Final touches on RC1

This commit is contained in:
vbawol
2013-05-24 17:26:23 -05:00
parent ef30db51bf
commit d8bfe59cb7
14 changed files with 68 additions and 4 deletions

View File

@@ -1009,8 +1009,8 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "Canvas"; displayName = "Canvas";
model = "\dayz_equip\models\cloth_parcel.p3d"; model = "\dayz_equip\models\canvas.p3d";
picture = "\dayz_equip\textures\equip_cloth_parcel_ca.paa"; picture = "\dayz_equip\textures\equip_canvas_ca.paa";
descriptionShort = "Canvas Parcel"; descriptionShort = "Canvas Parcel";
class ItemActions class ItemActions
{ {
@@ -1067,8 +1067,8 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "Burlap"; displayName = "Burlap";
model = "\dayz_equip\models\sandbags.p3d"; model = "\dayz_equip\models\burlap.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa"; picture = "\dayz_equip\textures\equip_burlap_ca.paa";
descriptionShort = "Burlap: A strong cloth like material used for building sandbags"; descriptionShort = "Burlap: A strong cloth like material used for building sandbags";
class ItemActions class ItemActions
{ {

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,32 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.50196081,0.34901962,0.074509807,7.4505806e-008};
specularPower=100;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="dayz_equip\textures\burlap_norm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="dayz_equip\textures\burlap_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,32 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.24313726,0.33333334,0.24705882,0};
specularPower=100;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="dayz_equip\textures\canvas_norm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="dayz_equip\textures\canvas_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.