mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-16 21:22:57 +03:00
Add more civilian skins and zombies
Thanks to Marseille77
This commit is contained in:
@@ -574,6 +574,10 @@ class CfgSurvival {
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sex = "male";
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playerModel = "RU_Policeman_DZ";
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};
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class Skin_RU_Policeman2_DZ: Default {
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sex = "male";
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playerModel = "RU_Policeman2_DZ";
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};
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class Skin_Pilot_EP1_DZ: Default {
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sex = "male";
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playerModel = "Pilot_EP1_DZ";
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@@ -1282,6 +1286,34 @@ class CfgSurvival {
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class Skin_Firefighter_Officer2_DZ : Default {
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sex = "male";
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playerModel = "Firefighter_Officer2_DZ";
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};
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};
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class Skin_Postman1_DZ : Default {
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sex = "male";
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playerModel = "Postman1_DZ";
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};
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class Skin_Postman2_DZ : Default {
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sex = "male";
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playerModel = "Postman2_DZ";
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};
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class Skin_Postman3_DZ : Default {
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sex = "male";
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playerModel = "Postman3_DZ";
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};
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class Skin_Postman4_DZ : Default {
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sex = "male";
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playerModel = "Postman4_DZ";
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};
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class Skin_SchoolTeacher_DZ : Default {
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sex = "male";
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playerModel = "SchoolTeacher_DZ";
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};
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class Skin_Gardener_DZ : Default {
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sex = "male";
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playerModel = "Gardener_DZ";
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};
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class Skin_Hunter_DZ : Default {
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sex = "male";
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playerModel = "Hunter_DZ";
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};
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};
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};
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@@ -6,7 +6,8 @@ class Construction : Default
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{
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"z_worker1",
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"z_worker2",
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"z_worker3"
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"z_worker3",
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"z_worker4"
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};
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lootChance = 0.4;
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lootGroup = Construction;
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@@ -2,7 +2,7 @@ class Farm : Default
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{
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zombieChance = 0.3;
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maxRoaming = 3;
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4",,"z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
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lootChance = 0.5;
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lootGroup = Farm;
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};
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@@ -3,7 +3,7 @@ class Hunting : Default
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zombieChance = 0.6;
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minRoaming = 1;
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maxRoaming = 3;
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zombieClass[] = {"z_hunter","z_hunter","z_hunter","z_hunter2","z_hunter2","z_hunter3","z_hunter3","z_hunter4","z_hunter4"};
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zombieClass[] = {"z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5"};
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lootChance = 0.8;
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lootGroup = Hunting;
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};
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@@ -7,6 +7,8 @@ class Industrial : Default
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"z_worker1",
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"z_worker2",
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"z_worker3",
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"z_worker4",
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"z_worker5",
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"z_new_worker2",
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"z_new_worker3",
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"z_new_worker4"
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@@ -8,6 +8,7 @@ class Military : Default
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"z_soldier",
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"z_soldier",
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"z_policeman",
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"z_policeman2",
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"z_soldier_heavy",
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"z_soldier_heavy",
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"z_soldier_usmc_ghillie",
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@@ -33,7 +34,8 @@ class MilitaryIndustrial: Military
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"z_soldier",
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"z_worker1",
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"z_worker2",
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"z_worker3"
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"z_worker3",
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"z_worker4"
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};
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lootChance = 0.5;
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lootGroup = MilitaryIndustrial;
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@@ -2,7 +2,7 @@ class Office : Residential
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{
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maxRoaming = 3;
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lootChance = 0.2;
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zombieClass[] = {"z_suit1","z_suit2"};
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zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5"};
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lootGroup = Office;
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};
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@@ -32,7 +32,13 @@ class Residential : Default
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"z_firefighter2",
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"z_firefighter3",
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"z_firefighter4",
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"z_firefighter5"
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"z_firefighter5",
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"z_postman1",
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"z_postman2",
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"z_postman3",
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"z_postman4",
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"z_assistant",
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"z_gardener"
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};
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lootChance = 0.5;
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lootGroup = Residential;
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@@ -6,7 +6,6 @@ class Supermarket : Default
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zombieChance = 0.3;
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zombieClass[] =
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{
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"zZombie_Base",
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"zZombie_Base",
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"z_hunter",
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"z_teacher",
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@@ -30,7 +29,18 @@ class Supermarket : Default
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"z_rocker3",
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"z_rocker4",
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"z_assistant",
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"z_pilot"
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"z_pilot",
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"z_firefighter1",
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"z_firefighter2",
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"z_firefighter3",
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"z_firefighter4",
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"z_firefighter5",
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"z_postman1",
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"z_postman2",
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"z_postman3",
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"z_postman4",
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"z_assistant",
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"z_gardener"
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};
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lootGroup = Supermarket;
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};
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@@ -41,7 +41,7 @@ class CfgLoot
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#include "Groups\Zombies\Suit.hpp" //DZE
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#include "Groups\Zombies\Doctor.hpp" //DZE
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#include "Groups\Zombies\Pilot.hpp" //DZE
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//New 1.0.6.3
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//New 1.0.7
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#include "Groups\Zombies\Bodyguard.hpp" //DZE
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#include "Groups\Zombies\Crewman.hpp" //DZE
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#include "Groups\Zombies\Ghillie.hpp" //DZE
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@@ -51,6 +51,9 @@ class CfgLoot
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#include "Groups\Zombies\Rocker.hpp" //DZE
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#include "Groups\Zombies\SpecialForces.hpp" //DZE
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#include "Groups\Zombies\Firefighter.hpp" //DZE
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#include "Groups\Zombies\Postman.hpp" //DZE
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#include "Groups\Zombies\Teacher.hpp" //DZE
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#include "Groups\Zombies\Gardener.hpp" //DZE
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};
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class Buildings
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@@ -28,7 +28,14 @@ clothes[] = {
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{Loot_MAGAZINE, 1, Skin_Firefighter4_DZ},
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{Loot_MAGAZINE, 1, Skin_Firefighter5_DZ},
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{Loot_MAGAZINE, 1, Skin_Firefighter_Officer1_DZ},
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{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ}
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{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ},
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{Loot_MAGAZINE, 1, Skin_Postman1_DZ},
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{Loot_MAGAZINE, 1, Skin_Postman2_DZ},
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{Loot_MAGAZINE, 1, Skin_Postman3_DZ},
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{Loot_MAGAZINE, 1, Skin_Postman4_DZ},
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{Loot_MAGAZINE, 1, Skin_Hunter_DZ},
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{Loot_MAGAZINE, 1, Skin_Gardener_DZ},
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{Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ},
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};
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// These should probably be split up into separate groups.
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15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Gardener.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Gardener.hpp
Normal file
@@ -0,0 +1,15 @@
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ZombieGardener[] =
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{
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{Loot_GROUP, 6, Consumable},
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{Loot_GROUP, 1, AmmoCivilian},
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{Loot_MAGAZINE, 3, ItemBandage},
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{Loot_MAGAZINE, 2, ItemPainkiller},
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{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
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{Loot_MAGAZINE, 3, ItemDocument}
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};
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ZombieGardenerViral[] =
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{
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{Loot_GROUP, 10, ZombieGardener},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Postman.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Postman.hpp
Normal file
@@ -0,0 +1,15 @@
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ZombiePostman[] =
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{
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{Loot_GROUP, 6, Consumable},
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{Loot_GROUP, 1, AmmoCivilian},
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{Loot_MAGAZINE, 3, ItemBandage},
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{Loot_MAGAZINE, 2, ItemPainkiller},
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{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
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{Loot_MAGAZINE, 3, ItemDocument}
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};
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ZombiePostmanViral[] =
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{
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{Loot_GROUP, 10, ZombiePostman},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Teacher.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Teacher.hpp
Normal file
@@ -0,0 +1,15 @@
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ZombieTeacher[] =
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{
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{Loot_GROUP, 6, Consumable},
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{Loot_GROUP, 1, AmmoCivilian},
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{Loot_MAGAZINE, 3, ItemBandage},
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{Loot_MAGAZINE, 2, ItemPainkiller},
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{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
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{Loot_MAGAZINE, 3, ItemDocument}
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};
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ZombieTeacherViral[] =
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{
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{Loot_GROUP, 10, ZombieTeacher},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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@@ -5,8 +5,13 @@ class Skin_Rocket_DZ: SkinBase {
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};
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class Skin_RU_Policeman_DZ: SkinBase {
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scope = public;
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displayName = $STR_EPOCH_SKINS_SERGEI;
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descriptionShort = $STR_EPOCH_SKINS_SERGEI_DESC;
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displayName = $STR_EPOCH_SKINS_POLICE_OFFICER1;
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descriptionShort = $STR_EPOCH_SKINS_POLICE_DESC;
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};
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class Skin_RU_Policeman2_DZ: SkinBase {
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scope = public;
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displayName = $STR_EPOCH_SKINS_POLICE_OFFICER2;
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descriptionShort = $STR_EPOCH_SKINS_POLICE_DESC;
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};
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class Skin_Pilot_EP1_DZ: SkinBase {
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scope = public;
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@@ -877,4 +882,39 @@ class Skin_Firefighter_Officer2_DZ : SkinBase {
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scope = public;
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displayName = $STR_DZE_SKIN_FIREFIGHTER_OFFICER2_NAME;
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descriptionShort = $STR_DZE_SKIN_FIREFIGHTER_OFFICER2_NAME;
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};
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class Skin_Postman1_DZ : SkinBase {
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scope = public;
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displayName = $STR_DZE_SKIN_POSTMAN1_NAME;
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descriptionShort = $STR_DZE_SKIN_POSTMAN1_NAME;
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};
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class Skin_Postman2_DZ : SkinBase {
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scope = public;
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displayName = $STR_DZE_SKIN_POSTMAN2_NAME;
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descriptionShort = $STR_DZE_SKIN_POSTMAN2_NAME;
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};
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class Skin_Postman3_DZ : SkinBase {
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scope = public;
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displayName = $STR_DZE_SKIN_POSTMAN3_NAME;
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descriptionShort = $STR_DZE_SKIN_POSTMAN3_NAME;
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};
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class Skin_Postman4_DZ : SkinBase {
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scope = public;
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displayName = $STR_DZE_SKIN_POSTMAN4_NAME;
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descriptionShort = $STR_DZE_SKIN_POSTMAN4_NAME;
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};
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class Skin_SchoolTeacher_DZ : SkinBase {
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scope = public;
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displayName = $STR_DZE_SKIN_TEACHER_NAME;
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descriptionShort = $STR_DZE_SKIN_TEACHER_NAME;
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};
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class Skin_Gardener_DZ : SkinBase {
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scope = public;
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displayName = $STR_DZE_SKIN_GARDENER_NAME;
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descriptionShort = $STR_DZE_SKIN_GARDENER_NAME;
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};
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class Skin_Hunter_DZ : SkinBase {
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scope = public;
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displayName = $STR_DZE_SKIN_HUNTER_NAME;
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descriptionShort = $STR_DZE_SKIN_HUNTER_NAME;
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};
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@@ -126,6 +126,13 @@ class Category_30 {
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class Skin_Firefighter5_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_Firefighter_Officer1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_Firefighter_Officer2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_Postman1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_Postman2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_Postman3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_Postman4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_Hunter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_Gardener_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_SchoolTeacher_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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};
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//Backpacks
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@@ -420,19 +420,30 @@ class GUE_Soldier_2_DZ: GUE_Soldier_2 {
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class RU_Policeman;
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class RU_Policeman_DZ: RU_Policeman {
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displayName = $STR_EPOCH_SKINS_POLICE_OFFICER;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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class RU_Policeman_DZ: Survivor_DZ {
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scope = public;
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displayName = $STR_EPOCH_SKINS_POLICE_OFFICER1;
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model = "\ca\characters2\civil\Policeman\Policeman";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
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};
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};
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class RU_Policeman2_DZ: RU_Policeman_DZ {
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displayName = $STR_EPOCH_SKINS_POLICE_OFFICER2;
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model = "kpfs_civ\guard";
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hiddenSelections[] = {};
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hiddenSelectionsTextures[] = {};
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class Wounds
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{
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tex[] = {};
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mat[] = {"kpfs_civ\data\guard.rvmat","kpfs_civ\data\guard_wound1.rvmat","kpfs_civ\data\guard_wound2.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
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};
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};
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class Pilot_EP1;
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class Pilot_EP1_DZ: Pilot_EP1 {
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displayName = $STR_EPOCH_SKINS_PILOT;
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@@ -925,32 +936,36 @@ class CDF_Soldier_DZ: CDF_Soldier {
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Doctor;
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class Doctor_DZ: Doctor {
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class Doctor_DZ: Survivor_DZ {
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scope = public;
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attendant = 0;
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displayName = $STR_EPOCH_SKINS_DOCTOR;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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model = "\ca\characters2\civil\Doctor\Doctor";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_co.paa"};
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
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};
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};
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class Assistant;
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class Assistant_DZ: Assistant {
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|
||||
class Assistant_DZ: Doctor_DZ {
|
||||
displayName = $STR_EPOCH_SKINS_ASSISTANT;
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_3_co.paa"};
|
||||
};
|
||||
|
||||
class SchoolTeacher_DZ: Doctor_DZ {
|
||||
displayName = $STR_EPOCH_SKINS_TEACHER;
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor2_co.paa"};
|
||||
};
|
||||
|
||||
class Gardener_DZ: Doctor_DZ {
|
||||
displayName = $STR_EPOCH_SKINS_GARDENER;
|
||||
hiddenSelectionsTextures[] = {"\kpfs_civ\data\dealer_beer_co.paa"};
|
||||
};
|
||||
|
||||
class Worker1;
|
||||
class Worker1_DZ: Worker1 {
|
||||
displayName = $STR_EPOCH_SKINS_WORKER;
|
||||
@@ -1770,4 +1785,55 @@ class Firefighter_Officer2_DZ : Firefighter_Officer1_DZ {
|
||||
};
|
||||
hiddenSelections[] = {};
|
||||
hiddenSelectionsTextures[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Postman1_DZ: Survivor_DZ {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_EQUIP_POSTMAN_NAME;
|
||||
model = "kpfs_civ\dbp_officer";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp_officer.rvmat","kpfs_civ\data\dbp_officer_wound1.rvmat","kpfs_civ\data\dbp_officer_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class Postman2_DZ: Postman1_DZ {
|
||||
model = "kpfs_civ\dbp_officer_cap";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp72_officer.rvmat","kpfs_civ\data\dbp72_officer_wound1.rvmat","kpfs_civ\data\dbp72_officer_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class Postman3_DZ: Postman1_DZ {
|
||||
model = "kpfs_civ\dpag_1_tshirt";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\civil_tshirt_body.rvmat","kpfs_civ\data\civil_tshirt_body_wound1.rvmat","kpfs_civ\data\civil_tshirt_body_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class Postman4_DZ: Postman1_DZ {
|
||||
model = "kpfs_civ\dp_officer";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dp_officer.rvmat","kpfs_civ\data\dp_officer_wound1.rvmat","kpfs_civ\data\dp_officer_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class Hunter_DZ: Survivor_DZ {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_HUNTER_NAME;
|
||||
model = "kpfs_civ\hunter";
|
||||
hiddenSelections[] = {};
|
||||
hiddenSelectionsTextures[] = {};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters2\IndepIns\Data\prizrak.rvmat","ca\characters2\IndepIns\Data\W1_prizrak.rvmat","ca\characters2\IndepIns\Data\W2_prizrak.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -329,6 +329,18 @@ class z_policeman : zZombie_Base {
|
||||
mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat", "ca\characters2\civil\policeman\data\w1_policeman.rvmat", "ca\characters2\civil\policeman\data\w2_policeman.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class z_policeman2: z_policeman {
|
||||
model = "kpfs_civ\guard";
|
||||
hiddenSelections[] = {};
|
||||
hiddenSelectionsTextures[] = {};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"kpfs_civ\data\guard.rvmat","kpfs_civ\data\guard_wound1.rvmat","kpfs_civ\data\guard_wound2.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class z_suit1 : zZombie_Base {
|
||||
displayName = $STR_ZNAME_SUIT;
|
||||
zombieLoot = ZombieSuit;
|
||||
@@ -342,9 +354,21 @@ class z_suit1 : zZombie_Base {
|
||||
};
|
||||
};
|
||||
class z_suit2 : z_suit1 {
|
||||
zombieLoot = ZombieSuit;
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
|
||||
};
|
||||
|
||||
class z_suit3 : z_suit1 {
|
||||
hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_cdu_co.paa"};
|
||||
};
|
||||
|
||||
class z_suit4 : z_suit1 {
|
||||
hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_fdp_co.paa"};
|
||||
};
|
||||
|
||||
class z_suit5 : z_suit1 {
|
||||
hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_spd_co.paa"};
|
||||
};
|
||||
|
||||
class z_worker1 : zZombie_Base {
|
||||
displayName = $STR_ZNAME_WORKER;
|
||||
zombieLoot = ZombieWorker;
|
||||
@@ -364,6 +388,18 @@ class z_worker2 : z_worker1 {
|
||||
class z_worker3 : z_worker1 {
|
||||
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
|
||||
};
|
||||
|
||||
class z_worker4: z_worker1 {
|
||||
model = "kpfs_civ\worker";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
|
||||
};
|
||||
hiddenSelections[] = {};
|
||||
hiddenSelectionsTextures[] = {};
|
||||
};
|
||||
|
||||
class z_doctor : zZombie_Base {
|
||||
displayName = $STR_ZNAME_DOCTOR;
|
||||
model = "\ca\characters2\civil\Doctor\Doctor";
|
||||
@@ -378,9 +414,22 @@ class z_doctor : zZombie_Base {
|
||||
};
|
||||
class z_teacher : z_doctor {
|
||||
displayName = $STR_ZNAME_TEACHER;
|
||||
zombieLoot = ZombieCivilian;
|
||||
zombieLoot = ZombieTeacher;
|
||||
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
|
||||
};
|
||||
|
||||
class z_assistant : z_doctor {
|
||||
displayName = $STR_ZNAME_ASSISTANT;
|
||||
zombieLoot = ZombieCivilian;
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_3_co.paa"};
|
||||
};
|
||||
|
||||
class z_gardener : z_doctor {
|
||||
displayName = $STR_ZNAME_GARDENER;
|
||||
zombieLoot = ZombieGardener;
|
||||
hiddenSelectionsTextures[] = {"\kpfs_civ\data\dealer_beer_co.paa"};
|
||||
};
|
||||
|
||||
class z_hunter : zZombie_Base {
|
||||
displayName = $STR_ZNAME_HUNTER;
|
||||
zombieLoot = ZombieHunter;
|
||||
@@ -394,7 +443,25 @@ class z_hunter : zZombie_Base {
|
||||
};
|
||||
};
|
||||
|
||||
// New 1.0.6.3 Zombies
|
||||
class z_hunter2 : z_hunter {
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_co.paa"};
|
||||
};
|
||||
class z_hunter3 : z_hunter {
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v2_co.paa"};
|
||||
};
|
||||
class z_hunter4 : z_hunter {
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v4_co.paa"};
|
||||
};
|
||||
class z_hunter5 : z_hunter {
|
||||
model = "kpfs_civ\hunter";
|
||||
hiddenSelections[] = {};
|
||||
hiddenSelectionsTextures[] = {};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters2\IndepIns\Data\prizrak.rvmat","ca\characters2\IndepIns\Data\W1_prizrak.rvmat","ca\characters2\IndepIns\Data\W2_prizrak.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class z_soldier_usmc_soldier : z_soldier {
|
||||
displayName = $STR_ZNAME_SOLDIER;
|
||||
@@ -986,27 +1053,6 @@ class z_rocker4 : z_rocker1 {
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\Civil\Rocker\Data\rocker_v4_co.paa","\ca\characters2\Civil\Rocker\Data\rockerhair_v3_ca.paa"};
|
||||
};
|
||||
|
||||
class z_hunter2 : z_hunter {
|
||||
displayName = $STR_ZNAME_HUNTER;
|
||||
zombieLoot = ZombieHunter;
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_co.paa"};
|
||||
};
|
||||
class z_hunter3 : z_hunter {
|
||||
displayName = $STR_ZNAME_HUNTER;
|
||||
zombieLoot = ZombieHunter;
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v2_co.paa"};
|
||||
};
|
||||
class z_hunter4 : z_hunter {
|
||||
displayName = $STR_ZNAME_HUNTER;
|
||||
zombieLoot = ZombieHunter;
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v4_co.paa"};
|
||||
};
|
||||
class z_assistant : z_doctor {
|
||||
displayName = $STR_ZNAME_ASSISTANT;
|
||||
zombieLoot = ZombieCivilian;
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\doctor\data\doctor_3_co.paa"};
|
||||
};
|
||||
|
||||
class z_pilot : zZombie_Base {
|
||||
displayName = $STR_ZNAME_PILOT;
|
||||
zombieLoot = ZombieCivilian;
|
||||
@@ -1452,4 +1498,43 @@ class z_firefighter4 : z_firefighter1 {
|
||||
class z_firefighter5 : z_firefighter4 {
|
||||
model = "kpfs_feuerwehr\firefighter";
|
||||
hiddenSelectionsTextures[] = {"\kpfs_feuerwehr\man\fw_leader_co.paa","\kpfs_feuerwehr\man\fw_helmet_sl_co.paa"};
|
||||
};
|
||||
};
|
||||
|
||||
class z_postman1 : zZombie_Base {
|
||||
displayName = $STR_ZNAME_POSTMAN;
|
||||
zombieLoot = ZombiePostman;
|
||||
model = "kpfs_civ\dbp_officer";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp_officer.rvmat","kpfs_civ\data\dbp_officer_wound1.rvmat","kpfs_civ\data\dbp_officer_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class z_postman2 : z_postman1 {
|
||||
model = "kpfs_civ\dbp_officer_cap";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dbp72_officer.rvmat","kpfs_civ\data\dbp72_officer_wound1.rvmat","kpfs_civ\data\dbp72_officer_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class z_postman3 : z_postman1 {
|
||||
model = "kpfs_civ\dpag_1_tshirt";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\civil_tshirt_body.rvmat","kpfs_civ\data\civil_tshirt_body_wound1.rvmat","kpfs_civ\data\civil_tshirt_body_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class z_postman4: z_postman1 {
|
||||
model = "kpfs_civ\dp_officer";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_civ\data\dp_officer.rvmat","kpfs_civ\data\dp_officer_wound1.rvmat","kpfs_civ\data\dp_officer_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user