Change scope and type of configs from name to numbers

This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
This commit is contained in:
A Man
2020-05-29 02:04:06 +02:00
parent 4040b784b5
commit d9b9874532
291 changed files with 3439 additions and 3069 deletions

View File

@@ -1,8 +1,8 @@
class ItemLog : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
displayName = $STR_BLD_name_ItemLog;//"Wooden Log"
picture = "\z\addons\dayz_buildings\equip\item_log.paa";
model = "z\addons\dayz_buildings\models\logs.p3d";
@@ -10,7 +10,8 @@ class ItemLog : CA_Magazine
class ItemActions
{
class Build {
class Build
{
text = $STR_ACTIONS_MAKEFIRE;
script = "spawn player_build;";
require[] = {"ItemMatchbox"};
@@ -48,9 +49,9 @@ class ItemLog : CA_Magazine
class ItemPlank : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
displayName = $STR_BLD_name_ItemPlank;//"Sawn Planks"
picture = "\z\addons\dayz_buildings\equip\item_plank.paa";
model = "z\addons\dayz_buildings\models\planks.p3d";
@@ -81,16 +82,18 @@ class ItemPlank : CA_Magazine
class PartWoodPile : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
displayName = $STR_EQUIP_NAME_40;
descriptionShort = $STR_EQUIP_DESC_40;
class ItemActions {
class Build {
class ItemActions
{
class Build
{
text = $STR_ACTIONS_MAKEFIRE;
script = "spawn player_build;";
require[] = {"ItemMatchbox"};
@@ -139,14 +142,14 @@ class PartWoodPile : CA_Magazine
class PartPlankPack: CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_LUMBERPACK;
model = "\z\addons\dayz_epoch\models\plank_pack.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_lumber_pack_CA.paa";
descriptionShort = $STR_EPOCH_LUMBERPACK_DESC;
weight = 6;
class ItemActions
{
class Crafting
@@ -163,14 +166,14 @@ class PartPlankPack: CA_Magazine
class PartPlywoodPack: CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_PLYWOODPACK;
model = "\z\addons\dayz_epoch\models\plywood_pack.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_plywood_pack_CA.paa";
descriptionShort = $STR_EPOCH_PLYWOODPACK_DESC;
weight = 12;
class ItemActions
{
class Crafting
@@ -187,13 +190,14 @@ class PartPlywoodPack: CA_Magazine
class PartWoodLumber: CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_LUMBER;
model = "\z\addons\dayz_epoch\models\planks.p3d";
picture= "\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa";
descriptionShort = $STR_EPOCH_LUMBER_DESC;
class ItemActions
{
class Crafting
@@ -278,13 +282,14 @@ class PartWoodLumber: CA_Magazine
class PartWoodPlywood: CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_PLYWOOD;
model = "\z\addons\dayz_epoch\models\plywood.p3d";
picture= "\z\addons\dayz_epoch\pictures\equip_plywood_CA.paa";
descriptionShort = $STR_EPOCH_PLYWOOD_DESC;
class ItemActions
{
class Crafting
@@ -344,8 +349,9 @@ class PartWoodPlywood: CA_Magazine
};
};
class equip_wood_pallet : CA_Magazine {
scope = public;
class equip_wood_pallet : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_equip_wood_pallet;
descriptionShort = $STR_ITEM_DESC_equip_wood_pallet;
@@ -354,8 +360,9 @@ class equip_wood_pallet : CA_Magazine {
type = 256;
};
class equip_crate : CA_Magazine {
scope = public;
class equip_crate : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_equip_crate;
descriptionShort = $STR_ITEM_DESC_equip_crate;