Change scope and type of configs from name to numbers

This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
This commit is contained in:
A Man
2020-05-29 02:04:06 +02:00
parent 4040b784b5
commit d9b9874532
291 changed files with 3439 additions and 3069 deletions
@@ -1,12 +1,10 @@
class Attachment_ACOG : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\acog\acog.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\acog\data\m_acog_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\acog\data\m_acog_ca.paa";
displayName = $STR_DZ_ATT_ACOG_NAME;
descriptionShort = $STR_DZ_ATT_ACOG_DESC;
@@ -1,11 +1,13 @@
class Attachment_ANPVS4 : CA_Magazine {
scope = public;
class Attachment_ANPVS4 : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_epoch_w\optic\dze_scope_anpvs4.p3d";
picture = "\dayz_epoch_c\icons\attachments\attachment_anpvs4.paa";
displayName = $STR_DZE_ATTACHMENT_ANPVS4_NAME;
descriptionShort = $STR_DZE_ATTACHMENT_ANPVS4_DESC;
class ItemActions
{
class AttachToPrimary
@@ -1,12 +1,10 @@
class Attachment_BELT : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\models\attachments\BELT";
picture = "\z\addons\dayz_communityweapons\models\attachments\BELT.paa";
picture = "\z\addons\dayz_communityweapons\models\attachments\BELT.paa";
displayName = $STR_ATTACHMENT_NAME_BELT;
descriptionShort = $STR_ATTACHMENT_DESC_BELT;
@@ -1,12 +1,10 @@
class Attachment_CCO : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\cco\cco.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\cco\data\m_cco_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\cco\data\m_cco_ca.paa";
displayName = $STR_DZ_ATT_CCO_NAME;
descriptionShort = $STR_DZ_ATT_CCO_DESC;
@@ -1,12 +1,10 @@
class Attachment_FL : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\flashlight_rifle\flashlight_rifle.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\flashlight_rifle\data\m_flashlight_rifle_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\flashlight_rifle\data\m_flashlight_rifle_ca.paa";
displayName = $STR_DZ_ATT_FL_RFL_NAME;
descriptionShort = $STR_DZ_ATT_FL_RFL_DESC;
@@ -1,12 +1,10 @@
class Attachment_FL_Pist : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\flashlight_pistol\flashlight_pistol.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\flashlight_pistol\data\m_flashlight_pistol_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\flashlight_pistol\data\m_flashlight_pistol_ca.paa";
displayName = $STR_DZ_ATT_FL_PST_NAME;
descriptionShort = $STR_DZ_ATT_FL_PST_DESC;
@@ -1,12 +1,10 @@
class Attachment_GP25 : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\gp25\gp25.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\gp25\data\m_gp25_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\gp25\data\m_gp25_ca.paa";
displayName = $STR_DZ_ATT_GP25_NAME;
descriptionShort = $STR_DZ_ATT_GP25_DESC;
@@ -1,12 +1,10 @@
class Attachment_Ghillie : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "ca\weapons\mag_univ.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\ghillie\data\m_ghillie_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\ghillie\data\m_ghillie_ca.paa";
displayName = $STR_DZ_ATT_GHIL_NAME;
descriptionShort = $STR_DZ_ATT_GHIL_DESC;
@@ -1,12 +1,10 @@
class Attachment_Holo : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\holo\holo.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\holo\data\m_holo_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\holo\data\m_holo_ca.paa";
displayName = $STR_DZ_ATT_HOLO_NAME;
descriptionShort = $STR_DZ_ATT_HOLO_DESC;
@@ -1,12 +1,10 @@
class Attachment_Kobra : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\kobra\kobra.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\kobra\data\m_kobra_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\kobra\data\m_kobra_ca.paa";
displayName = $STR_DZ_ATT_KOBRA_NAME;
descriptionShort = $STR_DZ_ATT_KOBRA_DESC;
@@ -1,11 +1,13 @@
class Attachment_Laser : CA_Magazine {
scope = public;
class Attachment_Laser : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\flashlight_rifle\flashlight_rifle.p3d";
picture = "\dayz_epoch_c\icons\attachments\attachment_laser.paa";
displayName = $STR_DZE_ATTACHMENT_LASER_NAME;
descriptionShort = $STR_DZE_ATTACHMENT_LASER_DESC;
class ItemActions
{
class AttachToPrimary
@@ -1,12 +1,10 @@
class Attachment_M203 : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\m203\m203.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\m203\data\m_m203_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\m203\data\m_m203_ca.paa";
displayName = $STR_DZ_ATT_M203_NAME;
descriptionShort = $STR_DZ_ATT_M203_DESC;
@@ -1,12 +1,10 @@
class Attachment_MFL : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\flashlight_rifle\flashlight_rifle.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\flashlight_rifle\data\m_flashlight_rifle_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\flashlight_rifle\data\m_flashlight_rifle_ca.paa";
displayName = $STR_DZ_ATT_MFL_RFL_NAME;
descriptionShort = $STR_DZ_ATT_MFL_RFL_DESC;
@@ -1,12 +1,10 @@
class Attachment_MFL_Pist : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\flashlight_pistol\flashlight_pistol.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\flashlight_pistol\data\m_flashlight_pistol_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\flashlight_pistol\data\m_flashlight_pistol_ca.paa";
displayName = $STR_DZ_ATT_MFL_PST_NAME;
descriptionShort = $STR_DZ_ATT_MFL_PST_DESC;
@@ -1,11 +1,13 @@
class Attachment_NSPU : CA_Magazine {
scope = public;
class Attachment_NSPU : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_epoch_w\optic\dze_scope_nspu.p3d";
picture = "\dayz_epoch_c\icons\attachments\attachment_nspu.paa";
displayName = $STR_DZE_ATTACHMENT_NSPU_NAME;
descriptionShort = $STR_DZE_ATTACHMENT_NSPU_DESC;
class ItemActions
{
class AttachToPrimary
@@ -1,11 +1,13 @@
class Attachment_NV : CA_Magazine {
scope = public;
class Attachment_NV : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
picture = "\dayz_epoch_c\icons\attachments\attachment_nv.paa";
model = "\z\addons\dayz_epoch_w\optic\dze_scope_generic.p3d";
displayName = $STR_DZE_ATTACHMENT_NV_NAME;
descriptionShort = $STR_DZE_ATTACHMENT_NV_DESC;
class ItemActions
{
class AttachToPrimary
@@ -1,12 +1,10 @@
class Attachment_PSO1 : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\pso\pso.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\pso\data\m_pso_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\pso\data\m_pso_ca.paa";
displayName = $STR_DZ_ATT_PSO1_NAME;
descriptionShort = $STR_DZ_ATT_PSO1_DESC;
@@ -1,12 +1,10 @@
class Attachment_SA58RIS : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "ca\weapons\mag_univ.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\SA58RIS\data\m_sa58ris_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\SA58RIS\data\m_sa58ris_ca.paa";
displayName = $STR_DZ_ATT_SA58RIS_NAME;
descriptionShort = $STR_DZ_ATT_SA58RIS_DESC;
@@ -1,6 +1,6 @@
class Attachment_SCOPED : CA_Magazine
{
scope = public;
scope = 2;
displayName = $STR_ATTACHMENT_NAME_SCOPE;
descriptionShort = $STR_ATTACHMENT_DESC_SCOPE;
count = 1;
@@ -1,12 +1,10 @@
class Attachment_Sup10 : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\suppressor9\suppressor9.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor9\data\m_suppressor9_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor9\data\m_suppressor9_ca.paa";
displayName = $STR_DZ_ATT_SUP10_NAME;
descriptionShort = $STR_DZ_ATT_SUP10_DESC;
@@ -1,10 +1,10 @@
class Attachment_Sup45 : CA_Magazine {
scope = public;
class Attachment_Sup45 : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\suppressor9\suppressor9.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor9\data\m_suppressor9_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor9\data\m_suppressor9_ca.paa";
displayName = $STR_DZE_ATTACHMENT_45SUP_NAME;
descriptionShort = $STR_DZE_ATTACHMENT_45SUP_DESC;
@@ -1,12 +1,10 @@
class Attachment_Sup545 : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\suppressor545\suppressor545.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor545\data\m_suppressor545_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor545\data\m_suppressor545_ca.paa";
displayName = $STR_DZ_ATT_SUP545_NAME;
descriptionShort = $STR_DZ_ATT_SUP545_DESC;
@@ -1,12 +1,10 @@
class Attachment_Sup556 : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\suppressor556\suppressor556.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor556\data\m_suppressor556_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor556\data\m_suppressor556_ca.paa";
displayName = $STR_DZ_ATT_SUP556_NAME;
descriptionShort = $STR_DZ_ATT_SUP556_DESC;
@@ -1,12 +1,10 @@
class Attachment_Sup57 : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\suppressor556\suppressor556.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor556\data\m_suppressor556_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor556\data\m_suppressor556_ca.paa";
displayName = $STR_DZ_ATT_SUP57_NAME;
descriptionShort = $STR_DZ_ATT_SUP57_DESC;
@@ -1,12 +1,10 @@
class Attachment_Sup68 : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\suppressor556\suppressor556.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor556\data\m_suppressor556_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor556\data\m_suppressor556_ca.paa";
displayName = $STR_DZ_ATT_SUP68_NAME;
descriptionShort = $STR_DZ_ATT_SUP68_DESC;
@@ -1,11 +1,13 @@
class Attachment_Sup762 : CA_Magazine {
scope = public;
class Attachment_Sup762 : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\suppressor556\suppressor556.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor556\data\m_suppressor556_ca.paa";
displayName = $STR_DZ_ATT_SUP762_NAME;
descriptionShort = $STR_DZ_ATT_SUP762_DESC;
class ItemActions
{
class AttachToPrimary
@@ -1,12 +1,10 @@
class Attachment_Sup9 : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\suppressor9\suppressor9.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor9\data\m_suppressor9_ca.paa";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor9\data\m_suppressor9_ca.paa";
displayName = $STR_DZ_ATT_SUP9_NAME;
descriptionShort = $STR_DZ_ATT_SUP9_DESC;
@@ -1,11 +1,13 @@
class Attachment_Sup939 : CA_Magazine {
scope = public;
class Attachment_Sup939 : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_communityweapons\attachments\suppressor556\suppressor556.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\suppressor556\data\m_suppressor556_ca.paa";
displayName = $STR_DZ_ATT_SUP939_NAME;
descriptionShort = $STR_DZ_ATT_SUP939_DESC;
class ItemActions
{
class AttachToPrimary
@@ -1,12 +1,10 @@
class Attachment_SupBizon : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "z\addons\dayz_communityassets\models\surpressor.p3d";
picture = "\z\addons\dayz_communityassets\pictures\attachment_silencer.paa";
picture = "\z\addons\dayz_communityassets\pictures\attachment_silencer.paa";
displayName = $STR_DZ_ATT_SUP9BIZON_NAME;
descriptionShort = $STR_DZ_ATT_SUP9BIZON_DESC;
@@ -1,12 +1,10 @@
class Attachment_SupMakarov : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
type = 256;
model = "z\addons\dayz_communityassets\models\surpressor.p3d";
picture = "\z\addons\dayz_communityassets\pictures\attachment_silencer.paa";
picture = "\z\addons\dayz_communityassets\pictures\attachment_silencer.paa";
displayName = $STR_DZ_ATT_SUP9PM_NAME;
descriptionShort = $STR_DZ_ATT_SUP9PM_DESC;
@@ -1,11 +1,13 @@
class Attachment_Tws : CA_Magazine {
scope = public;
class Attachment_Tws : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_epoch_w\optic\dze_scope_tws.p3d";
picture = "\dayz_epoch_c\icons\attachments\attachment_tws.paa";
displayName = $STR_DZE_ATTACHMENT_TWS_NAME;
descriptionShort = $STR_DZE_ATTACHMENT_TWS_DESC;
class ItemActions
{
class AttachToPrimary