||||
class Land_kulna;
|
||||
class WoodShack_DZ: Land_kulna
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,4,1.3};
|
||||
armor = 800;
|
||||
@@ -121,7 +121,7 @@ class WoodShack_DZ: Land_kulna
|
||||
};
|
||||
class WoodShack2_DZ: Land_kulna
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,4,1.3};
|
||||
armor = 1600;
|
||||
@@ -137,7 +137,7 @@ class WoodShack2_DZ: Land_kulna
|
||||
class Land_Shed_wooden;
|
||||
class Wooden_shed_DZ: Land_Shed_wooden
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,5,1};
|
||||
armor = 1000;
|
||||
@@ -153,7 +153,7 @@ class Wooden_shed_DZ: Land_Shed_wooden
|
||||
|
||||
class Wooden_shed2_DZ: Land_Shed_wooden
|
||||
{
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,5,1};
|
||||
armor = 2000;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
class TentStorage_base : DZ_storage_base {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_communityassets\models\tent_a.p3d";
|
||||
destrType = DestructTent;
|
||||
displayName = $STR_VEH_NAME_TENT;
|
||||
|
||||
@@ -3,7 +3,7 @@ class TrapItems : NonStrategic {
|
||||
};
|
||||
|
||||
class BearTrap_DZ : TrapItems {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
displayName = $STR_EQUIP_NAME_BEARTRAP;
|
||||
descriptionShort = $STR_EQUIP_DESC_BEARTRAP;
|
||||
@@ -117,7 +117,7 @@ class Bomb
|
||||
};
|
||||
|
||||
class TrapBearTrapFlare : TrapItems {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
model = "z\addons\dayz_communityassets\models\trap_beartrap_flare.p3d";
|
||||
@@ -169,7 +169,7 @@ class TrapBearTrapFlare : TrapItems {
|
||||
};
|
||||
|
||||
class TrapBearTrapSmoke : TrapItems {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
model = "z\addons\dayz_communityassets\models\trap_beartrap_smoke.p3d";
|
||||
@@ -221,7 +221,7 @@ class TrapBearTrapSmoke : TrapItems {
|
||||
};
|
||||
|
||||
class Trap_Cans : TrapItems {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
model = "z\addons\dayz_communityassets\models\tripwire_cans.p3d";
|
||||
@@ -273,7 +273,7 @@ class Trap_Cans : TrapItems {
|
||||
};
|
||||
|
||||
class TrapTripwireFlare : TrapItems {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
model = "z\addons\dayz_communityassets\models\trap_tripwire_flare.p3d";
|
||||
@@ -325,7 +325,7 @@ class TrapTripwireFlare : TrapItems {
|
||||
};
|
||||
|
||||
class TrapTripwireGrenade : TrapItems {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
model = "z\addons\dayz_communityassets\models\trap_tripwire_grenade.p3d";
|
||||
@@ -377,7 +377,7 @@ class TrapTripwireGrenade : TrapItems {
|
||||
};
|
||||
|
||||
class TrapTripwireSmoke : TrapItems {
|
||||
scope = public;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
model = "z\addons\dayz_communityassets\models\trap_tripwire_smoke.p3d";
|
||||
|
||||
Reference in New Issue
Block a user