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https://github.com/EpochModTeam/DayZ-Epoch.git
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update fork
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@@ -241,10 +241,10 @@ class SnapBuilding {
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class WoodFloorStairs_DZ: FloorsWallsStairs {
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class WoodFloorStairs_DZ: FloorsWallsStairs {
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points[] = {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{0,-2.32,3.14,$STR_EPOCH_ACTION_SNAP_BACK},
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{0,-2.32,3.114,$STR_EPOCH_ACTION_SNAP_BACK},
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{0,2.32,3.14,$STR_EPOCH_ACTION_SNAP_FRONT},
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{0,2.32,3.114,$STR_EPOCH_ACTION_SNAP_FRONT},
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{-2.54,0,3.14,$STR_EPOCH_ACTION_SNAP_LEFT},
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{-2.52,0,3.114,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.48,0,3.14,$STR_EPOCH_ACTION_SNAP_RIGHT}
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{2.46,0,3.114,$STR_EPOCH_ACTION_SNAP_RIGHT}
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};
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};
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};
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};
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class Wood_Floor_Stairs_Preview_DZ: WoodFloorStairs_DZ {};
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class Wood_Floor_Stairs_Preview_DZ: WoodFloorStairs_DZ {};
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@@ -228,6 +228,10 @@ class Mini_Cooper_DZE: Mini_Cooper_base
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{
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{
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scope = 2;
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scope = 2;
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displayname = "$STR_VEH_NAME_MINI_COOPER";
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displayname = "$STR_VEH_NAME_MINI_COOPER";
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class Upgrades {
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ItemORP[] = {"Mini_Cooper_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
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};
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};
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};
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// Performance 1
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// Performance 1
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@@ -48,4 +48,5 @@ class G3_DZ: FNFAL_DZ
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maxRange = 15;
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maxRange = 15;
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maxRangeProbab = 0.05;
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maxRangeProbab = 0.05;
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};
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};
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class Attachments {};
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};
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};
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@@ -163,6 +163,8 @@ class SVD_NSPU_DZ : SVD_PSO1_DZ {
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script = "; ['Attachment_NSPU',_id,'SVD_DZ'] call player_removeAttachment";
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script = "; ['Attachment_NSPU',_id,'SVD_DZ'] call player_removeAttachment";
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};
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};
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};
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};
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class Attachments {};
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};
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};
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class SVD_Gold_DZ : SVD_PSO1_DZ {
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class SVD_Gold_DZ : SVD_PSO1_DZ {
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@@ -171,4 +173,5 @@ class SVD_Gold_DZ : SVD_PSO1_DZ {
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picture = "\RH_aks\inv\svdg.paa";
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picture = "\RH_aks\inv\svdg.paa";
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class ItemActions {};
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class ItemActions {};
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class Attachments {};
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};
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};
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@@ -7,4 +7,5 @@ class SVU_PSO1_DZ: SVD_PSO1_DZ {
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soundBegin[] = {"begin1",1};
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soundBegin[] = {"begin1",1};
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magazines[] = {"10Rnd_762x54_SVD"};
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magazines[] = {"10Rnd_762x54_SVD"};
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class ItemActions {};
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class ItemActions {};
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class Attachments {};
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};
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};
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@@ -52,7 +52,7 @@ fnc_initSnapPoints = {
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snapGizmos = [];
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snapGizmos = [];
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{
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{
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_objectSnapGizmo = "Sign_sphere10cm_EP1" createVehicleLocal [0,0,0];
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_objectSnapGizmo = "Sign_sphere10cm_EP1" createVehicle [0,0,0];
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_objectSnapGizmo setobjecttexture [0,"#(argb,8,8,3)color(0.04,0.84,0.92,0.3,ca)"];
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_objectSnapGizmo setobjecttexture [0,"#(argb,8,8,3)color(0.04,0.84,0.92,0.3,ca)"];
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_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];
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_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];
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snapGizmos set [count snapGizmos,_objectSnapGizmo];
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snapGizmos set [count snapGizmos,_objectSnapGizmo];
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@@ -76,7 +76,7 @@ fnc_initSnapPointsNearby = {
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_pointsNearby = getArray (configFile >> "SnapBuilding" >> (typeOf _x) >> "points");
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_pointsNearby = getArray (configFile >> "SnapBuilding" >> (typeOf _x) >> "points");
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{
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{
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_objectSnapGizmo = "Sign_sphere10cm_EP1" createVehicleLocal [0,0,0];
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_objectSnapGizmo = "Sign_sphere10cm_EP1" createVehicle [0,0,0];
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_objectSnapGizmo setobjecttexture [0,"#(argb,8,8,3)color(0.04,0.84,0.92,0.3,ca)"];
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_objectSnapGizmo setobjecttexture [0,"#(argb,8,8,3)color(0.04,0.84,0.92,0.3,ca)"];
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_objectSnapGizmo setDir (_nearbyObject getVariable["memDir",0]);
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_objectSnapGizmo setDir (_nearbyObject getVariable["memDir",0]);
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_posNearby = _nearbyObject modelToWorld [_x select 0,_x select 1,_x select 2];
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_posNearby = _nearbyObject modelToWorld [_x select 0,_x select 1,_x select 2];
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@@ -14,6 +14,8 @@ if (time - dayz_lastTransfusion > 120) then {dayz_bloodBagHumanity = 300;}; //Re
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_badBag = false;
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_badBag = false;
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_wholeBag = false;
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_wholeBag = false;
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//Unconscious timeout for receiving unit
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_duration = [2,3] select ((_unit getVariable ["USEC_BloodQty",0]) <= 4000);
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if (!dayz_classicBloodBagSystem) then {
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if (!dayz_classicBloodBagSystem) then {
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_bloodType = _unit getVariable ["blood_type", ""]; //Get receiving units blood type
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_bloodType = _unit getVariable ["blood_type", ""]; //Get receiving units blood type
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@@ -24,9 +26,7 @@ if (!dayz_classicBloodBagSystem) then {
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//End if the player does not have a transfusion kit
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//End if the player does not have a transfusion kit
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//if (!_hasTransfusionKit) exitWith { localize "str_actions_medical_transfusion_failed_transfusionkit" call dayz_rollingMessages; };
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//if (!_hasTransfusionKit) exitWith { localize "str_actions_medical_transfusion_failed_transfusionkit" call dayz_rollingMessages; };
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//Unconscious timeout for receiving unit
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_duration = [2,3] select (_unit getVariable ["USEC_BloodQty", 0]);
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_bloodBagArrayNeeded = ["bloodBagONEG"];
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_bloodBagArrayNeeded = ["bloodBagONEG"];
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if (_bloodTestdone) then { // if the recipient does not know his blood type, only O- can apply
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if (_bloodTestdone) then { // if the recipient does not know his blood type, only O- can apply
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@@ -4850,10 +4850,10 @@
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<Key ID="STR_EQUIP_DESC_M9SD">
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<Key ID="STR_EQUIP_DESC_M9SD">
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<English>Suppressed semi-automatic pistol <br/>Caliber: 9x19mm SD</English>
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<English>Suppressed semi-automatic pistol <br/>Caliber: 9x19mm SD</English>
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<Russian>Полуавтоматический пистолет с глушителем<br/>Калибр: 9x19мм дозвук.</Russian>
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<Russian>Полуавтоматический пистолет с глушителем<br/>Калибр: 9x19мм дозвук.</Russian>
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<Spanish>Pistola silenciada semi-automática<br/>Calibre: 9x19mm</Spanish>
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<Spanish>Pistola silenciada semi-automática<br/>Calibre: 9x19mm SD</Spanish>
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<French>Pistolet semi-automatique italien avec silencieux <br/>Calibre: 9x19mm</French>
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<French>Pistolet semi-automatique italien avec silencieux <br/>Calibre: 9x19mm SD</French>
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<Czech>Poloautomatická pistole s tlumičem <br/>Kalibr: 9x19mm</Czech>
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<Czech>Poloautomatická pistole s tlumičem <br/>Kalibr: 9x19mm SD</Czech>
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<German>Halbautomatische Pistole vom Typ Beretta 92, Militärversion mit Schalldämpfer<br/>Kaliber: 9 x 19 mm</German>
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<German>Halbautomatische Pistole vom Typ Beretta 92, Militärversion mit Schalldämpfer<br/>Kaliber: 9x19mm SD</German>
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</Key>
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</Key>
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<Key ID="STR_EQUIP_NAME_M1911">
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<Key ID="STR_EQUIP_NAME_M1911">
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<English>Colt M1911</English>
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<English>Colt M1911</English>
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@@ -4888,10 +4888,10 @@
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<Key ID="STR_EQUIP_DESC_Makarov_SD">
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<Key ID="STR_EQUIP_DESC_Makarov_SD">
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<English>Suppressed semi-automatic pistol <br/>Caliber: 9x18mm SD</English>
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<English>Suppressed semi-automatic pistol <br/>Caliber: 9x18mm SD</English>
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<Russian>Полуавтоматический пистолет с глушителем<br/>Калибр: 9x18мм дозвук.</Russian>
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<Russian>Полуавтоматический пистолет с глушителем<br/>Калибр: 9x18мм дозвук.</Russian>
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<Spanish>Pistola silenciada semi-automática <br/>Calibre: 9x18mm</Spanish>
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<Spanish>Pistola silenciada semi-automática <br/>Calibre: 9x18mm SD</Spanish>
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<French>Pistolet semi-automatique russe avec silencieux <br/>Calibre: 9x18mm</French>
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<French>Pistolet semi-automatique russe avec silencieux <br/>Calibre: 9x18mm SD</French>
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<Czech>Ruská poloautomatická pistole s tlumičem <br/>Kalibr: 9x18mm</Czech>
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<Czech>Ruská poloautomatická pistole s tlumičem <br/>Kalibr: 9x18mm</Czech>
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<German>Halbautomatische Pistole vom Typ Makarow mit Schalldämpfer (Typ PB)<br/>Kaliber: 9 x 18 mm Makarow</German>
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<German>Halbautomatische Pistole vom Typ Makarow mit Schalldämpfer (Typ PB)<br/>Kaliber: 9x18mm SD</German>
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</Key>
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</Key>
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<Key ID="STR_EQUIP_NAME_PDW">
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<Key ID="STR_EQUIP_NAME_PDW">
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<English>PDW</English>
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<English>PDW</English>
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@@ -20172,12 +20172,12 @@
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<Hungarian>Kaliber: 5.7x28mm SD<br/> Töltények: 50 <br/> Hozzá tartozó fegyver: P90 SD</Hungarian>
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<Hungarian>Kaliber: 5.7x28mm SD<br/> Töltények: 50 <br/> Hozzá tartozó fegyver: P90 SD</Hungarian>
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</Key>
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</Key>
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<Key ID="STR_DZ_MAG_20RND_HK417_NAME">
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<Key ID="STR_DZ_MAG_20RND_HK417_NAME">
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<English>30Rnd. HK417 mag.</English>
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<English>20Rnd. HK417 mag.</English>
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<Russian>30п. HK417 маг.</Russian>
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<Russian>20п. HK417 маг.</Russian>
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</Key>
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</Key>
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<Key ID="STR_DZ_MAG_20RND_HK417SD_NAME">
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<Key ID="STR_DZ_MAG_20RND_HK417SD_NAME">
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<English>30Rnd. HK417 SD mag.</English>
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<English>20Rnd. HK417 SD mag.</English>
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<Russian>30п. HK417 дозвук. маг.</Russian>
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<Russian>20п. HK417 дозвук. маг.</Russian>
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</Key>
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</Key>
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<Key ID="STR_DZ_MAG_20RND_HK417_DESC">
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<Key ID="STR_DZ_MAG_20RND_HK417_DESC">
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<English>Caliber: 7.62x51mm<br/>Rounds: 20<br/>Used in: HK417</English>
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<English>Caliber: 7.62x51mm<br/>Rounds: 20<br/>Used in: HK417</English>
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@@ -37602,4 +37602,4 @@
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<German>Warnung: Dieses Fahrzeug wird bei Server-Neustart gelöscht!</German>
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<German>Warnung: Dieses Fahrzeug wird bei Server-Neustart gelöscht!</German>
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</Key>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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