mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-17 09:53:21 +03:00
1.0.1.5 RC5
+ [CHANGED] Default construction count lowered from 5 to 3. + [FIXED] fixed tag friendly system and epoch aura. + [CHANGED] some recipes input and construction counts reduced.
This commit is contained in:
@@ -828,7 +828,7 @@ class CfgMagazines {
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{
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{
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text = "Craft Wooden Shed";
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text = "Craft Wooden Shed";
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script = "spawn player_craftItem;";
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script = "spawn player_craftItem;";
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neednearby[] = {};
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"wooden_shed_kit",1}};
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output[] = {{"wooden_shed_kit",1}};
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input[] = {{"bulk_empty",1},{"ItemCorrugated",2},{"PartWoodPlywood",4},{"PartWoodLumber",4}};
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input[] = {{"bulk_empty",1},{"ItemCorrugated",2},{"PartWoodPlywood",4},{"PartWoodLumber",4}};
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@@ -837,19 +837,19 @@ class CfgMagazines {
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{
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{
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text = "Craft Outhouse";
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text = "Craft Outhouse";
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script = "spawn player_craftItem1;";
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script = "spawn player_craftItem1;";
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neednearby[] = {};
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"outhouse_kit",1}};
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output[] = {{"outhouse_kit",1}};
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input[] = {{"bulk_empty",1},{"ItemCorrugated",1},{"PartWoodPlywood",5},{"PartWoodLumber",3},{"ItemTrashToiletpaper",1}};
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input[] = {{"bulk_empty",1},{"ItemCorrugated",1},{"PartWoodPlywood",3},{"PartWoodLumber",3},{"ItemTrashToiletpaper",1}};
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};
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};
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class Crafting2
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class Crafting2
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{
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{
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text = "Craft Storage Shed";
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text = "Craft Storage Shed";
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script = "spawn player_craftItem2;";
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script = "spawn player_craftItem2;";
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neednearby[] = {};
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"storage_shed_kit",1}};
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output[] = {{"storage_shed_kit",1}};
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input[] = {{"bulk_empty",1},{"ItemCorrugated",5},{"PartWoodPlywood",2},{"PartWoodLumber",3}};
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input[] = {{"bulk_empty",1},{"ItemCorrugated",4},{"PartWoodPlywood",2},{"PartWoodLumber",2}};
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};
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};
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};
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};
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};
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};
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@@ -879,7 +879,7 @@ class CfgMagazines {
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neednearby[] = {"workshop"};
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"rusty_gate_kit",1}};
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output[] = {{"rusty_gate_kit",1}};
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input[] = {{"bulk_empty",1},{"ItemPole",6},{"PartGeneric",3},{"ItemTankTrap",1}};
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input[] = {{"bulk_empty",1},{"ItemPole",3},{"ItemTankTrap",1}};
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};
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};
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class Crafting2
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class Crafting2
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{
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{
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@@ -1088,7 +1088,7 @@ class CfgMagazines {
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{
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{
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text = "$STR_ACTIONS_BUILD";
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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require[] = {"ItemToolbox"};
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create = "WorkBench_DZ";
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create = "WorkBench_DZ";
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needNearby[] = {"none"};
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needNearby[] = {"none"};
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};
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};
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@@ -208,7 +208,7 @@ if (_hasrequireditem) then {
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cutText [format["Placing %1, move to cancel.",_text], "PLAIN DOWN"];
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cutText [format["Placing %1, move to cancel.",_text], "PLAIN DOWN"];
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_limit = 5;
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_limit = 3;
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if(isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then {
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if(isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then {
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_limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount");
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_limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount");
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@@ -23,7 +23,7 @@ _isDestructable = _obj isKindOf "BuiltItems";
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_isWreck = _objType in DZE_isWreck;
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_isWreck = _objType in DZE_isWreck;
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_isRemovable = _objType in DZE_isRemovable;
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_isRemovable = _objType in DZE_isRemovable;
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_limit = 5;
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_limit = 3;
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if(isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
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if(isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
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_limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
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_limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
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};
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};
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@@ -133,7 +133,7 @@ if(_brokenTool) then {
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} else {
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} else {
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_removeTool = ["ItemCrowbar","ItemToolbox"] call BIS_fnc_selectRandom;
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_removeTool = ["ItemCrowbar","ItemToolbox"] call BIS_fnc_selectRandom;
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};
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};
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if([player,_removeTool,1] call BIS_fnc_invRemove) then {
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if(([player,_removeTool,1] call BIS_fnc_invRemove) > 0) then {
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cutText [format["Tool (%1) broke cannot remove %2.",_removeTool,_objType], "PLAIN DOWN"];
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cutText [format["Tool (%1) broke cannot remove %2.",_removeTool,_objType], "PLAIN DOWN"];
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};
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};
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};
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};
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@@ -2044,7 +2044,7 @@ class Citizen1; // External class reference
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armor = 400;
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armor = 400;
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displayName = "Hedgehog (Steel)";
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displayName = "Hedgehog (Steel)";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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constructioncount = 5;
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constructioncount = 3;
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removeoutput[] = {{"ItemTankTrap",1}};
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removeoutput[] = {{"ItemTankTrap",1}};
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};
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};
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// WorkBench_DZ
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// WorkBench_DZ
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@@ -2061,7 +2061,7 @@ class Citizen1; // External class reference
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displayName = "Workbench";
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displayName = "Workbench";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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constructioncount = 1;
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constructioncount = 1;
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removeoutput[] = {{"PartWoodLumber",5},{"PartWoodPlywood",3}};
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
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};
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};
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// belt buckle
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// belt buckle
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@@ -2071,8 +2071,8 @@ class Citizen1; // External class reference
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model = "\z\addons\dayz_epoch\models\skull.p3d";
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model = "\z\addons\dayz_epoch\models\skull.p3d";
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displayName = "Belt Buckle";
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displayName = "Belt Buckle";
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accuracy = 1000;
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accuracy = 1000;
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hiddenSelections[] = {"camo"};
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hiddenSelections[] = {"camo1"};
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hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
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hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
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};
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};
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// Metal Panel
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// Metal Panel
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@@ -2081,14 +2081,14 @@ class Citizen1; // External class reference
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scope = 2;
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scope = 2;
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destrType = "DestructTree";
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destrType = "DestructTree";
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cost = 100;
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cost = 100;
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offset[] = {0,1.5,0.5};
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offset[] = {0,2.5,0.5};
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model = "\ca\structures\wall\wall_indcnc2_3.p3d";
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model = "\ca\structures\wall\wall_indcnc2_3.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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mapSize = 2;
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armor = 1000;
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armor = 1000;
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displayName = "Metal Panel";
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displayName = "Metal Panel";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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constructioncount = 10;
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constructioncount = 6;
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removeoutput[] = {{"metal_panel_kit",1}};
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removeoutput[] = {{"metal_panel_kit",1}};
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};
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};
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class Generator_DZ: BuiltItems
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class Generator_DZ: BuiltItems
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@@ -2103,7 +2103,7 @@ class Citizen1; // External class reference
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armor = 400;
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armor = 400;
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displayName = "Generator";
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displayName = "Generator";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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constructioncount = 5;
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constructioncount = 1;
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removeoutput[] = {{"ItemGenerator",1}};
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removeoutput[] = {{"ItemGenerator",1}};
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};
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};
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class FuelPump_DZ: BuiltItems
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class FuelPump_DZ: BuiltItems
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@@ -2118,7 +2118,7 @@ class Citizen1; // External class reference
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armor = 400;
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armor = 400;
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displayName = "Fuel Pump";
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displayName = "Fuel Pump";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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constructioncount = 5;
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constructioncount = 2;
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removeoutput[] = {{"ItemFuelPump",1}};
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removeoutput[] = {{"ItemFuelPump",1}};
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};
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};
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@@ -2149,7 +2149,7 @@ class Citizen1; // External class reference
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armor = 400;
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armor = 400;
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displayName = "Bag Fence";
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displayName = "Bag Fence";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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constructioncount = 5;
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constructioncount = 3;
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removeoutput[] = {{"ItemSandbag",1}};
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removeoutput[] = {{"ItemSandbag",1}};
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};
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};
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@@ -2175,7 +2175,7 @@ class Citizen1; // External class reference
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mapSize = 2;
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mapSize = 2;
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displayName = "H-barrier cube";
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displayName = "H-barrier cube";
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GhostPreview = "Land_HBarrier1Preview";
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GhostPreview = "Land_HBarrier1Preview";
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constructioncount = 10;
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constructioncount = 4;
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removeoutput[] = {{"ItemSandbagLarge",1}};
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removeoutput[] = {{"ItemSandbagLarge",1}};
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};
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};
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@@ -2261,7 +2261,7 @@ class Citizen1; // External class reference
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class Land_Misc_deerstand;
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class Land_Misc_deerstand;
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class DeerStand_DZ: Land_Misc_deerstand
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class DeerStand_DZ: Land_Misc_deerstand
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{
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{
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// armor = 300;
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armor = 300;
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// destrType = "DestructNo";
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// destrType = "DestructNo";
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scope = 2;
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scope = 2;
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offset[] = {0,5,0};
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offset[] = {0,5,0};
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@@ -2310,9 +2310,9 @@ class Citizen1; // External class reference
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displayName = "Outhouse";
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displayName = "Outhouse";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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transportMaxMagazines = 4;
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transportMaxMagazines = 4;
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transportMaxWeapons = 1;
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transportMaxWeapons = 4;
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transportMaxBackpacks = 1;
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transportMaxBackpacks = 4;
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constructioncount = 5;
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constructioncount = 2;
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class transportmagazines
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class transportmagazines
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{
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{
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class _xx_ItemTrashToiletpaper
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class _xx_ItemTrashToiletpaper
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@@ -2325,7 +2325,7 @@ class Citizen1; // External class reference
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class Land_Shed_M01;
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class Land_Shed_M01;
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class StorageShed_DZ: Land_Shed_M01
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class StorageShed_DZ: Land_Shed_M01
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{
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{
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armor = 400;
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armor = 800;
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scope = 2;
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scope = 2;
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offset[] = {0,2.5,1};
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offset[] = {0,2.5,1};
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displayName = "Storage Shed";
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displayName = "Storage Shed";
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@@ -2333,7 +2333,7 @@ class Citizen1; // External class reference
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transportMaxMagazines = 400;
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transportMaxMagazines = 400;
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transportMaxWeapons = 40;
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transportMaxWeapons = 40;
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transportMaxBackpacks = 20;
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transportMaxBackpacks = 20;
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constructioncount = 5;
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constructioncount = 6;
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};
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};
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class Fence_corrugated_plate;
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class Fence_corrugated_plate;
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class Fence_corrugated_DZ: Fence_corrugated_plate
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class Fence_corrugated_DZ: Fence_corrugated_plate
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@@ -2352,7 +2352,7 @@ class Citizen1; // External class reference
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scope = 2;
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scope = 2;
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destrType = "DestructBuilding";
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destrType = "DestructBuilding";
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offset[] = {0,2.5,1.3};
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offset[] = {0,2.5,1.3};
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armor = 200;
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armor = 400;
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displayName = "Wooden Shack";
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displayName = "Wooden Shack";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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transportMaxMagazines = 100;
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transportMaxMagazines = 100;
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@@ -2403,7 +2403,7 @@ class Citizen1; // External class reference
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model = "\ca\structures\Wall\Gate_wood2_5";
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model = "\ca\structures\Wall\Gate_wood2_5";
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icon = "\ca\data\data\Unknown_object.paa";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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mapSize = 2;
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// armor = 100;
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armor = 100;
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displayName = "Wood Panel";
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displayName = "Wood Panel";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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@@ -97,7 +97,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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|
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_isVehicle = _cursorTarget isKindOf "AllVehicles";
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_isVehicle = _cursorTarget isKindOf "AllVehicles";
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_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
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_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
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_isnewstorage = _typeOfCursorTarget in ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
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_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
|
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|
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// get items and magazines only once
|
// get items and magazines only once
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_magazinesPlayer = magazines player;
|
_magazinesPlayer = magazines player;
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|
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@@ -16,7 +16,8 @@ _tagList = player getVariable ["tagList", []];
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|
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// Add sphere to everyone
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// Add sphere to everyone
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_position = [0,0,0];
|
_position = [0,0,0];
|
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_tag = "Sign_sphere10cm_EP1" createVehicleLocal _position;
|
//_tag = "Sign_sphere10cm_EP1" createVehicleLocal _position;
|
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|
_tag = "BeltBuckle_DZE" createVehicleLocal _position;
|
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_tag attachTo [_x,[0,0,0],"lwrist"]; // Pelvis
|
_tag attachTo [_x,[0,0,0],"lwrist"]; // Pelvis
|
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_tag setVariable ["belongsTo", _rcharID];
|
_tag setVariable ["belongsTo", _rcharID];
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|
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@@ -32,6 +33,8 @@ _tagList = player getVariable ["tagList", []];
|
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};
|
};
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} forEach playableUnits;
|
} forEach playableUnits;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// keep track of tags created
|
// keep track of tags created
|
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_newTagList = [];
|
_newTagList = [];
|
||||||
{
|
{
|
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@@ -44,56 +47,61 @@ _newTagList = [];
|
|||||||
|
|
||||||
|
|
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// friendly player disconnected
|
// friendly player disconnected
|
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if (!(isPlayer _player) or (vehicle _player != _player)) then {
|
if (!(isPlayer _player)) then {
|
||||||
deleteVehicle _tag;
|
deleteVehicle _tag;
|
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} else {
|
} else {
|
||||||
|
|
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if (_status != "green") then {
|
if(!(vehicle _player == _player)) then {
|
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//diag_log format["CHECK IF FRIENDLY: %1", _player];
|
|
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_rcharID = _player getVariable ["characterID", "0"];
|
if (_status != "vehicle") then {
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_rfriendlies = _player getVariable ["friendlies", []];
|
_tag setobjecttexture [0,_tagColor];
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_rfriendlyTo = _player getVariable ["friendlyTo", []];
|
_status = "vehicle";
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|
|
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if ((_rcharID in _friendlies) and (_charID in _rfriendlies)) then {
|
|
||||||
if (!(_charID in _rfriendlyTo)) then {
|
|
||||||
|
|
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// diag_log format["IS FRIENDLY: %1", _player];
|
|
||||||
|
|
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_rfriendlyTo set [count _rfriendlyTo, _charID];
|
|
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_player setVariable ["friendlyTo", _rfriendlyTo, true];
|
|
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titleText [format["You and %1 are now tagged as friendlies.", (name _player)], "PLAIN DOWN"];
|
|
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|
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_statusNew = "green";
|
|
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_tagColor = "#(argb,8,8,3)color(0,1,0,0.5,ca)";
|
|
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// light green #(argb,8,8,3)color(0.04,0.86,0.1,0.5,ca)
|
|
||||||
};
|
|
||||||
|
|
||||||
} else {
|
|
||||||
|
|
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// Get humanity
|
|
||||||
_humanity = _player getVariable ["humanity",0];
|
|
||||||
|
|
||||||
if(_humanity < -5000) then {
|
|
||||||
_statusNew = "red";
|
|
||||||
_tagColor = "#(argb,8,8,3)color(1,0,0,0.5,ca)";
|
|
||||||
} else {
|
|
||||||
if(_humanity > 5000) then {
|
|
||||||
_statusNew = "blue";
|
|
||||||
_tagColor = "#(argb,8,8,3)color(0,0,1,0.5,ca)";
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
// diag_log format["CHECK HUMANITY: %1 %2", _player, _humanity];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
} else {
|
||||||
if(_statusNew != _status) then {
|
|
||||||
//diag_log format["STATUS CHANGED: %1 != %2", _statusNew, _status];
|
|
||||||
// Set texture based on humanity or friendship status
|
|
||||||
_tag setobjecttexture [0,_tagColor];
|
|
||||||
_status = _statusNew;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
if (_status != "green") then {
|
||||||
|
//diag_log format["CHECK IF FRIENDLY: %1", _player];
|
||||||
|
_rcharID = _player getVariable ["characterID", "0"];
|
||||||
|
_rfriendlies = _player getVariable ["friendlies", []];
|
||||||
|
_rfriendlyTo = _player getVariable ["friendlyTo", []];
|
||||||
|
|
||||||
|
if ((_rcharID in _friendlies) and (_charID in _rfriendlies)) then {
|
||||||
|
if (!(_charID in _rfriendlyTo)) then {
|
||||||
|
// diag_log format["IS FRIENDLY: %1", _player];
|
||||||
|
_rfriendlyTo set [count _rfriendlyTo, _charID];
|
||||||
|
_player setVariable ["friendlyTo", _rfriendlyTo, true];
|
||||||
|
titleText [format["You and %1 are now tagged as friendlies.", (name _player)], "PLAIN DOWN"];
|
||||||
|
};
|
||||||
|
|
||||||
|
_statusNew = "green";
|
||||||
|
_tagColor = "#(argb,8,8,3)color(0,1,0,0.5,ca)";
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// Get humanity
|
||||||
|
_humanity = _player getVariable ["humanity",0];
|
||||||
|
|
||||||
|
if(_humanity < -5000) then {
|
||||||
|
_statusNew = "red";
|
||||||
|
_tagColor = "#(argb,8,8,3)color(1,0,0,0.5,ca)";
|
||||||
|
} else {
|
||||||
|
if(_humanity > 5000) then {
|
||||||
|
_statusNew = "blue";
|
||||||
|
_tagColor = "#(argb,8,8,3)color(0,0,1,0.5,ca)";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
// diag_log format["CHECK HUMANITY: %1 %2", _player, _humanity];
|
||||||
|
};
|
||||||
|
|
||||||
|
if(_statusNew != _status) then {
|
||||||
|
//diag_log format["STATUS CHANGED: %1 != %2", _statusNew, _status];
|
||||||
|
// Set texture based on humanity or friendship status
|
||||||
|
_tag setobjecttexture [0,_tagColor];
|
||||||
|
_status = _statusNew;
|
||||||
|
};
|
||||||
|
};
|
||||||
};
|
};
|
||||||
// diag_log format["CHECK STATUS: %1 != %2", _statusNew, _status];
|
// diag_log format["CHECK STATUS: %1 != %2", _statusNew, _status];
|
||||||
_newTagList set [count _newTagList, [_player, _tag, _status]];
|
_newTagList set [count _newTagList, [_player, _tag, _status]];
|
||||||
|
|||||||
@@ -446,6 +446,7 @@ dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "Va
|
|||||||
// List of removable items that require crowbar
|
// List of removable items that require crowbar
|
||||||
DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","SandNest_DZ","Plastic_Pole_EP1_DZ"];
|
DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","SandNest_DZ","Plastic_Pole_EP1_DZ"];
|
||||||
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
|
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
|
||||||
|
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
|
||||||
|
|
||||||
// These work with just a running generator
|
// These work with just a running generator
|
||||||
dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
|
dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
|
||||||
|
|||||||
@@ -254,5 +254,6 @@ fnc_usec_recoverUncons = {
|
|||||||
sleep 1;
|
sleep 1;
|
||||||
r_player_cardiac = false;
|
r_player_cardiac = false;
|
||||||
r_player_handler1 = false;
|
r_player_handler1 = false;
|
||||||
// player switchMove "AmovPpneMstpSnonWnonDnon_healed";
|
|
||||||
|
player switchMove "AmovPpneMstpSnonWnonDnon_healed";
|
||||||
};
|
};
|
||||||
Reference in New Issue
Block a user