Change scope and type of configs from name to numbers

This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
This commit is contained in:
A Man
2020-05-29 02:04:06 +02:00
parent 4040b784b5
commit d9b9874532
291 changed files with 3439 additions and 3069 deletions

View File

@@ -35,27 +35,27 @@ class CfgNonAIVehicles {
class StreetLamp_BaseWeakYellow : StreetLamp {
brightness = 0.3;
scope = public;
scope = 2;
};
class StreetLamp_BaseMediumOrange : StreetLamp {
brightness = 0.3;
scope = public;
scope = 2;
};
class StreetLamp_BaseMediumPale : StreetLamp {
brightness = 0.3;
scope = public;
scope = 2;
};
class StreetLamp_BaseStrongPale : StreetLamp {
brightness = 0.3;
scope = public;
scope = 2;
};
class Land_Lamp_Small_EP1 : StreetLamp {
brightness = 0;
scope = public;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
@@ -80,7 +80,7 @@ class CfgNonAIVehicles {
class Land_Lamp_Street1_EP1 : StreetLamp {
brightness = 0;
scope = public;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
@@ -105,7 +105,7 @@ class CfgNonAIVehicles {
class Land_Lamp_Street2_EP1 : StreetLamp {
brightness = 0;
scope = public;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
@@ -130,7 +130,7 @@ class CfgNonAIVehicles {
class Land_Lampa_Ind_EP1 : StreetLamp {
brightness = 0;
scope = public;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
@@ -155,7 +155,7 @@ class CfgNonAIVehicles {
class Land_PowLines_Conc2L_EP1 : StreetLamp {
brightness = 0;
scope = public;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
@@ -179,7 +179,7 @@ class CfgNonAIVehicles {
};
class Land_lampa_sidl : StreetLamp {
scope = public;
scope = 2;
model = "\ca\buildings\Misc\lampa_sidl";
class HitPoints {
class HitBulb {
@@ -204,7 +204,7 @@ class CfgNonAIVehicles {
};
class Land_lampa_sidl_2 : StreetLamp {
scope = public;
scope = 2;
model = "\ca\buildings\Misc\lampa_sidl_2";
class HitPoints {
class HitBulb {
@@ -229,7 +229,7 @@ class CfgNonAIVehicles {
};
class Land_lampa_sidl_3 : StreetLamp {
scope = public;
scope = 2;
model = "\ca\buildings\Misc\lampa_sidl_3";
class HitPoints {
class HitBulb {
@@ -254,7 +254,7 @@ class CfgNonAIVehicles {
};
class Land_lampa_ind : StreetLamp {
scope = public;
scope = 2;
model = "\ca\buildings\Misc\lampa_ind";
class HitPoints {
class HitBulb {
@@ -279,7 +279,7 @@ class CfgNonAIVehicles {
};
class Land_lampa_ind_zebr : StreetLamp {
scope = public;
scope = 2;
model = "\ca\buildings\Misc\lampa_ind_zebr";
class HitPoints {
class HitBulb {