1.0.1.5 RC5

+ [CHANGED] Default construction count lowered from 5 to 3.
+ [FIXED] fixed tag friendly system and epoch aura.
+ [CHANGED] some recipes input and construction counts reduced.
This commit is contained in:
vbawol
2013-07-11 11:09:04 -05:00
parent c11e8c47b2
commit d635831074
8 changed files with 85 additions and 75 deletions

View File

@@ -2044,7 +2044,7 @@ class Citizen1; // External class reference
armor = 400;
displayName = "Hedgehog (Steel)";
vehicleClass = "Fortifications";
constructioncount = 5;
constructioncount = 3;
removeoutput[] = {{"ItemTankTrap",1}};
};
// WorkBench_DZ
@@ -2061,7 +2061,7 @@ class Citizen1; // External class reference
displayName = "Workbench";
vehicleClass = "Fortifications";
constructioncount = 1;
removeoutput[] = {{"PartWoodLumber",5},{"PartWoodPlywood",3}};
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
};
// belt buckle
@@ -2071,8 +2071,8 @@ class Citizen1; // External class reference
model = "\z\addons\dayz_epoch\models\skull.p3d";
displayName = "Belt Buckle";
accuracy = 1000;
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
hiddenSelections[] = {"camo1"};
hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
};
// Metal Panel
@@ -2081,14 +2081,14 @@ class Citizen1; // External class reference
scope = 2;
destrType = "DestructTree";
cost = 100;
offset[] = {0,1.5,0.5};
offset[] = {0,2.5,0.5};
model = "\ca\structures\wall\wall_indcnc2_3.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Metal Panel";
vehicleClass = "Fortifications";
constructioncount = 10;
constructioncount = 6;
removeoutput[] = {{"metal_panel_kit",1}};
};
class Generator_DZ: BuiltItems
@@ -2103,7 +2103,7 @@ class Citizen1; // External class reference
armor = 400;
displayName = "Generator";
vehicleClass = "Fortifications";
constructioncount = 5;
constructioncount = 1;
removeoutput[] = {{"ItemGenerator",1}};
};
class FuelPump_DZ: BuiltItems
@@ -2118,7 +2118,7 @@ class Citizen1; // External class reference
armor = 400;
displayName = "Fuel Pump";
vehicleClass = "Fortifications";
constructioncount = 5;
constructioncount = 2;
removeoutput[] = {{"ItemFuelPump",1}};
};
@@ -2149,7 +2149,7 @@ class Citizen1; // External class reference
armor = 400;
displayName = "Bag Fence";
vehicleClass = "Fortifications";
constructioncount = 5;
constructioncount = 3;
removeoutput[] = {{"ItemSandbag",1}};
};
@@ -2175,7 +2175,7 @@ class Citizen1; // External class reference
mapSize = 2;
displayName = "H-barrier cube";
GhostPreview = "Land_HBarrier1Preview";
constructioncount = 10;
constructioncount = 4;
removeoutput[] = {{"ItemSandbagLarge",1}};
};
@@ -2261,7 +2261,7 @@ class Citizen1; // External class reference
class Land_Misc_deerstand;
class DeerStand_DZ: Land_Misc_deerstand
{
// armor = 300;
armor = 300;
// destrType = "DestructNo";
scope = 2;
offset[] = {0,5,0};
@@ -2310,9 +2310,9 @@ class Citizen1; // External class reference
displayName = "Outhouse";
vehicleClass = "Fortifications";
transportMaxMagazines = 4;
transportMaxWeapons = 1;
transportMaxBackpacks = 1;
constructioncount = 5;
transportMaxWeapons = 4;
transportMaxBackpacks = 4;
constructioncount = 2;
class transportmagazines
{
class _xx_ItemTrashToiletpaper
@@ -2325,7 +2325,7 @@ class Citizen1; // External class reference
class Land_Shed_M01;
class StorageShed_DZ: Land_Shed_M01
{
armor = 400;
armor = 800;
scope = 2;
offset[] = {0,2.5,1};
displayName = "Storage Shed";
@@ -2333,7 +2333,7 @@ class Citizen1; // External class reference
transportMaxMagazines = 400;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
constructioncount = 5;
constructioncount = 6;
};
class Fence_corrugated_plate;
class Fence_corrugated_DZ: Fence_corrugated_plate
@@ -2352,7 +2352,7 @@ class Citizen1; // External class reference
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,2.5,1.3};
armor = 200;
armor = 400;
displayName = "Wooden Shack";
vehicleClass = "Fortifications";
transportMaxMagazines = 100;
@@ -2403,7 +2403,7 @@ class Citizen1; // External class reference
model = "\ca\structures\Wall\Gate_wood2_5";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
// armor = 100;
armor = 100;
displayName = "Wood Panel";
vehicleClass = "Fortifications";