mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-25 01:20:49 +03:00
Add more civilian skins and zombies
Thanks to Marseille77
This commit is contained in:
@@ -6,7 +6,8 @@ class Construction : Default
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{
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"z_worker1",
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"z_worker2",
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"z_worker3"
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"z_worker3",
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"z_worker4"
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};
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lootChance = 0.4;
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lootGroup = Construction;
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@@ -2,7 +2,7 @@ class Farm : Default
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{
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zombieChance = 0.3;
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maxRoaming = 3;
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4",,"z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
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lootChance = 0.5;
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lootGroup = Farm;
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};
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@@ -3,7 +3,7 @@ class Hunting : Default
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zombieChance = 0.6;
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minRoaming = 1;
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maxRoaming = 3;
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zombieClass[] = {"z_hunter","z_hunter","z_hunter","z_hunter2","z_hunter2","z_hunter3","z_hunter3","z_hunter4","z_hunter4"};
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zombieClass[] = {"z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5"};
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lootChance = 0.8;
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lootGroup = Hunting;
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};
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@@ -7,6 +7,8 @@ class Industrial : Default
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"z_worker1",
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"z_worker2",
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"z_worker3",
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"z_worker4",
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"z_worker5",
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"z_new_worker2",
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"z_new_worker3",
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"z_new_worker4"
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@@ -8,6 +8,7 @@ class Military : Default
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"z_soldier",
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"z_soldier",
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"z_policeman",
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"z_policeman2",
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"z_soldier_heavy",
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"z_soldier_heavy",
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"z_soldier_usmc_ghillie",
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@@ -33,7 +34,8 @@ class MilitaryIndustrial: Military
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"z_soldier",
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"z_worker1",
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"z_worker2",
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"z_worker3"
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"z_worker3",
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"z_worker4"
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};
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lootChance = 0.5;
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lootGroup = MilitaryIndustrial;
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@@ -2,7 +2,7 @@ class Office : Residential
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{
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maxRoaming = 3;
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lootChance = 0.2;
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zombieClass[] = {"z_suit1","z_suit2"};
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zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5"};
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lootGroup = Office;
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};
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@@ -32,7 +32,13 @@ class Residential : Default
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"z_firefighter2",
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"z_firefighter3",
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"z_firefighter4",
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"z_firefighter5"
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"z_firefighter5",
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"z_postman1",
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"z_postman2",
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"z_postman3",
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"z_postman4",
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"z_assistant",
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"z_gardener"
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};
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lootChance = 0.5;
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lootGroup = Residential;
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@@ -6,7 +6,6 @@ class Supermarket : Default
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zombieChance = 0.3;
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zombieClass[] =
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{
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"zZombie_Base",
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"zZombie_Base",
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"z_hunter",
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"z_teacher",
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@@ -30,7 +29,18 @@ class Supermarket : Default
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"z_rocker3",
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"z_rocker4",
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"z_assistant",
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"z_pilot"
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"z_pilot",
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"z_firefighter1",
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"z_firefighter2",
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"z_firefighter3",
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"z_firefighter4",
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"z_firefighter5",
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"z_postman1",
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"z_postman2",
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"z_postman3",
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"z_postman4",
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"z_assistant",
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"z_gardener"
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};
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lootGroup = Supermarket;
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};
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@@ -41,7 +41,7 @@ class CfgLoot
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#include "Groups\Zombies\Suit.hpp" //DZE
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#include "Groups\Zombies\Doctor.hpp" //DZE
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#include "Groups\Zombies\Pilot.hpp" //DZE
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//New 1.0.6.3
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//New 1.0.7
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#include "Groups\Zombies\Bodyguard.hpp" //DZE
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#include "Groups\Zombies\Crewman.hpp" //DZE
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#include "Groups\Zombies\Ghillie.hpp" //DZE
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@@ -51,6 +51,9 @@ class CfgLoot
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#include "Groups\Zombies\Rocker.hpp" //DZE
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#include "Groups\Zombies\SpecialForces.hpp" //DZE
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#include "Groups\Zombies\Firefighter.hpp" //DZE
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#include "Groups\Zombies\Postman.hpp" //DZE
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#include "Groups\Zombies\Teacher.hpp" //DZE
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#include "Groups\Zombies\Gardener.hpp" //DZE
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};
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class Buildings
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@@ -28,7 +28,14 @@ clothes[] = {
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{Loot_MAGAZINE, 1, Skin_Firefighter4_DZ},
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{Loot_MAGAZINE, 1, Skin_Firefighter5_DZ},
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{Loot_MAGAZINE, 1, Skin_Firefighter_Officer1_DZ},
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{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ}
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{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ},
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{Loot_MAGAZINE, 1, Skin_Postman1_DZ},
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{Loot_MAGAZINE, 1, Skin_Postman2_DZ},
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{Loot_MAGAZINE, 1, Skin_Postman3_DZ},
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{Loot_MAGAZINE, 1, Skin_Postman4_DZ},
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{Loot_MAGAZINE, 1, Skin_Hunter_DZ},
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{Loot_MAGAZINE, 1, Skin_Gardener_DZ},
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{Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ},
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};
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// These should probably be split up into separate groups.
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15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Gardener.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Gardener.hpp
Normal file
@@ -0,0 +1,15 @@
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ZombieGardener[] =
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{
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{Loot_GROUP, 6, Consumable},
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{Loot_GROUP, 1, AmmoCivilian},
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{Loot_MAGAZINE, 3, ItemBandage},
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{Loot_MAGAZINE, 2, ItemPainkiller},
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{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
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{Loot_MAGAZINE, 3, ItemDocument}
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};
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ZombieGardenerViral[] =
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{
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{Loot_GROUP, 10, ZombieGardener},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Postman.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Postman.hpp
Normal file
@@ -0,0 +1,15 @@
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ZombiePostman[] =
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{
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{Loot_GROUP, 6, Consumable},
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{Loot_GROUP, 1, AmmoCivilian},
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{Loot_MAGAZINE, 3, ItemBandage},
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{Loot_MAGAZINE, 2, ItemPainkiller},
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{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
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{Loot_MAGAZINE, 3, ItemDocument}
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};
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ZombiePostmanViral[] =
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{
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{Loot_GROUP, 10, ZombiePostman},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Teacher.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Teacher.hpp
Normal file
@@ -0,0 +1,15 @@
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ZombieTeacher[] =
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{
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{Loot_GROUP, 6, Consumable},
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{Loot_GROUP, 1, AmmoCivilian},
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{Loot_MAGAZINE, 3, ItemBandage},
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{Loot_MAGAZINE, 2, ItemPainkiller},
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{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
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{Loot_MAGAZINE, 3, ItemDocument}
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};
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ZombieTeacherViral[] =
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{
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{Loot_GROUP, 10, ZombieTeacher},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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