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Split player_death into scheduled and unscheduled #1833
Death message was sometimes showing incorrectly due to spawn delay. Also the sched_corpses two minute loop was occasionally deleting bodies right away because bodyName setVariable was delayed by the time it took PVDZ_plr_death to send (up to a few seconds). See #1825
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@@ -230,7 +230,7 @@ while {1 == 1} do {
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};
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_result = r_player_blood - _bloodloss;
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if (_result < 0) then {
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_id = [player,"rad"] spawn player_death;
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[player,"rad"] call player_death;
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} else {
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r_player_blood = _result;
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};
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