Add more civilian skins and zombies

Thanks to Marseille77
This commit is contained in:
A Man
2020-03-18 17:30:15 +01:00
parent 6961474bdd
commit d5801e167a
21 changed files with 444 additions and 84 deletions

View File

@@ -574,6 +574,10 @@ class CfgSurvival {
sex = "male";
playerModel = "RU_Policeman_DZ";
};
class Skin_RU_Policeman2_DZ: Default {
sex = "male";
playerModel = "RU_Policeman2_DZ";
};
class Skin_Pilot_EP1_DZ: Default {
sex = "male";
playerModel = "Pilot_EP1_DZ";
@@ -1282,6 +1286,34 @@ class CfgSurvival {
class Skin_Firefighter_Officer2_DZ : Default {
sex = "male";
playerModel = "Firefighter_Officer2_DZ";
};
};
class Skin_Postman1_DZ : Default {
sex = "male";
playerModel = "Postman1_DZ";
};
class Skin_Postman2_DZ : Default {
sex = "male";
playerModel = "Postman2_DZ";
};
class Skin_Postman3_DZ : Default {
sex = "male";
playerModel = "Postman3_DZ";
};
class Skin_Postman4_DZ : Default {
sex = "male";
playerModel = "Postman4_DZ";
};
class Skin_SchoolTeacher_DZ : Default {
sex = "male";
playerModel = "SchoolTeacher_DZ";
};
class Skin_Gardener_DZ : Default {
sex = "male";
playerModel = "Gardener_DZ";
};
class Skin_Hunter_DZ : Default {
sex = "male";
playerModel = "Hunter_DZ";
};
};
};

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@@ -6,7 +6,8 @@ class Construction : Default
{
"z_worker1",
"z_worker2",
"z_worker3"
"z_worker3",
"z_worker4"
};
lootChance = 0.4;
lootGroup = Construction;

View File

@@ -2,7 +2,7 @@ class Farm : Default
{
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4",,"z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.5;
lootGroup = Farm;
};

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@@ -3,7 +3,7 @@ class Hunting : Default
zombieChance = 0.6;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter","z_hunter2","z_hunter2","z_hunter3","z_hunter3","z_hunter4","z_hunter4"};
zombieClass[] = {"z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5"};
lootChance = 0.8;
lootGroup = Hunting;
};

View File

@@ -7,6 +7,8 @@ class Industrial : Default
"z_worker1",
"z_worker2",
"z_worker3",
"z_worker4",
"z_worker5",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"

View File

@@ -8,6 +8,7 @@ class Military : Default
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier_usmc_ghillie",
@@ -33,7 +34,8 @@ class MilitaryIndustrial: Military
"z_soldier",
"z_worker1",
"z_worker2",
"z_worker3"
"z_worker3",
"z_worker4"
};
lootChance = 0.5;
lootGroup = MilitaryIndustrial;

View File

@@ -2,7 +2,7 @@ class Office : Residential
{
maxRoaming = 3;
lootChance = 0.2;
zombieClass[] = {"z_suit1","z_suit2"};
zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5"};
lootGroup = Office;
};

View File

@@ -32,7 +32,13 @@ class Residential : Default
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5"
"z_firefighter5",
"z_postman1",
"z_postman2",
"z_postman3",
"z_postman4",
"z_assistant",
"z_gardener"
};
lootChance = 0.5;
lootGroup = Residential;

View File

@@ -6,7 +6,6 @@ class Supermarket : Default
zombieChance = 0.3;
zombieClass[] =
{
"zZombie_Base",
"zZombie_Base",
"z_hunter",
"z_teacher",
@@ -30,7 +29,18 @@ class Supermarket : Default
"z_rocker3",
"z_rocker4",
"z_assistant",
"z_pilot"
"z_pilot",
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_postman1",
"z_postman2",
"z_postman3",
"z_postman4",
"z_assistant",
"z_gardener"
};
lootGroup = Supermarket;
};

View File

@@ -41,7 +41,7 @@ class CfgLoot
#include "Groups\Zombies\Suit.hpp" //DZE
#include "Groups\Zombies\Doctor.hpp" //DZE
#include "Groups\Zombies\Pilot.hpp" //DZE
//New 1.0.6.3
//New 1.0.7
#include "Groups\Zombies\Bodyguard.hpp" //DZE
#include "Groups\Zombies\Crewman.hpp" //DZE
#include "Groups\Zombies\Ghillie.hpp" //DZE
@@ -51,6 +51,9 @@ class CfgLoot
#include "Groups\Zombies\Rocker.hpp" //DZE
#include "Groups\Zombies\SpecialForces.hpp" //DZE
#include "Groups\Zombies\Firefighter.hpp" //DZE
#include "Groups\Zombies\Postman.hpp" //DZE
#include "Groups\Zombies\Teacher.hpp" //DZE
#include "Groups\Zombies\Gardener.hpp" //DZE
};
class Buildings

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@@ -28,7 +28,14 @@ clothes[] = {
{Loot_MAGAZINE, 1, Skin_Firefighter4_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter5_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer1_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ}
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ},
{Loot_MAGAZINE, 1, Skin_Postman1_DZ},
{Loot_MAGAZINE, 1, Skin_Postman2_DZ},
{Loot_MAGAZINE, 1, Skin_Postman3_DZ},
{Loot_MAGAZINE, 1, Skin_Postman4_DZ},
{Loot_MAGAZINE, 1, Skin_Hunter_DZ},
{Loot_MAGAZINE, 1, Skin_Gardener_DZ},
{Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ},
};
// These should probably be split up into separate groups.

View File

@@ -0,0 +1,15 @@
ZombieGardener[] =
{
{Loot_GROUP, 6, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 3, ItemDocument}
};
ZombieGardenerViral[] =
{
{Loot_GROUP, 10, ZombieGardener},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -0,0 +1,15 @@
ZombiePostman[] =
{
{Loot_GROUP, 6, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 3, ItemDocument}
};
ZombiePostmanViral[] =
{
{Loot_GROUP, 10, ZombiePostman},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

View File

@@ -0,0 +1,15 @@
ZombieTeacher[] =
{
{Loot_GROUP, 6, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 3, ItemDocument}
};
ZombieTeacherViral[] =
{
{Loot_GROUP, 10, ZombieTeacher},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

View File

@@ -5,8 +5,13 @@ class Skin_Rocket_DZ: SkinBase {
};
class Skin_RU_Policeman_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_SERGEI;
descriptionShort = $STR_EPOCH_SKINS_SERGEI_DESC;
displayName = $STR_EPOCH_SKINS_POLICE_OFFICER1;
descriptionShort = $STR_EPOCH_SKINS_POLICE_DESC;
};
class Skin_RU_Policeman2_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_POLICE_OFFICER2;
descriptionShort = $STR_EPOCH_SKINS_POLICE_DESC;
};
class Skin_Pilot_EP1_DZ: SkinBase {
scope = public;
@@ -877,4 +882,39 @@ class Skin_Firefighter_Officer2_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_FIREFIGHTER_OFFICER2_NAME;
descriptionShort = $STR_DZE_SKIN_FIREFIGHTER_OFFICER2_NAME;
};
class Skin_Postman1_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_POSTMAN1_NAME;
descriptionShort = $STR_DZE_SKIN_POSTMAN1_NAME;
};
class Skin_Postman2_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_POSTMAN2_NAME;
descriptionShort = $STR_DZE_SKIN_POSTMAN2_NAME;
};
class Skin_Postman3_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_POSTMAN3_NAME;
descriptionShort = $STR_DZE_SKIN_POSTMAN3_NAME;
};
class Skin_Postman4_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_POSTMAN4_NAME;
descriptionShort = $STR_DZE_SKIN_POSTMAN4_NAME;
};
class Skin_SchoolTeacher_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_TEACHER_NAME;
descriptionShort = $STR_DZE_SKIN_TEACHER_NAME;
};
class Skin_Gardener_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_GARDENER_NAME;
descriptionShort = $STR_DZE_SKIN_GARDENER_NAME;
};
class Skin_Hunter_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_HUNTER_NAME;
descriptionShort = $STR_DZE_SKIN_HUNTER_NAME;
};

View File

@@ -126,6 +126,13 @@ class Category_30 {
class Skin_Firefighter5_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Firefighter_Officer1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Firefighter_Officer2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Postman1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Postman2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Postman3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Postman4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Hunter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Gardener_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_SchoolTeacher_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
};
//Backpacks

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@@ -420,19 +420,30 @@ class GUE_Soldier_2_DZ: GUE_Soldier_2 {
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Policeman;
class RU_Policeman_DZ: RU_Policeman {
displayName = $STR_EPOCH_SKINS_POLICE_OFFICER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
class RU_Policeman_DZ: Survivor_DZ {
scope = public;
displayName = $STR_EPOCH_SKINS_POLICE_OFFICER1;
model = "\ca\characters2\civil\Policeman\Policeman";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class RU_Policeman2_DZ: RU_Policeman_DZ {
displayName = $STR_EPOCH_SKINS_POLICE_OFFICER2;
model = "kpfs_civ\guard";
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
class Wounds
{
tex[] = {};
mat[] = {"kpfs_civ\data\guard.rvmat","kpfs_civ\data\guard_wound1.rvmat","kpfs_civ\data\guard_wound2.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class Pilot_EP1;
class Pilot_EP1_DZ: Pilot_EP1 {
displayName = $STR_EPOCH_SKINS_PILOT;
@@ -925,32 +936,36 @@ class CDF_Soldier_DZ: CDF_Soldier {
canHideBodies = 1;
canCarryBackPack = 1;
};
class Doctor;
class Doctor_DZ: Doctor {
class Doctor_DZ: Survivor_DZ {
scope = public;
attendant = 0;
displayName = $STR_EPOCH_SKINS_DOCTOR;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
model = "\ca\characters2\civil\Doctor\Doctor";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class Assistant;
class Assistant_DZ: Assistant {
class Assistant_DZ: Doctor_DZ {
displayName = $STR_EPOCH_SKINS_ASSISTANT;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_3_co.paa"};
};
class SchoolTeacher_DZ: Doctor_DZ {
displayName = $STR_EPOCH_SKINS_TEACHER;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor2_co.paa"};
};
class Gardener_DZ: Doctor_DZ {
displayName = $STR_EPOCH_SKINS_GARDENER;
hiddenSelectionsTextures[] = {"\kpfs_civ\data\dealer_beer_co.paa"};
};
class Worker1;
class Worker1_DZ: Worker1 {
displayName = $STR_EPOCH_SKINS_WORKER;
@@ -1770,4 +1785,55 @@ class Firefighter_Officer2_DZ : Firefighter_Officer1_DZ {
};
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
};
};
class Postman1_DZ: Survivor_DZ {
scope = public;
displayName = $STR_DZE_EQUIP_POSTMAN_NAME;
model = "kpfs_civ\dbp_officer";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp_officer.rvmat","kpfs_civ\data\dbp_officer_wound1.rvmat","kpfs_civ\data\dbp_officer_wound2.rvmat"};
};
};
class Postman2_DZ: Postman1_DZ {
model = "kpfs_civ\dbp_officer_cap";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp72_officer.rvmat","kpfs_civ\data\dbp72_officer_wound1.rvmat","kpfs_civ\data\dbp72_officer_wound2.rvmat"};
};
};
class Postman3_DZ: Postman1_DZ {
model = "kpfs_civ\dpag_1_tshirt";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\civil_tshirt_body.rvmat","kpfs_civ\data\civil_tshirt_body_wound1.rvmat","kpfs_civ\data\civil_tshirt_body_wound2.rvmat"};
};
};
class Postman4_DZ: Postman1_DZ {
model = "kpfs_civ\dp_officer";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dp_officer.rvmat","kpfs_civ\data\dp_officer_wound1.rvmat","kpfs_civ\data\dp_officer_wound2.rvmat"};
};
};
class Hunter_DZ: Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_HUNTER_NAME;
model = "kpfs_civ\hunter";
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\IndepIns\Data\prizrak.rvmat","ca\characters2\IndepIns\Data\W1_prizrak.rvmat","ca\characters2\IndepIns\Data\W2_prizrak.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};

View File

@@ -329,6 +329,18 @@ class z_policeman : zZombie_Base {
mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat", "ca\characters2\civil\policeman\data\w1_policeman.rvmat", "ca\characters2\civil\policeman\data\w2_policeman.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class z_policeman2: z_policeman {
model = "kpfs_civ\guard";
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
class Wounds
{
tex[] = {};
mat[] = {"kpfs_civ\data\guard.rvmat","kpfs_civ\data\guard_wound1.rvmat","kpfs_civ\data\guard_wound2.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class z_suit1 : zZombie_Base {
displayName = $STR_ZNAME_SUIT;
zombieLoot = ZombieSuit;
@@ -342,9 +354,21 @@ class z_suit1 : zZombie_Base {
};
};
class z_suit2 : z_suit1 {
zombieLoot = ZombieSuit;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
};
class z_suit3 : z_suit1 {
hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_cdu_co.paa"};
};
class z_suit4 : z_suit1 {
hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_fdp_co.paa"};
};
class z_suit5 : z_suit1 {
hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_spd_co.paa"};
};
class z_worker1 : zZombie_Base {
displayName = $STR_ZNAME_WORKER;
zombieLoot = ZombieWorker;
@@ -364,6 +388,18 @@ class z_worker2 : z_worker1 {
class z_worker3 : z_worker1 {
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
};
class z_worker4: z_worker1 {
model = "kpfs_civ\worker";
class Wounds
{
tex[] = {};
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
};
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
};
class z_doctor : zZombie_Base {
displayName = $STR_ZNAME_DOCTOR;
model = "\ca\characters2\civil\Doctor\Doctor";
@@ -378,9 +414,22 @@ class z_doctor : zZombie_Base {
};
class z_teacher : z_doctor {
displayName = $STR_ZNAME_TEACHER;
zombieLoot = ZombieCivilian;
zombieLoot = ZombieTeacher;
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
};
class z_assistant : z_doctor {
displayName = $STR_ZNAME_ASSISTANT;
zombieLoot = ZombieCivilian;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_3_co.paa"};
};
class z_gardener : z_doctor {
displayName = $STR_ZNAME_GARDENER;
zombieLoot = ZombieGardener;
hiddenSelectionsTextures[] = {"\kpfs_civ\data\dealer_beer_co.paa"};
};
class z_hunter : zZombie_Base {
displayName = $STR_ZNAME_HUNTER;
zombieLoot = ZombieHunter;
@@ -394,7 +443,25 @@ class z_hunter : zZombie_Base {
};
};
// New 1.0.6.3 Zombies
class z_hunter2 : z_hunter {
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_co.paa"};
};
class z_hunter3 : z_hunter {
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v2_co.paa"};
};
class z_hunter4 : z_hunter {
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v4_co.paa"};
};
class z_hunter5 : z_hunter {
model = "kpfs_civ\hunter";
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\IndepIns\Data\prizrak.rvmat","ca\characters2\IndepIns\Data\W1_prizrak.rvmat","ca\characters2\IndepIns\Data\W2_prizrak.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class z_soldier_usmc_soldier : z_soldier {
displayName = $STR_ZNAME_SOLDIER;
@@ -986,27 +1053,6 @@ class z_rocker4 : z_rocker1 {
hiddenSelectionsTextures[] = {"\ca\characters2\Civil\Rocker\Data\rocker_v4_co.paa","\ca\characters2\Civil\Rocker\Data\rockerhair_v3_ca.paa"};
};
class z_hunter2 : z_hunter {
displayName = $STR_ZNAME_HUNTER;
zombieLoot = ZombieHunter;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_co.paa"};
};
class z_hunter3 : z_hunter {
displayName = $STR_ZNAME_HUNTER;
zombieLoot = ZombieHunter;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v2_co.paa"};
};
class z_hunter4 : z_hunter {
displayName = $STR_ZNAME_HUNTER;
zombieLoot = ZombieHunter;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v4_co.paa"};
};
class z_assistant : z_doctor {
displayName = $STR_ZNAME_ASSISTANT;
zombieLoot = ZombieCivilian;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_3_co.paa"};
};
class z_pilot : zZombie_Base {
displayName = $STR_ZNAME_PILOT;
zombieLoot = ZombieCivilian;
@@ -1452,4 +1498,43 @@ class z_firefighter4 : z_firefighter1 {
class z_firefighter5 : z_firefighter4 {
model = "kpfs_feuerwehr\firefighter";
hiddenSelectionsTextures[] = {"\kpfs_feuerwehr\man\fw_leader_co.paa","\kpfs_feuerwehr\man\fw_helmet_sl_co.paa"};
};
};
class z_postman1 : zZombie_Base {
displayName = $STR_ZNAME_POSTMAN;
zombieLoot = ZombiePostman;
model = "kpfs_civ\dbp_officer";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp_officer.rvmat","kpfs_civ\data\dbp_officer_wound1.rvmat","kpfs_civ\data\dbp_officer_wound2.rvmat"};
};
};
class z_postman2 : z_postman1 {
model = "kpfs_civ\dbp_officer_cap";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp72_officer.rvmat","kpfs_civ\data\dbp72_officer_wound1.rvmat","kpfs_civ\data\dbp72_officer_wound2.rvmat"};
};
};
class z_postman3 : z_postman1 {
model = "kpfs_civ\dpag_1_tshirt";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\civil_tshirt_body.rvmat","kpfs_civ\data\civil_tshirt_body_wound1.rvmat","kpfs_civ\data\civil_tshirt_body_wound2.rvmat"};
};
};
class z_postman4: z_postman1 {
model = "kpfs_civ\dp_officer";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dp_officer.rvmat","kpfs_civ\data\dp_officer_wound1.rvmat","kpfs_civ\data\dp_officer_wound2.rvmat"};
};
};