mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-20 15:12:56 +03:00
Add more civilian skins and zombies
Thanks to Marseille77
This commit is contained in:
@@ -420,19 +420,30 @@ class GUE_Soldier_2_DZ: GUE_Soldier_2 {
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class RU_Policeman;
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class RU_Policeman_DZ: RU_Policeman {
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displayName = $STR_EPOCH_SKINS_POLICE_OFFICER;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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class RU_Policeman_DZ: Survivor_DZ {
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scope = public;
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displayName = $STR_EPOCH_SKINS_POLICE_OFFICER1;
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model = "\ca\characters2\civil\Policeman\Policeman";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
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};
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};
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class RU_Policeman2_DZ: RU_Policeman_DZ {
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displayName = $STR_EPOCH_SKINS_POLICE_OFFICER2;
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model = "kpfs_civ\guard";
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hiddenSelections[] = {};
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hiddenSelectionsTextures[] = {};
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class Wounds
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{
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tex[] = {};
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mat[] = {"kpfs_civ\data\guard.rvmat","kpfs_civ\data\guard_wound1.rvmat","kpfs_civ\data\guard_wound2.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
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};
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};
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class Pilot_EP1;
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class Pilot_EP1_DZ: Pilot_EP1 {
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displayName = $STR_EPOCH_SKINS_PILOT;
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@@ -925,32 +936,36 @@ class CDF_Soldier_DZ: CDF_Soldier {
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Doctor;
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class Doctor_DZ: Doctor {
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class Doctor_DZ: Survivor_DZ {
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scope = public;
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attendant = 0;
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displayName = $STR_EPOCH_SKINS_DOCTOR;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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model = "\ca\characters2\civil\Doctor\Doctor";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_co.paa"};
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
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};
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};
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class Assistant;
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class Assistant_DZ: Assistant {
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class Assistant_DZ: Doctor_DZ {
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displayName = $STR_EPOCH_SKINS_ASSISTANT;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_3_co.paa"};
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};
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class SchoolTeacher_DZ: Doctor_DZ {
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displayName = $STR_EPOCH_SKINS_TEACHER;
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor2_co.paa"};
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};
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class Gardener_DZ: Doctor_DZ {
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displayName = $STR_EPOCH_SKINS_GARDENER;
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hiddenSelectionsTextures[] = {"\kpfs_civ\data\dealer_beer_co.paa"};
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};
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class Worker1;
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class Worker1_DZ: Worker1 {
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displayName = $STR_EPOCH_SKINS_WORKER;
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@@ -1770,4 +1785,55 @@ class Firefighter_Officer2_DZ : Firefighter_Officer1_DZ {
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};
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hiddenSelections[] = {};
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hiddenSelectionsTextures[] = {};
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};
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};
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class Postman1_DZ: Survivor_DZ {
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scope = public;
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displayName = $STR_DZE_EQUIP_POSTMAN_NAME;
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model = "kpfs_civ\dbp_officer";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp_officer.rvmat","kpfs_civ\data\dbp_officer_wound1.rvmat","kpfs_civ\data\dbp_officer_wound2.rvmat"};
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};
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};
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class Postman2_DZ: Postman1_DZ {
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model = "kpfs_civ\dbp_officer_cap";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp72_officer.rvmat","kpfs_civ\data\dbp72_officer_wound1.rvmat","kpfs_civ\data\dbp72_officer_wound2.rvmat"};
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};
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};
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class Postman3_DZ: Postman1_DZ {
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model = "kpfs_civ\dpag_1_tshirt";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\civil_tshirt_body.rvmat","kpfs_civ\data\civil_tshirt_body_wound1.rvmat","kpfs_civ\data\civil_tshirt_body_wound2.rvmat"};
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};
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};
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class Postman4_DZ: Postman1_DZ {
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model = "kpfs_civ\dp_officer";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dp_officer.rvmat","kpfs_civ\data\dp_officer_wound1.rvmat","kpfs_civ\data\dp_officer_wound2.rvmat"};
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};
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};
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class Hunter_DZ: Survivor_DZ {
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scope = public;
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displayName = $STR_DZE_SKIN_HUNTER_NAME;
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model = "kpfs_civ\hunter";
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hiddenSelections[] = {};
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hiddenSelectionsTextures[] = {};
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters2\IndepIns\Data\prizrak.rvmat","ca\characters2\IndepIns\Data\W1_prizrak.rvmat","ca\characters2\IndepIns\Data\W2_prizrak.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
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};
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};
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@@ -329,6 +329,18 @@ class z_policeman : zZombie_Base {
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mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat", "ca\characters2\civil\policeman\data\w1_policeman.rvmat", "ca\characters2\civil\policeman\data\w2_policeman.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
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};
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};
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class z_policeman2: z_policeman {
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model = "kpfs_civ\guard";
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hiddenSelections[] = {};
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hiddenSelectionsTextures[] = {};
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class Wounds
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{
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tex[] = {};
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mat[] = {"kpfs_civ\data\guard.rvmat","kpfs_civ\data\guard_wound1.rvmat","kpfs_civ\data\guard_wound2.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
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};
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};
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class z_suit1 : zZombie_Base {
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displayName = $STR_ZNAME_SUIT;
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zombieLoot = ZombieSuit;
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@@ -342,9 +354,21 @@ class z_suit1 : zZombie_Base {
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};
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};
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class z_suit2 : z_suit1 {
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zombieLoot = ZombieSuit;
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
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};
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class z_suit3 : z_suit1 {
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hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_cdu_co.paa"};
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};
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class z_suit4 : z_suit1 {
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hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_fdp_co.paa"};
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};
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class z_suit5 : z_suit1 {
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hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_spd_co.paa"};
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};
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class z_worker1 : zZombie_Base {
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displayName = $STR_ZNAME_WORKER;
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zombieLoot = ZombieWorker;
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@@ -364,6 +388,18 @@ class z_worker2 : z_worker1 {
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class z_worker3 : z_worker1 {
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hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
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};
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class z_worker4: z_worker1 {
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model = "kpfs_civ\worker";
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class Wounds
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{
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tex[] = {};
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mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
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};
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hiddenSelections[] = {};
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hiddenSelectionsTextures[] = {};
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};
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class z_doctor : zZombie_Base {
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displayName = $STR_ZNAME_DOCTOR;
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model = "\ca\characters2\civil\Doctor\Doctor";
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@@ -378,9 +414,22 @@ class z_doctor : zZombie_Base {
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};
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class z_teacher : z_doctor {
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displayName = $STR_ZNAME_TEACHER;
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zombieLoot = ZombieCivilian;
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zombieLoot = ZombieTeacher;
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hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
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};
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class z_assistant : z_doctor {
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displayName = $STR_ZNAME_ASSISTANT;
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zombieLoot = ZombieCivilian;
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_3_co.paa"};
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};
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class z_gardener : z_doctor {
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displayName = $STR_ZNAME_GARDENER;
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zombieLoot = ZombieGardener;
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hiddenSelectionsTextures[] = {"\kpfs_civ\data\dealer_beer_co.paa"};
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};
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class z_hunter : zZombie_Base {
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displayName = $STR_ZNAME_HUNTER;
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zombieLoot = ZombieHunter;
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@@ -394,7 +443,25 @@ class z_hunter : zZombie_Base {
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};
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};
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// New 1.0.6.3 Zombies
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class z_hunter2 : z_hunter {
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_co.paa"};
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};
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class z_hunter3 : z_hunter {
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v2_co.paa"};
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};
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class z_hunter4 : z_hunter {
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v4_co.paa"};
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};
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class z_hunter5 : z_hunter {
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model = "kpfs_civ\hunter";
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hiddenSelections[] = {};
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hiddenSelectionsTextures[] = {};
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters2\IndepIns\Data\prizrak.rvmat","ca\characters2\IndepIns\Data\W1_prizrak.rvmat","ca\characters2\IndepIns\Data\W2_prizrak.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
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};
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};
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class z_soldier_usmc_soldier : z_soldier {
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displayName = $STR_ZNAME_SOLDIER;
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@@ -986,27 +1053,6 @@ class z_rocker4 : z_rocker1 {
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hiddenSelectionsTextures[] = {"\ca\characters2\Civil\Rocker\Data\rocker_v4_co.paa","\ca\characters2\Civil\Rocker\Data\rockerhair_v3_ca.paa"};
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};
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class z_hunter2 : z_hunter {
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displayName = $STR_ZNAME_HUNTER;
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zombieLoot = ZombieHunter;
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_co.paa"};
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};
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class z_hunter3 : z_hunter {
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displayName = $STR_ZNAME_HUNTER;
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zombieLoot = ZombieHunter;
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v2_co.paa"};
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};
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class z_hunter4 : z_hunter {
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displayName = $STR_ZNAME_HUNTER;
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zombieLoot = ZombieHunter;
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v4_co.paa"};
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};
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class z_assistant : z_doctor {
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displayName = $STR_ZNAME_ASSISTANT;
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zombieLoot = ZombieCivilian;
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_3_co.paa"};
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};
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class z_pilot : zZombie_Base {
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displayName = $STR_ZNAME_PILOT;
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zombieLoot = ZombieCivilian;
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@@ -1452,4 +1498,43 @@ class z_firefighter4 : z_firefighter1 {
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class z_firefighter5 : z_firefighter4 {
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model = "kpfs_feuerwehr\firefighter";
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hiddenSelectionsTextures[] = {"\kpfs_feuerwehr\man\fw_leader_co.paa","\kpfs_feuerwehr\man\fw_helmet_sl_co.paa"};
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};
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};
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class z_postman1 : zZombie_Base {
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displayName = $STR_ZNAME_POSTMAN;
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zombieLoot = ZombiePostman;
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model = "kpfs_civ\dbp_officer";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp_officer.rvmat","kpfs_civ\data\dbp_officer_wound1.rvmat","kpfs_civ\data\dbp_officer_wound2.rvmat"};
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};
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};
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class z_postman2 : z_postman1 {
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model = "kpfs_civ\dbp_officer_cap";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp72_officer.rvmat","kpfs_civ\data\dbp72_officer_wound1.rvmat","kpfs_civ\data\dbp72_officer_wound2.rvmat"};
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};
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};
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class z_postman3 : z_postman1 {
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model = "kpfs_civ\dpag_1_tshirt";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\civil_tshirt_body.rvmat","kpfs_civ\data\civil_tshirt_body_wound1.rvmat","kpfs_civ\data\civil_tshirt_body_wound2.rvmat"};
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};
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};
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class z_postman4: z_postman1 {
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model = "kpfs_civ\dp_officer";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dp_officer.rvmat","kpfs_civ\data\dp_officer_wound1.rvmat","kpfs_civ\data\dp_officer_wound2.rvmat"};
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};
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};
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