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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
more fixes
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@@ -202,6 +202,13 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 1]";
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 0]";
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};
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class Lock_Door : Open_Door
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{
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displayName="Lock Door";
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@@ -223,13 +230,6 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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condition="DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 0]";
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};
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};
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};
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@@ -301,6 +301,13 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 1]";
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 0]";
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};
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class Lock_Door : Open_Door
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{
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displayName="Lock Door";
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@@ -322,13 +329,6 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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condition="DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 0]";
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};
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};
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};
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@@ -400,6 +400,13 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 1]";
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 0]";
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};
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class Lock_Door : Open_Door
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{
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displayName="Lock Door";
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@@ -421,12 +428,5 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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condition="DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 0]";
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};
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};
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};
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@@ -2418,7 +2418,7 @@ class CfgVehicles {
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1.5,0.5};
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lockable = 3;
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lockable = 2;
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unlockedClass = "LockboxStorage";
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};
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@@ -34,7 +34,7 @@ class EpochDeathBoardDialog
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class RscText_1002: RscText
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{
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idc = -1;
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text = "Player Deaths";
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text = "Murders";
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x = 0.29042 * safezoneW + safezoneX;
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y = 0.293733 * safezoneH + safezoneY;
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w = 0.0540852 * safezoneW;
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@@ -393,7 +393,7 @@ class ComboLockUI
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y = 0.243893;
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w = 0.1625;
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h = 0.135461;
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onButtonClick = "[17734,0,""top""] call player_changeCombo";
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onButtonClick = "[17734,1,""top""] call player_changeCombo";
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};
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class top_right: main_combo
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{
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@@ -402,7 +402,7 @@ class ComboLockUI
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y = 0.241923;
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w = 0.147872;
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h = 0.135461;
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onButtonClick = "[17734,1,""top""] call player_changeCombo";
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onButtonClick = "[17734,0,""top""] call player_changeCombo";
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};
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class mid_left: main_combo
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{
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@@ -411,7 +411,7 @@ class ComboLockUI
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y = 0.433018;
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w = 0.1625;
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h = 0.135461;
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onButtonClick = "[17735,0,""mid""] call player_changeCombo";
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onButtonClick = "[17735,1,""mid""] call player_changeCombo";
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};
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class mid_right: main_combo
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{
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@@ -420,7 +420,7 @@ class ComboLockUI
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y = 0.427108;
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w = 0.153191;
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h = 0.135461;
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onButtonClick = "[17735,1,""mid""] call player_changeCombo";
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onButtonClick = "[17735,0,""mid""] call player_changeCombo";
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};
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class bottom_left: main_combo
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{
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@@ -429,7 +429,7 @@ class ComboLockUI
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y = 0.637904;
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w = 0.1625;
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h = 0.135461;
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onButtonClick = "[17736,0,""bot""] call player_changeCombo";
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onButtonClick = "[17736,1,""bot""] call player_changeCombo";
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};
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class bottom_right: main_combo
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{
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@@ -438,7 +438,7 @@ class ComboLockUI
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y = 0.633964;
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w = 0.155851;
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h = 0.133491;
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onButtonClick = "[17736,1,""bot""] call player_changeCombo";
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onButtonClick = "[17736,0,""bot""] call player_changeCombo";
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};
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class exit_combo_btn: main_combo
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{
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