Add more civilian skins and zombies

Thanks to Marseille77
This commit is contained in:
A Man
2020-03-18 17:30:15 +01:00
parent 6961474bdd
commit d5801e167a
21 changed files with 444 additions and 84 deletions

View File

@@ -329,6 +329,18 @@ class z_policeman : zZombie_Base {
mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat", "ca\characters2\civil\policeman\data\w1_policeman.rvmat", "ca\characters2\civil\policeman\data\w2_policeman.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class z_policeman2: z_policeman {
model = "kpfs_civ\guard";
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
class Wounds
{
tex[] = {};
mat[] = {"kpfs_civ\data\guard.rvmat","kpfs_civ\data\guard_wound1.rvmat","kpfs_civ\data\guard_wound2.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class z_suit1 : zZombie_Base {
displayName = $STR_ZNAME_SUIT;
zombieLoot = ZombieSuit;
@@ -342,9 +354,21 @@ class z_suit1 : zZombie_Base {
};
};
class z_suit2 : z_suit1 {
zombieLoot = ZombieSuit;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
};
class z_suit3 : z_suit1 {
hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_cdu_co.paa"};
};
class z_suit4 : z_suit1 {
hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_fdp_co.paa"};
};
class z_suit5 : z_suit1 {
hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_spd_co.paa"};
};
class z_worker1 : zZombie_Base {
displayName = $STR_ZNAME_WORKER;
zombieLoot = ZombieWorker;
@@ -364,6 +388,18 @@ class z_worker2 : z_worker1 {
class z_worker3 : z_worker1 {
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
};
class z_worker4: z_worker1 {
model = "kpfs_civ\worker";
class Wounds
{
tex[] = {};
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
};
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
};
class z_doctor : zZombie_Base {
displayName = $STR_ZNAME_DOCTOR;
model = "\ca\characters2\civil\Doctor\Doctor";
@@ -378,9 +414,22 @@ class z_doctor : zZombie_Base {
};
class z_teacher : z_doctor {
displayName = $STR_ZNAME_TEACHER;
zombieLoot = ZombieCivilian;
zombieLoot = ZombieTeacher;
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
};
class z_assistant : z_doctor {
displayName = $STR_ZNAME_ASSISTANT;
zombieLoot = ZombieCivilian;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_3_co.paa"};
};
class z_gardener : z_doctor {
displayName = $STR_ZNAME_GARDENER;
zombieLoot = ZombieGardener;
hiddenSelectionsTextures[] = {"\kpfs_civ\data\dealer_beer_co.paa"};
};
class z_hunter : zZombie_Base {
displayName = $STR_ZNAME_HUNTER;
zombieLoot = ZombieHunter;
@@ -394,7 +443,25 @@ class z_hunter : zZombie_Base {
};
};
// New 1.0.6.3 Zombies
class z_hunter2 : z_hunter {
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_co.paa"};
};
class z_hunter3 : z_hunter {
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v2_co.paa"};
};
class z_hunter4 : z_hunter {
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v4_co.paa"};
};
class z_hunter5 : z_hunter {
model = "kpfs_civ\hunter";
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\IndepIns\Data\prizrak.rvmat","ca\characters2\IndepIns\Data\W1_prizrak.rvmat","ca\characters2\IndepIns\Data\W2_prizrak.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class z_soldier_usmc_soldier : z_soldier {
displayName = $STR_ZNAME_SOLDIER;
@@ -986,27 +1053,6 @@ class z_rocker4 : z_rocker1 {
hiddenSelectionsTextures[] = {"\ca\characters2\Civil\Rocker\Data\rocker_v4_co.paa","\ca\characters2\Civil\Rocker\Data\rockerhair_v3_ca.paa"};
};
class z_hunter2 : z_hunter {
displayName = $STR_ZNAME_HUNTER;
zombieLoot = ZombieHunter;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_co.paa"};
};
class z_hunter3 : z_hunter {
displayName = $STR_ZNAME_HUNTER;
zombieLoot = ZombieHunter;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v2_co.paa"};
};
class z_hunter4 : z_hunter {
displayName = $STR_ZNAME_HUNTER;
zombieLoot = ZombieHunter;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v4_co.paa"};
};
class z_assistant : z_doctor {
displayName = $STR_ZNAME_ASSISTANT;
zombieLoot = ZombieCivilian;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_3_co.paa"};
};
class z_pilot : zZombie_Base {
displayName = $STR_ZNAME_PILOT;
zombieLoot = ZombieCivilian;
@@ -1452,4 +1498,43 @@ class z_firefighter4 : z_firefighter1 {
class z_firefighter5 : z_firefighter4 {
model = "kpfs_feuerwehr\firefighter";
hiddenSelectionsTextures[] = {"\kpfs_feuerwehr\man\fw_leader_co.paa","\kpfs_feuerwehr\man\fw_helmet_sl_co.paa"};
};
};
class z_postman1 : zZombie_Base {
displayName = $STR_ZNAME_POSTMAN;
zombieLoot = ZombiePostman;
model = "kpfs_civ\dbp_officer";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp_officer.rvmat","kpfs_civ\data\dbp_officer_wound1.rvmat","kpfs_civ\data\dbp_officer_wound2.rvmat"};
};
};
class z_postman2 : z_postman1 {
model = "kpfs_civ\dbp_officer_cap";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp72_officer.rvmat","kpfs_civ\data\dbp72_officer_wound1.rvmat","kpfs_civ\data\dbp72_officer_wound2.rvmat"};
};
};
class z_postman3 : z_postman1 {
model = "kpfs_civ\dpag_1_tshirt";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\civil_tshirt_body.rvmat","kpfs_civ\data\civil_tshirt_body_wound1.rvmat","kpfs_civ\data\civil_tshirt_body_wound2.rvmat"};
};
};
class z_postman4: z_postman1 {
model = "kpfs_civ\dp_officer";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dp_officer.rvmat","kpfs_civ\data\dp_officer_wound1.rvmat","kpfs_civ\data\dp_officer_wound2.rvmat"};
};
};