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Update fn_selfActions.sqf
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@@ -887,7 +887,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
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_humanity_logic = (_humanity < DZE_Hero);
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_humanity_logic = (_humanity < DZE_Hero);
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};
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};
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if (_humanity_logic) then {
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if (_humanity_logic) then {
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_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
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_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "","", 0, true, false];
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s_player_parts set [count s_player_parts,_cancel];
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s_player_parts set [count s_player_parts,_cancel];
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} else {
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} else {
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private ["_itemName1","_itemName2"];
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private ["_itemName1","_itemName2"];
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