diff --git a/SQF/dayz_code/compile/keyboard.sqf b/SQF/dayz_code/compile/keyboard.sqf index 35595fbfc..0d174cc50 100644 --- a/SQF/dayz_code/compile/keyboard.sqf +++ b/SQF/dayz_code/compile/keyboard.sqf @@ -198,7 +198,6 @@ if (isNil "keyboard_keys") then { local _forcesave = { if (diag_tickTime - dayz_lastSave > 10) then { call player_forceSave; - systemChat "saved"; }; }; local _drop = { @@ -258,14 +257,6 @@ if (isNil "keyboard_keys") then { }; }; - //Server Menu - _informenu = { - if (isNull findDisplay 7777) then { - execVM "custom\tmenu\scripts\OM.sqf"; - }; - _handled = true; - }; - local _block = { _handled = true; }; @@ -284,12 +275,8 @@ if (isNil "keyboard_keys") then { {voice_keys = voice_keys + (actionKeys _x)} count voice_actions; {channel_keys = channel_keys + (actionKeys _x)} count ["NextChannel","PrevChannel"]; keyboard_keys resize 256; - [[DIK_F4], _informenu] call _addArray; [[DIK_ESCAPE], _cancelBuild] call _addArray; -// [[DIK_INSERT], {DZE_Q_alt = true;}] call _addArray; [[DIK_INSERT], {if (isNil "DZE_buildItem") then {DZE_Q_alt = true;}}] call _addArray; - -// [[DIK_A, DIK_D, DIK_LEFT, DIK_RIGHT], _interrupt] call _addArray; [[DIK_F], _dze_f] call _addArray; [[DIK_P], _dze_p] call _addArray; [[DIK_T], _dze_t] call _addarray; // terrain mode @@ -300,15 +287,10 @@ if (isNil "keyboard_keys") then { [[DIK_BACK], _dze_back] call _addarray; [[DIK_PRIOR], _dze_PgUp] call _addArray; [[DIK_NEXT], _dze_PgDn] call _addArray; - [[DIK_0], _autoRun] call _addArray; [[DIK_NUMPADMINUS,DIK_LSHIFT], _filterCheat] call _addArray; [[DIK_SPACE], {DZE_5 = true;}] call _addArray; [actionKeys "User6", {DZE_F = true;}] call _addArray; -// [actionKeys "User7", {DZE_Q_ctrl = true;}] call _addArray; -// [actionKeys "User8", {DZE_Z_ctrl = true;}] call _addArray; -// [actionKeys "User13", {DZE_Q_alt = true;}] call _addArray; -// [actionKeys "User14", {DZE_Z_alt = true;}] call _addArray; [actionKeys "User7", {if (isNil "DZE_buildItem") then {DZE_Q_ctrl = true;}}] call _addArray; [actionKeys "User8", {if (isNil "DZE_buildItem") then {DZE_Z_ctrl = true;}}] call _addArray; [actionKeys "User13", {if (isNil "DZE_buildItem") then {DZE_Q_alt = true;}}] call _addArray; @@ -325,10 +307,8 @@ if (isNil "keyboard_keys") then { [actionKeys "Gear", _gear] call _addArray; [actionKeys "Prone", _drop] call _addArray; [actionKeys "Crouch", _drop] call _addArray; - [actionKeys "MoveLeft", _interrupt] call _addArray; // Delete Key [actionKeys "MoveRight", _interrupt] call _addArray; // End Key - [actionKeys "MoveForward", _interrupt] call _addArray; // W / Up Arrow Keys [actionKeys "MoveBack", _interrupt] call _addArray; // S / Down Arrow Keys [actionKeys "TurnLeft", _interrupt] call _addArray; // A / Left Arrow Keys @@ -338,7 +318,6 @@ if (isNil "keyboard_keys") then { [[DIK_DOWN], _dze_down] call _addArray; [[DIK_LEFT], _dze_left] call _addArray; [[DIK_RIGHT], _dze_right] call _addArray; - [actionKeys "PushToTalk", _noise] call _addArray; [actionKeys "PushToTalkAll", _noise] call _addArray; [actionKeys "PushToTalkCommand", _noise] call _addArray; @@ -353,32 +332,31 @@ if (isNil "keyboard_keys") then { [actionKeys "User20", _journal] call _addArray; [actionKeys "Diary", _journal] call _addArray; [actionKeys "NetworkStats", _journal] call _addArray; + [actionKeys "SelectAll", _block] call _addArray; [[DIK_F1], _muteSound] call _addArray; [[DIK_F3], _statusUI] call _addArray; [[DIK_F5], {if (diag_tickTime - dayz_lastSave > 10) then {call player_forceSave;};_handled = true;}] call _addArray; -// [[DIK_TAB, DIK_DELETE], {if (isNil "DZE_buildItem") then {call _forcesave;}}] call _addArray; [[DIK_TAB], _dze_tab] call _addArray; - [actionKeys "LeanLeft", {DZE_4 = true; dayz_dodge = true;}] call _addArray; [actionKeys "LeanRight", {DZE_6 = true; dayz_dodge = true;}] call _addArray; - [[DIK_Q], _dze_q] call _addArray; [[DIK_E], _dze_e] call _addArray; - [actionKeys "GetOver", _bunnyhop] call _addArray; // V [actionKeys "ForceCommandingMode", {DZE_5 = true; _handled = true;}] call _addArray; - [[DIK_F2, DIK_F6, DIK_F7, DIK_F8, DIK_F9, DIK_F10, DIK_F11, DIK_F12, DIK_4, DIK_5, DIK_6, DIK_7, DIK_8, DIK_9], _block] call _addArray; + [[DIK_F2, DIK_F4, DIK_F6, DIK_F7, DIK_F8, DIK_F9, DIK_F10, DIK_F11, DIK_F12, DIK_4, DIK_5, DIK_6, DIK_7, DIK_8, DIK_9], _block] call _addArray; + if (dayz_groupSystem) then { [[DIK_F5], _openGroups] call _addArray; [[DIK_LWIN, DIK_RWIN], {dayz_groupNameTags = !dayz_groupNameTags; _handled = true;}] call _addArray; [actionKeys "TacticalView", _block] call _addArray; }; + [actionKeys "DSInterface", _block] call _addArray; - //diag_log "keyboard_keys reset"; }; if (r_player_unconsciousInputDisabled) exitWith {true}; local _code = keyboard_keys select _dikCode; + if (!isNil "_code") then { call _code; };