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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 21:29:59 +03:00
Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
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@@ -199,7 +199,7 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
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// prevent immediate hive write when vehicle parts are set up
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_object setVariable ["lastUpdate",diag_ticktime];
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_object setVariable ["ObjectID", _idKey, true];
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_object setVariable ["ObjectID", _idKey];
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_object setVariable ["OwnerPUID", _ownerPUID, true];
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if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
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_object setVariable ["cashMoney", _storageMoney, true];
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@@ -340,7 +340,7 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
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// prevent immediate hive write when vehicle parts are set up
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_object setVariable ["lastUpdate",diag_ticktime];
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_object setVariable ["ObjectID", _idKey, true];
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_object setVariable ["ObjectID", _idKey];
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if (Z_SingleCurrency && {ZSC_VehicleMoneyStorage}) then {
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_object setVariable ["cashMoney", _storageMoney, true];
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};
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