Remove global ObjectID and ObjectUID from server functions

All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
This commit is contained in:
A Man
2022-03-25 14:29:00 +01:00
parent 2168d504bb
commit d4e6e786d2
17 changed files with 17 additions and 28 deletions

View File

@@ -199,7 +199,7 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
// prevent immediate hive write when vehicle parts are set up
_object setVariable ["lastUpdate",diag_ticktime];
_object setVariable ["ObjectID", _idKey, true];
_object setVariable ["ObjectID", _idKey];
_object setVariable ["OwnerPUID", _ownerPUID, true];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object setVariable ["cashMoney", _storageMoney, true];
@@ -340,7 +340,7 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
// prevent immediate hive write when vehicle parts are set up
_object setVariable ["lastUpdate",diag_ticktime];
_object setVariable ["ObjectID", _idKey, true];
_object setVariable ["ObjectID", _idKey];
if (Z_SingleCurrency && {ZSC_VehicleMoneyStorage}) then {
_object setVariable ["cashMoney", _storageMoney, true];
};