Change scope and type of configs from name to numbers

This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
This commit is contained in:
A Man
2020-05-29 02:04:06 +02:00
parent 4040b784b5
commit d9b9874532
291 changed files with 3439 additions and 3069 deletions

View File

@@ -3,8 +3,7 @@ class 5x_22_LR_17_HMR;
class 5Rnd_17HMR : 5x_22_LR_17_HMR
{
displayName = $STR_DZ_MAG_5RND_17HMR_NAME;
descriptionShort = $STR_DZ_MAG_5RND_17HMR_DESC;
descriptionShort = $STR_DZ_MAG_5RND_17HMR_DESC;
model = "\dayz_equip\models\mag5rnd.p3d";
class ItemActions
@@ -29,8 +28,7 @@ class 10Rnd_303British : 10x_303
//KSVK
class 5Rnd_127x108_KSVK : CA_Magazine
{
displayName = $STR_DZ_MAG_5Rnd_127x108_KSVK_NAME;
displayName = $STR_DZ_MAG_5Rnd_127x108_KSVK_NAME;
cartridgeName = "127x108";
class ItemActions
@@ -43,8 +41,7 @@ class 5Rnd_127x108_KSVK : CA_Magazine
class 10Rnd_B_765x17_Ball: CA_Magazine
{
model = "\z\addons\dayz_epoch_w\magazine\dze_sa61_mag.p3d";
displayName = "$STR_EP1_DN_10RND_B_765X17_BALL";
displayName = "$STR_EP1_DN_10RND_B_765X17_BALL";
cartridgeName = "765x17";
class ItemActions