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Open gear menu instantly after action completes
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@@ -207,6 +207,8 @@ if (_proceed) then {
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_item addMagazineCargoGlobal [_itemOut,_countOut];
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} forEach _selectedRemoveOutput;
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player reveal _item;
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player action ["Gear", _item];
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};
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} else {
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cutText ["Failed object not longer exists.", "PLAIN DOWN"];
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