mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-28 18:51:50 +03:00
1.0.1.5 RC5
+ [CHANGED] Default construction count lowered from 5 to 3. + [FIXED] fixed tag friendly system and epoch aura. + [CHANGED] some recipes input and construction counts reduced.
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@@ -2044,7 +2044,7 @@ class Citizen1; // External class reference
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armor = 400;
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displayName = "Hedgehog (Steel)";
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vehicleClass = "Fortifications";
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constructioncount = 5;
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constructioncount = 3;
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removeoutput[] = {{"ItemTankTrap",1}};
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};
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// WorkBench_DZ
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@@ -2061,7 +2061,7 @@ class Citizen1; // External class reference
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displayName = "Workbench";
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vehicleClass = "Fortifications";
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constructioncount = 1;
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removeoutput[] = {{"PartWoodLumber",5},{"PartWoodPlywood",3}};
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
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};
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// belt buckle
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@@ -2071,8 +2071,8 @@ class Citizen1; // External class reference
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model = "\z\addons\dayz_epoch\models\skull.p3d";
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displayName = "Belt Buckle";
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accuracy = 1000;
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hiddenSelections[] = {"camo"};
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hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
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hiddenSelections[] = {"camo1"};
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hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
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};
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// Metal Panel
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@@ -2081,14 +2081,14 @@ class Citizen1; // External class reference
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0.5};
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offset[] = {0,2.5,0.5};
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model = "\ca\structures\wall\wall_indcnc2_3.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Metal Panel";
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vehicleClass = "Fortifications";
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constructioncount = 10;
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constructioncount = 6;
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removeoutput[] = {{"metal_panel_kit",1}};
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};
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class Generator_DZ: BuiltItems
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@@ -2103,7 +2103,7 @@ class Citizen1; // External class reference
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armor = 400;
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displayName = "Generator";
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vehicleClass = "Fortifications";
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constructioncount = 5;
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constructioncount = 1;
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removeoutput[] = {{"ItemGenerator",1}};
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};
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class FuelPump_DZ: BuiltItems
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@@ -2118,7 +2118,7 @@ class Citizen1; // External class reference
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armor = 400;
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displayName = "Fuel Pump";
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vehicleClass = "Fortifications";
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constructioncount = 5;
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constructioncount = 2;
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removeoutput[] = {{"ItemFuelPump",1}};
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};
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@@ -2149,7 +2149,7 @@ class Citizen1; // External class reference
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armor = 400;
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displayName = "Bag Fence";
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vehicleClass = "Fortifications";
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constructioncount = 5;
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constructioncount = 3;
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removeoutput[] = {{"ItemSandbag",1}};
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};
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@@ -2175,7 +2175,7 @@ class Citizen1; // External class reference
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mapSize = 2;
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displayName = "H-barrier cube";
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GhostPreview = "Land_HBarrier1Preview";
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constructioncount = 10;
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constructioncount = 4;
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removeoutput[] = {{"ItemSandbagLarge",1}};
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};
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@@ -2261,7 +2261,7 @@ class Citizen1; // External class reference
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class Land_Misc_deerstand;
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class DeerStand_DZ: Land_Misc_deerstand
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{
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// armor = 300;
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armor = 300;
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// destrType = "DestructNo";
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scope = 2;
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offset[] = {0,5,0};
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@@ -2310,9 +2310,9 @@ class Citizen1; // External class reference
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displayName = "Outhouse";
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vehicleClass = "Fortifications";
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transportMaxMagazines = 4;
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transportMaxWeapons = 1;
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transportMaxBackpacks = 1;
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constructioncount = 5;
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transportMaxWeapons = 4;
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transportMaxBackpacks = 4;
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constructioncount = 2;
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class transportmagazines
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{
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class _xx_ItemTrashToiletpaper
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@@ -2325,7 +2325,7 @@ class Citizen1; // External class reference
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class Land_Shed_M01;
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class StorageShed_DZ: Land_Shed_M01
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{
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armor = 400;
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armor = 800;
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scope = 2;
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offset[] = {0,2.5,1};
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displayName = "Storage Shed";
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@@ -2333,7 +2333,7 @@ class Citizen1; // External class reference
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transportMaxMagazines = 400;
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transportMaxWeapons = 40;
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transportMaxBackpacks = 20;
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constructioncount = 5;
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constructioncount = 6;
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};
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class Fence_corrugated_plate;
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class Fence_corrugated_DZ: Fence_corrugated_plate
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@@ -2352,7 +2352,7 @@ class Citizen1; // External class reference
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scope = 2;
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destrType = "DestructBuilding";
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offset[] = {0,2.5,1.3};
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armor = 200;
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armor = 400;
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displayName = "Wooden Shack";
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vehicleClass = "Fortifications";
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transportMaxMagazines = 100;
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@@ -2403,7 +2403,7 @@ class Citizen1; // External class reference
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model = "\ca\structures\Wall\Gate_wood2_5";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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// armor = 100;
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armor = 100;
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displayName = "Wood Panel";
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vehicleClass = "Fortifications";
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