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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
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@@ -1,13 +1,13 @@
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class desert_large_net_kit: CA_Magazine
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{
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scope = public;
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_LARGEDESERTCAMONET;
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descriptionShort = $STR_EPOCH_LARGECAMONET_DESC;
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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weight = 25;
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class ItemActions
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{
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class Build
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@@ -21,14 +21,14 @@ class desert_large_net_kit: CA_Magazine
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};
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class forest_large_net_kit: CA_Magazine
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{
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scope = public;
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_LARGEFORESTCAMONET;
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descriptionShort = $STR_EPOCH_LARGECAMONET_DESC;
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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weight = 25;
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class ItemActions
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{
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class Build
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@@ -42,14 +42,14 @@ class forest_large_net_kit: CA_Magazine
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};
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class desert_net_kit: CA_Magazine
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{
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scope = public;
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_DESERTCAMONET;
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descriptionShort = $STR_EPOCH_CAMONET_DESC;
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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weight = 25;
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class ItemActions
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{
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class Build
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@@ -72,14 +72,14 @@ class desert_net_kit: CA_Magazine
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};
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class forest_net_kit: CA_Magazine
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{
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scope = public;
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_FORESTCAMONET;
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descriptionShort = $STR_EPOCH_CAMONET_DESC;
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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weight = 25;
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class ItemActions
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{
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class Build
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