From c5c6dc2260504a4358d39075119127e1c853c303 Mon Sep 17 00:00:00 2001 From: worldwidesorrow Date: Wed, 12 Feb 2020 01:55:04 -0600 Subject: [PATCH 1/2] Update Residential.hpp --- SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp index 9eb358c46..0c46428f7 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp @@ -134,6 +134,7 @@ class Land_sara_domek_zluty : Residential maxRoaming = 1; zedPos[] = {{-6.17139,-2.33789,-2.43384},{-0.660645,2.05469,-2.43372},{6.36401,-0.236328,-2.43372},{2.95679,3.00684,-2.43365},{-3.75342,-3.54785,-2.42389},{-2.77441,0.751953,-2.42371},{-5.07666,3.04395,-2.42352},{0.627197,-0.584961,-2.41394},{7.06665,2.9541,-2.4137}}; lootPos[] = {{7.41,3.32,-2.43},{2.89,2.75,-2.43},{0.2,3.2,-2.43},{-6.59,-3.05,-2.43},{-3.99,2.46,-2.43},{-6.58,-0.39,-2.43},{6.38,-0.34,-2.43}}; + lootPosSmall[] = {{-6.83057,3.4668,-2.43364},{-2.64941,-3.81738,-2.43391}}; }; class Land_HouseV_3I4 : Residential @@ -299,7 +300,8 @@ class Land_Panelak3 : Residential class Land_sara_Domek_sedy: Residential // single story stucko #39 { zedPos[] = {{1.72266,2.12744,-2.14196}}; - lootPos[] = {{-1.76367,-1.11328,-2.14196},{-5.0127,3.01953,-2.14196},{5.41211,2.625,-2.14196},{4.86035,-0.738281,-2.14196}}; + lootPos[] = {{-1.33838,-0.0722656,-2.14196},{-4.39429,3.53516,-2.14196},{3.72681,3.72754,-2.14196},{4.84814,-0.488281,-2.14196}}; + lootPosSmall[] = {{5.5603,-0.541016,-1.22196},{-3.96045,-0.106445,-1.61196}}; }; class land_mbg_brickhouse_01: Residential // 2 story brick outer staircase stripped { @@ -310,11 +312,13 @@ class Land_dum_mesto_in: Residential // 2 story some boarded windows estate { zedPos[] = {{4.85645,1.62305,-1.28095}}; lootPos[] = {{ -5.53796,-2.51996,-3.99769 },{ -4.66113,1.34052,-4.26331 },{ -4.9137,3.4718,-4.26331 },{ 0.397583,-2.74866,-4.26418 },{ 2.18762,0.74707,-4.26418 },{ 4.94128,-1.67108,-4.26418 },{ 4.48279,2.82495,-4.26418 },{ 1.11023,4.69928,-2.75561 },{ 4.98938,3.79883,-1.28095 },{ 5.55957,-1.61218,-1.28095 },{ 0.695679,-2.18268,-1.28095 },{ -2.42969,-1.18854,-1.27582 },{ -4.77722,3.51996,-1.27582 }}; + lootPosSmall[] = {{-1.07007,2.86768,-0.325825},{-6.16431,0.850586,-0.105824},{6.16699,-2.95264,-0.110945},{2.67432,-2.52148,-3.09418}}; }; class Land_dum_mesto2: Residential // 2 stucco red/orange light by door { zedPos[] = {{-3.01074,1.48145,-0.945732}}; lootPos[] = {{2.46582,7.10742,-4.34475},{2.87305,4.03906,-4.34475},{-3.56738,4.05078,-4.34475},{-2.49902,0.46875,-4.34475},{1.77734,-7.41797,-4.34475},{-3.24512,-7.69922,-4.34475},{-3.16113,-1.58984,-4.34475},{3.19531,1.64258,-0.945168},{-3.19141,7.76563,-0.944004},{-0.253906,4.78516,-0.944004},{-3.35645,-5.74414,-0.944004},{-1.70508,-7.22656,-0.944004},{1.21973,-1.07617,-0.944004}}; + lootPosSmall[] = {{3.27734,7.74658,-3.40475},{-2.82813,6.43066,-0.534006},{3.04346,-7.29297,-0.944006},{0.201172,-0.83252,-4.34475}}; }; //Land_MBG_GER_ESTATE_2 in Office.hpp class Land_MBG_GER_HUS_4 : Residential // 2 stucco red/orage light by door @@ -364,6 +368,7 @@ class Land_deutshe_mini : Residential // stucco 3 windows, doorway { zedPos[] = {{2.51074,-2.4657,-2.74846},{2.51953,1.31262,-2.74846}}; lootPos[] = {{-4.34277,-2.54297,-2.74846},{-0.624023,-0.357422,-2.74846},{0.853516,1.04395,-2.74846},{-2.75781,2.44336,-2.74846}}; + lootPosSmall[] = {{-3.49365,-1.76563,-1.97846},{-0.462891,0.753906,-1.83846},{0.727539,2.95605,-2.04846}}; }; class land_seb_bouda1: Residential { // cement floor1, wooden floor2 zedPos[] = {{-2.27832,0.0546875,0.573326},{-0.192871,-2.34766,1.13067}}; From 9a3a0f9675eaa9574a1a1da9366c922c959c7b3c Mon Sep 17 00:00:00 2001 From: worldwidesorrow Date: Wed, 12 Feb 2020 01:56:27 -0600 Subject: [PATCH 2/2] Update Hospital.hpp --- SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp index b6c80637e..260734091 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp @@ -46,5 +46,6 @@ class RU_WarfareBFieldhHospital : MASH class Land_Barrack2: Hospital { maxRoaming = 1; - lootPos[] = {{ -1.96484,4.15576,-0.689606 },{ 1.15381,0.3125,-0.691864 }}; + lootPos[] = {{ -1.96484,4.15576,-0.689606 },{ 1.15381,0.3125,-0.691864 },{1.83984,-2.42285,-0.693485},{-1.78516,-2.39941,-0.693478}}; + lootPosSmall[] = {{2.13916,0.375977,-0.0218353},{-2.06787,0.592773,-0.0216522},{0.325684,2.22998,-0.271133},{-2.11523,5.32422,-0.269745}}; };