Configure AH6J for DZ + DZE

Add to next changelog I guess :/
This commit is contained in:
icomrade
2014-06-23 18:00:42 -04:00
parent 3060b98521
commit d77635f7e9

View File

@@ -1,4 +1,49 @@
class AH6_Base_EP1;
class AH6J_EP1_DZ: AH6_Base_EP1
{
scope = 2;
side = 2;
displayName = "AH6J_DZ";
crew = "";
typicalCargo[] = {};
weapons[] = {"TwinM134","CMFlareLauncher"};
magazines[] = {"4000Rnd_762x51_M134","60Rnd_CMFlareMagazine"};
threat[] = {0.6,0.4,0.1};
gunBeg[] = {"muzzle_1","muzzle_2"};
gunEnd[] = {"chamber_1","chamber_2"};
radarType = 0;
class TransportMagazines {};
class TransportWeapons {};
class Turrets {};
class AnimationSources
{
class Gatling_1
{
source = "revolving";
weapon = "TwinM134";
};
class Gatling_2
{
source = "revolving";
weapon = "TwinM134";
};
};
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"ca\air_e\ah6j\data\ah6_merge1_co.paa","ca\air_e\ah6j\data\default_co.paa"};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 3;
transportMaxMagazines = 10;
transportmaxbackpacks = 2;
};
class AH6J_EP1_DZE: AH6J_EP1_DZ
{
scope = 2;
side = 2;
displayName = "AH6J_DZE";
magazines[] = {};
};
class AH6X_DZ: AH6_Base_EP1 {
displayname = "AH6X Little Bird";
displaynameshort = "AH6X_DZ";