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Merge pull request #1521 from SJossy/patch-3
Update fn_damageActions.sqf
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@@ -76,7 +76,7 @@ if (_inVehicle) then {
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if (!isNull _menClose && _hasPatient && !r_drag_sqf && !r_action && !_inVehicle && !r_player_unconscious && _isClose) then {
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if (!isNull _menClose && _hasPatient && !r_drag_sqf && !r_action && !_inVehicle && !r_player_unconscious && _isClose) then {
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_unit = cursorTarget;
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_unit = cursorTarget;
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_isDisallowRefuel = typeOf _unit in ["M240Nest_DZ"];
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_isDisallowRefuel = typeOf _unit in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
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// player reveal _unit;
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// player reveal _unit;
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_vehClose = (getPosATL player) nearEntities [["Car","Tank","Helicopter","Plane","StaticWeapon","Ship"],5]; //nearestObjects [player, ["Car","Tank","Helicopter","Plane","StaticWeapon","Ship"], 5];
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_vehClose = (getPosATL player) nearEntities [["Car","Tank","Helicopter","Plane","StaticWeapon","Ship"],5]; //nearestObjects [player, ["Car","Tank","Helicopter","Plane","StaticWeapon","Ship"], 5];
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_hasVehicle = ({alive _x} count _vehClose > 0);
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_hasVehicle = ({alive _x} count _vehClose > 0);
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