Add more civilian skins and zombies

Thanks to Marseille77
This commit is contained in:
A Man
2020-03-18 17:30:15 +01:00
parent 6961474bdd
commit d5801e167a
21 changed files with 444 additions and 84 deletions

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@@ -6,7 +6,8 @@ class Construction : Default
{
"z_worker1",
"z_worker2",
"z_worker3"
"z_worker3",
"z_worker4"
};
lootChance = 0.4;
lootGroup = Construction;

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@@ -2,7 +2,7 @@ class Farm : Default
{
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4",,"z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.5;
lootGroup = Farm;
};

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@@ -3,7 +3,7 @@ class Hunting : Default
zombieChance = 0.6;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter","z_hunter2","z_hunter2","z_hunter3","z_hunter3","z_hunter4","z_hunter4"};
zombieClass[] = {"z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5"};
lootChance = 0.8;
lootGroup = Hunting;
};

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@@ -7,6 +7,8 @@ class Industrial : Default
"z_worker1",
"z_worker2",
"z_worker3",
"z_worker4",
"z_worker5",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"

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@@ -8,6 +8,7 @@ class Military : Default
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier_usmc_ghillie",
@@ -33,7 +34,8 @@ class MilitaryIndustrial: Military
"z_soldier",
"z_worker1",
"z_worker2",
"z_worker3"
"z_worker3",
"z_worker4"
};
lootChance = 0.5;
lootGroup = MilitaryIndustrial;

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@@ -2,7 +2,7 @@ class Office : Residential
{
maxRoaming = 3;
lootChance = 0.2;
zombieClass[] = {"z_suit1","z_suit2"};
zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5"};
lootGroup = Office;
};

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@@ -32,7 +32,13 @@ class Residential : Default
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5"
"z_firefighter5",
"z_postman1",
"z_postman2",
"z_postman3",
"z_postman4",
"z_assistant",
"z_gardener"
};
lootChance = 0.5;
lootGroup = Residential;

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@@ -6,7 +6,6 @@ class Supermarket : Default
zombieChance = 0.3;
zombieClass[] =
{
"zZombie_Base",
"zZombie_Base",
"z_hunter",
"z_teacher",
@@ -30,7 +29,18 @@ class Supermarket : Default
"z_rocker3",
"z_rocker4",
"z_assistant",
"z_pilot"
"z_pilot",
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_postman1",
"z_postman2",
"z_postman3",
"z_postman4",
"z_assistant",
"z_gardener"
};
lootGroup = Supermarket;
};

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@@ -41,7 +41,7 @@ class CfgLoot
#include "Groups\Zombies\Suit.hpp" //DZE
#include "Groups\Zombies\Doctor.hpp" //DZE
#include "Groups\Zombies\Pilot.hpp" //DZE
//New 1.0.6.3
//New 1.0.7
#include "Groups\Zombies\Bodyguard.hpp" //DZE
#include "Groups\Zombies\Crewman.hpp" //DZE
#include "Groups\Zombies\Ghillie.hpp" //DZE
@@ -51,6 +51,9 @@ class CfgLoot
#include "Groups\Zombies\Rocker.hpp" //DZE
#include "Groups\Zombies\SpecialForces.hpp" //DZE
#include "Groups\Zombies\Firefighter.hpp" //DZE
#include "Groups\Zombies\Postman.hpp" //DZE
#include "Groups\Zombies\Teacher.hpp" //DZE
#include "Groups\Zombies\Gardener.hpp" //DZE
};
class Buildings

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@@ -28,7 +28,14 @@ clothes[] = {
{Loot_MAGAZINE, 1, Skin_Firefighter4_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter5_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer1_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ}
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ},
{Loot_MAGAZINE, 1, Skin_Postman1_DZ},
{Loot_MAGAZINE, 1, Skin_Postman2_DZ},
{Loot_MAGAZINE, 1, Skin_Postman3_DZ},
{Loot_MAGAZINE, 1, Skin_Postman4_DZ},
{Loot_MAGAZINE, 1, Skin_Hunter_DZ},
{Loot_MAGAZINE, 1, Skin_Gardener_DZ},
{Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ},
};
// These should probably be split up into separate groups.

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@@ -0,0 +1,15 @@
ZombieGardener[] =
{
{Loot_GROUP, 6, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 3, ItemDocument}
};
ZombieGardenerViral[] =
{
{Loot_GROUP, 10, ZombieGardener},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -0,0 +1,15 @@
ZombiePostman[] =
{
{Loot_GROUP, 6, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 3, ItemDocument}
};
ZombiePostmanViral[] =
{
{Loot_GROUP, 10, ZombiePostman},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -0,0 +1,15 @@
ZombieTeacher[] =
{
{Loot_GROUP, 6, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 3, ItemDocument}
};
ZombieTeacherViral[] =
{
{Loot_GROUP, 10, ZombieTeacher},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};