diff --git a/SQF/dayz_code/medical/setup_functions_med.sqf b/SQF/dayz_code/medical/setup_functions_med.sqf index febfbafd9..3e3e3d7a2 100644 --- a/SQF/dayz_code/medical/setup_functions_med.sqf +++ b/SQF/dayz_code/medical/setup_functions_med.sqf @@ -158,7 +158,6 @@ fnc_usec_calculateBloodPerSec = { _time = ((_time - 900) max 1) min 900; _bloodLossPerSec = _bloodLossPerSec + (_time / 450) + 1; _bloodLossPerSec = _bloodLossPerSec - (_bloodLossPerSec % 1); - //hintSilent (format["SetupMedFNCS: Blood Level: %2/12000 bloodLossPerSec %1",_bloodLossPerSec,r_player_blood]); } else { r_player_Sepsis = [false, 0]; r_player_infected = true; @@ -168,8 +167,8 @@ fnc_usec_calculateBloodPerSec = { if ((_time < 1) and (isNil "sepsisStarted")) then { //if (isNil "sepsisStarted") then { - //localize "str_medical_sepsis_warning" call dayz_rollingMessages; - systemChat (localize "str_medical_sepsis_warning"); + localize "str_medical_sepsis_warning" call dayz_rollingMessages; + //systemChat (localize "str_medical_sepsis_warning"); player setVariable ["sepsisStarted", _time]; }; };