Add loot, damageEV and killedEV for mutants

This commit is contained in:
A Man
2021-08-26 11:49:59 +02:00
parent 451b02cda6
commit d5656fb48b
9 changed files with 70 additions and 10 deletions

View File

@@ -8,7 +8,6 @@ class z_bloodsucker : Zed_Base {
//hiddenSelectionsTextures[] = {};
fsmDanger = "";
fsmFormation = "";
//zombieLoot = "bloodsucker";
moves = "CfgMovesBloodsucker";
isMan = false;
weapons[] = {};
@@ -20,15 +19,15 @@ class z_bloodsucker : Zed_Base {
languages[] = {};
armor = 46;
damageScale = 250;
sepsisChance = 0;
BleedChance = 10; // Maybe this should be higher
sepsisChance = 20;
BleedChance = 35;
forcedSpeed = 6; // Left here to prevent errors in player_zombieCheck
class Eventhandlers {
init = "[(_this select 0)] execFSM ""\z\AddOns\dayz_code\system\mutant_agent.fsm""";
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\mutant_agent.fsm';";
//HandleDamage = "_this call local_zombieDamage;";
//Killed = "[_this,'zombieKills'] call local_eventKill;";
HandleDamage = "_this call mutant_damageHandler;";
Killed = "_this call mutant_eventKill;";
};
class UserActions