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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
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@@ -1,6 +1,6 @@
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class ReammoBox_EP1; // External class reference
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class Bag_Base_EP1 : ReammoBox_EP1 {
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scope = private;
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scope = 0;
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class TransportMagazines {};
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@@ -156,7 +156,7 @@ class DZ_Backpack_EP1: Bag_Base_EP1
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class DZ_LargeGunBag_EP1: Bag_Base_EP1
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{
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scope = public;
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scope = 2;
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displayName = $STR_EPOCH_PACK_LGB;
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descriptionShort = $STR_EPOCH_PACK_DESC_LGB;
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model = "\ca\weapons_e\AmmoBoxes\StaticX.p3d";
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@@ -172,7 +172,7 @@ class DZ_LargeGunBag_EP1: Bag_Base_EP1
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};
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class DZ_GunBag_EP1: Bag_Base_EP1
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{
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scope = public;
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scope = 2;
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displayName = $STR_EPOCH_PACK_GB;
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descriptionShort = $STR_EPOCH_PACK_DESC_GB;
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model = "\ca\weapons_e\AmmoBoxes\StaticY.p3d";
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@@ -188,7 +188,7 @@ class DZ_GunBag_EP1: Bag_Base_EP1
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};
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class DZ_CompactPack_EP1: Bag_Base_EP1
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{
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scope = public;
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scope = 2;
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displayName = $STR_EPOCH_PACK_COMPACT;
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descriptionShort = $STR_EPOCH_PACK_DESC_COMPACT;
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picture = "\ca\weapons_e\data\icons\backpack_RPG_CA.paa";
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@@ -204,7 +204,7 @@ class DZ_CompactPack_EP1: Bag_Base_EP1
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};
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class DZ_TerminalPack_EP1: Bag_Base_EP1
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{
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scope = public;
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scope = 2;
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displayName = $STR_EPOCH_PACK_TERMINAL;
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descriptionShort = $STR_EPOCH_PACK_DESC_TERMINAL;
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picture = "\dayz_epoch_c\icons\backpacks\terminalpack.paa";
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