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Fix handleSafeGear not showing eyescan as it should. (#1875)
This fix makes it so that if the player used Eye Scan it will properly show eyescan instead of the code.
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@@ -3,7 +3,7 @@ private ["_backpacks","_charID","_clientID","_dir","_holder","_lockCode","_lockC
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_player = _this select 0;
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_obj = _this select 1;
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_status = _this select 2;
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if (count _this > 3) then {_suppliedCode = _this select 3;};
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_name = if (alive _player) then {name _player} else {"Dead Player"};
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_type = typeOf _obj;
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@@ -16,6 +16,11 @@ _objectUID = _obj getVariable ["ObjectUID","0"];
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_ownerID = _obj getVariable ["ownerPUID","0"];
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_lockCode = _charID;
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if (count _this > 3) then {
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_suppliedCode = _this select 3;
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_lockCode = _suppliedCode;
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};
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// Player may have disconnected or died before message send. Attempt lock/unlock/pack/save procedure anyway
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if (isNull _player) then {diag_log "ERROR: server_handleSafeGear called with Null player object";};
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