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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add loot, damageEV and killedEV for mutants
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@@ -8,7 +8,6 @@ class z_bloodsucker : Zed_Base {
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//hiddenSelectionsTextures[] = {};
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fsmDanger = "";
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fsmFormation = "";
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//zombieLoot = "bloodsucker";
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moves = "CfgMovesBloodsucker";
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isMan = false;
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weapons[] = {};
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@@ -20,15 +19,15 @@ class z_bloodsucker : Zed_Base {
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languages[] = {};
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armor = 46;
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damageScale = 250;
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sepsisChance = 0;
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BleedChance = 10; // Maybe this should be higher
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sepsisChance = 20;
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BleedChance = 35;
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forcedSpeed = 6; // Left here to prevent errors in player_zombieCheck
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class Eventhandlers {
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init = "[(_this select 0)] execFSM ""\z\AddOns\dayz_code\system\mutant_agent.fsm""";
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local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\mutant_agent.fsm';";
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//HandleDamage = "_this call local_zombieDamage;";
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//Killed = "[_this,'zombieKills'] call local_eventKill;";
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HandleDamage = "_this call mutant_damageHandler;";
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Killed = "_this call mutant_eventKill;";
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};
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class UserActions
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