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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add more civilian skins and zombies
Thanks to Marseille77
This commit is contained in:
@@ -420,19 +420,30 @@ class GUE_Soldier_2_DZ: GUE_Soldier_2 {
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class RU_Policeman;
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class RU_Policeman_DZ: RU_Policeman {
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displayName = $STR_EPOCH_SKINS_POLICE_OFFICER;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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class RU_Policeman_DZ: Survivor_DZ {
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scope = public;
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displayName = $STR_EPOCH_SKINS_POLICE_OFFICER1;
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model = "\ca\characters2\civil\Policeman\Policeman";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
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};
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};
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class RU_Policeman2_DZ: RU_Policeman_DZ {
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displayName = $STR_EPOCH_SKINS_POLICE_OFFICER2;
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model = "kpfs_civ\guard";
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hiddenSelections[] = {};
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hiddenSelectionsTextures[] = {};
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class Wounds
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{
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tex[] = {};
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mat[] = {"kpfs_civ\data\guard.rvmat","kpfs_civ\data\guard_wound1.rvmat","kpfs_civ\data\guard_wound2.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
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};
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};
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class Pilot_EP1;
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class Pilot_EP1_DZ: Pilot_EP1 {
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displayName = $STR_EPOCH_SKINS_PILOT;
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@@ -925,32 +936,36 @@ class CDF_Soldier_DZ: CDF_Soldier {
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Doctor;
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class Doctor_DZ: Doctor {
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class Doctor_DZ: Survivor_DZ {
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scope = public;
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attendant = 0;
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displayName = $STR_EPOCH_SKINS_DOCTOR;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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model = "\ca\characters2\civil\Doctor\Doctor";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_co.paa"};
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
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};
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};
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class Assistant;
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class Assistant_DZ: Assistant {
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class Assistant_DZ: Doctor_DZ {
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displayName = $STR_EPOCH_SKINS_ASSISTANT;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_3_co.paa"};
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};
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class SchoolTeacher_DZ: Doctor_DZ {
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displayName = $STR_EPOCH_SKINS_TEACHER;
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor2_co.paa"};
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};
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class Gardener_DZ: Doctor_DZ {
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displayName = $STR_EPOCH_SKINS_GARDENER;
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hiddenSelectionsTextures[] = {"\kpfs_civ\data\dealer_beer_co.paa"};
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};
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class Worker1;
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class Worker1_DZ: Worker1 {
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displayName = $STR_EPOCH_SKINS_WORKER;
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@@ -1770,4 +1785,55 @@ class Firefighter_Officer2_DZ : Firefighter_Officer1_DZ {
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};
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hiddenSelections[] = {};
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hiddenSelectionsTextures[] = {};
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};
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};
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class Postman1_DZ: Survivor_DZ {
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scope = public;
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displayName = $STR_DZE_EQUIP_POSTMAN_NAME;
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model = "kpfs_civ\dbp_officer";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp_officer.rvmat","kpfs_civ\data\dbp_officer_wound1.rvmat","kpfs_civ\data\dbp_officer_wound2.rvmat"};
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};
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};
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class Postman2_DZ: Postman1_DZ {
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model = "kpfs_civ\dbp_officer_cap";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp72_officer.rvmat","kpfs_civ\data\dbp72_officer_wound1.rvmat","kpfs_civ\data\dbp72_officer_wound2.rvmat"};
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};
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};
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class Postman3_DZ: Postman1_DZ {
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model = "kpfs_civ\dpag_1_tshirt";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\civil_tshirt_body.rvmat","kpfs_civ\data\civil_tshirt_body_wound1.rvmat","kpfs_civ\data\civil_tshirt_body_wound2.rvmat"};
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};
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};
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class Postman4_DZ: Postman1_DZ {
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model = "kpfs_civ\dp_officer";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dp_officer.rvmat","kpfs_civ\data\dp_officer_wound1.rvmat","kpfs_civ\data\dp_officer_wound2.rvmat"};
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};
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};
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class Hunter_DZ: Survivor_DZ {
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scope = public;
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displayName = $STR_DZE_SKIN_HUNTER_NAME;
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model = "kpfs_civ\hunter";
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hiddenSelections[] = {};
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hiddenSelectionsTextures[] = {};
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters2\IndepIns\Data\prizrak.rvmat","ca\characters2\IndepIns\Data\W1_prizrak.rvmat","ca\characters2\IndepIns\Data\W2_prizrak.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
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};
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};
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